has its own synchronization and is CPU friendly, too */
if (game_status == GAME_MODE_PLAYING)
+ {
HandleGameActions();
+ }
else
{
SyncDisplay();
if (suffix_len > string_len)
return FALSE;
- return (strcmp(&string[string_len - suffix_len], suffix) == 0);
+ return (strEqual(&string[string_len - suffix_len], suffix));
}
#define MAX_CHEAT_INPUT_LEN 32
TapeTogglePause(TAPE_TOGGLE_MANUAL);
}
- if (game_status == GAME_MODE_PLAYING)
+ if (game_status == GAME_MODE_PLAYING && !network_playing)
{
int centered_player_nr_next = -999;