case GAME_MODE_INFO:
switch(key)
{
+ case KSYM_space:
case KSYM_Return:
if (game_status == GAME_MODE_MAIN)
HandleMainMenu(0,0, 0,0, MB_MENU_CHOICE);
case GAME_MODE_SCORES:
switch(key)
{
+ case KSYM_space:
case KSYM_Return:
case KSYM_Escape:
game_status = GAME_MODE_MAIN;