forced standard element size when playing levels using MM game engine
[rocksndiamonds.git] / src / events.c
index 2365674739f44880cc7890a31ea06d5e482b6be1..55c9b59dfd6675cf1cb350b13e233dd65f526ed1 100644 (file)
@@ -298,7 +298,8 @@ void HandleMouseCursor()
        cursor_inside_playfield &&
        DelayReached(&special_cursor_delay, special_cursor_delay_value))
     {
-      SetMouseCursor(CURSOR_PLAYFIELD);
+      if (level.game_engine_type != GAME_ENGINE_TYPE_MM)
+       SetMouseCursor(CURSOR_PLAYFIELD);
     }
   }
   else if (gfx.cursor_mode != CURSOR_DEFAULT)
@@ -1332,8 +1333,8 @@ void HandleButton(int mx, int my, int button, int button_nr)
 #endif
 
 #ifdef DEBUG
-      if (button == MB_PRESSED && !motion_status && IN_GFX_FIELD_PLAY(mx, my) &&
-         GetKeyModState() & KMOD_Control)
+      if (button == MB_PRESSED && !motion_status && !button_hold &&
+         IN_GFX_FIELD_PLAY(mx, my) && GetKeyModState() & KMOD_Control)
        DumpTileFromScreen(mx, my);
 #endif