int ly = getLevelFromScreenY(my);
int new_button = (!local_player->mouse_action.button && button);
+ if (local_player->mouse_action.button_hint)
+ button = local_player->mouse_action.button_hint;
+
ClearPlayerMouseAction();
if (!IN_GFX_FIELD_PLAY(mx, my) || !IN_LEV_FIELD(lx, ly))
return;
if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ {
+ if (strEqual(setup.touch.control_type, TOUCH_CONTROL_OFF))
+ local_player->mouse_action.button_hint =
+ (event->type == EVENT_FINGERRELEASE ? MB_NOT_PRESSED :
+ event->x < 0.5 ? MB_LEFTBUTTON :
+ event->x > 0.5 ? MB_RIGHTBUTTON :
+ MB_NOT_PRESSED);
+
return;
+ }
if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
HandleFingerEvent_VirtualButtons(event);
return;
}
- if (tape.recording && tape.pausing && !tape.use_mouse)
+ if (tape.single_step && tape.recording && tape.pausing && !tape.use_mouse)
+ {
+ if (joystick & JOY_ACTION)
+ TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
+ }
+ else if (tape.recording && tape.pausing && !tape.use_mouse)
{
if (joystick & JOY_ACTION)
TapeTogglePause(TAPE_TOGGLE_MANUAL);