// save active virtual buttons (in case of just configuring them)
for (x = 0; x < MAX_GRID_XSIZE; x++)
for (y = 0; y < MAX_GRID_YSIZE; y++)
- overlay.grid_button_all[nr][x][y] = overlay.grid_button[x][y];
+ setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
}
nr = GRID_ACTIVE_NR();
- overlay.grid_xsize = overlay.grid_xsize_all[nr];
- overlay.grid_ysize = overlay.grid_ysize_all[nr];
+ overlay.grid_xsize = setup.touch.grid_xsize[nr];
+ overlay.grid_ysize = setup.touch.grid_ysize[nr];
for (x = 0; x < MAX_GRID_XSIZE; x++)
for (y = 0; y < MAX_GRID_YSIZE; y++)
- overlay.grid_button[x][y] = overlay.grid_button_all[nr][x][y];
+ overlay.grid_button[x][y] = setup.touch.grid_button[nr][x][y];
}
}
}