rnd-20140827-1-src
[rocksndiamonds.git] / src / events.c
index 17c39c0407a887342dbdca3060dcaaf5dc1af68c..8ca30fcec0babdd1f2516e5da9ce679695df43a7 100644 (file)
@@ -363,10 +363,6 @@ void SleepWhileUnmapped()
 
 void HandleExposeEvent(ExposeEvent *event)
 {
-#if !defined(TARGET_SDL)
-  RedrawPlayfield(FALSE, event->x, event->y, event->width, event->height);
-  FlushDisplay();
-#endif
 }
 
 void HandleButtonEvent(ButtonEvent *event)
@@ -1163,7 +1159,9 @@ void HandleButton(int mx, int my, int button, int button_nr)
     case GAME_MODE_PLAYING:
 #ifdef DEBUG
       if (button == MB_PRESSED && !motion_status && IN_GFX_FIELD_PLAY(mx, my))
-       DumpTile(LEVELX((mx - SX) / TILEX), LEVELY((my - SY) / TILEY));
+       DumpTile(LEVELX((mx - SX) / TILESIZE_VAR),
+                LEVELY((my - SY) / TILESIZE_VAR));
+        // DumpTile(LEVELX((mx - SX) / TILEX), LEVELY((my - SY) / TILEY));
 #endif
       break;