if (!IN_LEV_FIELD(x, y))
break;
- printf(" Feld[%d][%d] == %d\n", x,y, Feld[x][y]);
+ printf(" Feld[%d][%d] == %d ('%s')\n", x,y, Feld[x][y],
+ element_info[Feld[x][y]].token_name);
printf(" Store[%d][%d] == %d\n", x,y, Store[x][y]);
printf(" Store2[%d][%d] == %d\n", x,y, Store2[x][y]);
printf(" StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]);
printf(" MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]);
printf(" ChangeDelay[%d][%d] == %d\n", x,y, ChangeDelay[x][y]);
printf(" GfxElement[%d][%d] == %d\n", x,y, GfxElement[x][y]);
+ printf(" GfxAction[%d][%d] == %d\n", x,y, GfxAction[x][y]);
printf("\n");
}
}