#if defined(TARGET_SDL2)
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
+ // for any game controller button event, disable overlay buttons
+ SetOverlayEnabled(FALSE);
+
HandleSpecialGameControllerButtons(event);
+
/* FALL THROUGH */
case SDL_CONTROLLERDEVICEADDED:
case SDL_CONTROLLERDEVICEREMOVED:
#if defined(TARGET_SDL2)
case SDL_CONTROLLERBUTTONUP:
+ HandleJoystickEvent(&event);
ClearPlayerAction();
break;
#endif
key_joystick_mapping = 0;
for (i = 0; i < MAX_PLAYERS; i++)
stored_player[i].action = 0;
+
+ ClearJoystickState();
}
void SleepWhileUnmapped()
#if defined(TARGET_SDL2)
case SDL_CONTROLLERBUTTONUP:
+ HandleJoystickEvent(&event);
key_joystick_mapping = 0;
break;
#endif
"KEY_PRESSED");
int i;
+ // for any touch input event, enable overlay buttons (if activated)
+ SetOverlayEnabled(TRUE);
+
Error(ERR_DEBUG, "::: key '%s' was '%s' [fingerId: %lld]",
getKeyNameFromKey(key), key_status_name, event->fingerId);
#endif
#if defined(PLATFORM_ANDROID)
- // always map the "back" button to the "escape" key on Android devices
if (key == KSYM_Back)
+ {
+ // always map the "back" button to the "escape" key on Android devices
key = KSYM_Escape;
+ }
+ else
+ {
+ // for any key event other than "back" button, disable overlay buttons
+ SetOverlayEnabled(FALSE);
+ }
#endif
HandleKeyModState(keymod, key_status);
int joy = 0;
int i;
+#if defined(TARGET_SDL2)
+ /* map special keys (media keys / remote control buttons) to default keys */
+ if (key == KSYM_PlayPause)
+ key = KSYM_space;
+ else if (key == KSYM_Select)
+ key = KSYM_Return;
+#endif
+
+ HandleSpecialGameControllerKeys(key, key_status);
+
if (game_status == GAME_MODE_PLAYING)
{
/* only needed for single-step tape recording mode */
}
#endif
}
+
+void HandleSpecialGameControllerKeys(Key key, int key_status)
+{
+#if defined(TARGET_SDL2)
+#if defined(KSYM_Rewind) && defined(KSYM_FastForward)
+ int button = SDL_CONTROLLER_BUTTON_INVALID;
+
+ /* map keys to joystick buttons (special hack for Amazon Fire TV remote) */
+ if (key == KSYM_Rewind)
+ button = SDL_CONTROLLER_BUTTON_A;
+ else if (key == KSYM_FastForward || key == KSYM_Menu)
+ button = SDL_CONTROLLER_BUTTON_B;
+
+ if (button != SDL_CONTROLLER_BUTTON_INVALID)
+ {
+ Event event;
+
+ event.type = (key_status == KEY_PRESSED ? SDL_CONTROLLERBUTTONDOWN :
+ SDL_CONTROLLERBUTTONUP);
+
+ event.cbutton.which = 0; /* first joystick (Amazon Fire TV remote) */
+ event.cbutton.button = button;
+ event.cbutton.state = (key_status == KEY_PRESSED ? SDL_PRESSED :
+ SDL_RELEASED);
+
+ HandleJoystickEvent(&event);
+ }
+#endif
+#endif
+}