void HandleExposeEvent(ExposeEvent *event)
{
#if !defined(TARGET_SDL)
+#if 1
+ RedrawPlayfield();
+#else
RedrawPlayfield(FALSE, event->x, event->y, event->width, event->height);
+#endif
FlushDisplay();
#endif
}
case GAME_MODE_PLAYING:
#ifdef DEBUG
if (button == MB_PRESSED && !motion_status && IN_GFX_FIELD_PLAY(mx, my))
- DumpTile(LEVELX((mx - SX) / TILEX), LEVELY((my - SY) / TILEY));
+ DumpTile(LEVELX((mx - SX) / TILESIZE_VAR),
+ LEVELY((my - SY) / TILESIZE_VAR));
+ // DumpTile(LEVELX((mx - SX) / TILEX), LEVELY((my - SY) / TILEY));
#endif
break;