#include "joystick.h"
#include "network.h"
+/* values for key_status */
+#define KEY_NOT_PRESSED FALSE
+#define KEY_RELEASED FALSE
+#define KEY_PRESSED TRUE
+
void EventLoop(void)
{
while(1)
old_mx = mx;
old_my = my;
- HandleVideoButtons(mx,my,button);
- HandleSoundButtons(mx,my,button);
- HandleGameButtons(mx,my,button);
+ HandleVideoButtons(mx,my, button);
+ HandleSoundButtons(mx,my, button);
+ HandleGameButtons(mx,my, button);
}
switch(game_status)
{
case MAINMENU:
- HandleMainMenu(mx,my,0,0,button);
+ HandleMainMenu(mx,my, 0,0, button);
break;
case TYPENAME:
- HandleTypeName(0,XK_Return);
+ HandleTypeName(0, XK_Return);
break;
case CHOOSELEVEL:
- HandleChooseLevel(mx,my,0,0,button);
+ HandleChooseLevel(mx,my, 0,0, button);
break;
case HALLOFFAME:
break;
case LEVELED:
- LevelEd(mx,my,button);
+ LevelEd(mx,my, button);
break;
case HELPSCREEN:
break;
case SETUP:
- HandleSetupScreen(mx,my,0,0,button);
+ HandleSetupScreen(mx,my, 0,0, button);
break;
case SETUPINPUT:
- HandleSetupInputScreen(mx,my,0,0,button);
+ HandleSetupInputScreen(mx,my, 0,0, button);
break;
case PLAYING:
return;
}
+
+
+#ifndef DEBUG
+
if (game_status == PLAYING && (tape.playing || tape.pausing))
return;
+#endif
+
+
+
switch(game_status)
{
case TYPENAME:
case XK_8:
case XK_9:
if (key == XK_0)
- GameFrameDelay = 500;
+ {
+ if (GameFrameDelay == 500)
+ GameFrameDelay = GAME_FRAME_DELAY;
+ else
+ GameFrameDelay = 500;
+ }
else
GameFrameDelay = (key - XK_0) * 10;
printf("Game speed == %d%% (%d ms delay between two frames)\n",
#if 0
- case XK_x:
-
- {
- int i,j,k, num_steps = 8, step_size = TILEX / num_steps;
- static long scroll_delay=0;
- long scroll_delay_value = 4*4 / num_steps;
-
- printf("Scroll test\n");
-
- for(i=0;i<3;i++)
- {
- for(j=0;j<SCR_FIELDX;j++)
- {
- for(k=0;k<num_steps;k++)
- {
- int xxx = j*TILEX+k*step_size;
- int done = 0;
-
- while(!done)
- {
- if (DelayReached(&scroll_delay, scroll_delay_value))
- {
- XCopyArea(display,fieldbuffer,window,gc,
- SX+xxx,SY,
- SXSIZE-xxx,SYSIZE,
- SX,SY);
- XCopyArea(display,fieldbuffer,window,gc,
- SX,SY,
- xxx,SYSIZE,
- SX+SXSIZE-xxx,SY);
-
- XFlush(display);
- XSync(display,FALSE);
-
- done = 1;
- }
- else
- {
- Delay(1);
- }
- }
-
- /*
- Delay(160 / num_steps);
- */
- /*
- Delay(120 / num_steps);
- */
- }
- }
- }
- }
-
- break;
-
- case XK_y:
- /*
- {
- printf("FX = %d, FY = %d\n", FX,FY);
-
- XCopyArea(display,fieldbuffer,window,gc,
- 0,0,
- MIN(WIN_XSIZE,FXSIZE),MIN(WIN_YSIZE,FYSIZE),
- 0,0);
- XFlush(display);
- XSync(display,FALSE);
- Delay(1000);
- }
- */
-
- printf("direct_draw == %d\n", setup.direct_draw);
-
- break;
-
case XK_z:
{
int i;
printf("\n");
}
- break;
-
- case XK_t:
- {
- char *color[] = { "yellow", "red", "green", "blue" };
-
- do
- TestPlayer = (TestPlayer + 1) % MAX_PLAYERS;
- while(!stored_player[TestPlayer].active);
-
- printf("TestPlayer = %d (%s player)\n",
- TestPlayer, color[TestPlayer]);
- }
-
break;
#endif
#endif
{
if (button_status && game_status != PLAYING)
{
- HandleButton(-1,-1,button_status);
+ HandleButton(-1,-1, button_status);
return;
}
if (options.network)
HandleNetworking();
- switch(game_status)
- {
- case MAINMENU:
- case CHOOSELEVEL:
- case HALLOFFAME:
- case HELPSCREEN:
- case SETUP:
- case SETUPINPUT:
- HandleJoystick();
- break;
-
- case PLAYING:
- HandleJoystick();
-
- /*
- HandleGameActions(0);
- */
+ HandleJoystick();
- break;
-
- default:
- break;
- }
+ if (game_status == PLAYING)
+ HandleGameActions();
}
static int HandleJoystickForAllPlayers()
{
static long joystickmove_delay = 0;
- if (joystick && !button && !DelayReached(&joystickmove_delay,150))
+ if (joystick && !button && !DelayReached(&joystickmove_delay, 150))
newbutton = dx = dy = 0;
if (game_status==MAINMENU)
return;
}
- HandleGameActions();
break;
default: