/* allow quick escape to the main menu with the Escape key */
if (key == XK_Escape && game_status != MAINMENU)
{
- if (game_status == LEVELED)
- {
- /* draw smaller door */
- XCopyArea(display, pix[PIX_DOOR], drawto, gc,
- DOOR_GFX_PAGEX7, 64,
- 108, 64,
- EX - 4, EY - 12);
- redraw_mask |= REDRAW_ALL;
- }
-
CloseDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY);
game_status = MAINMENU;
DrawMainMenu();