cleanup of obsolete client message event from SDL 1.2
[rocksndiamonds.git] / src / events.c
index e4f3329e32ab740df7fd18246735a97d19b7c4f2..05c4f2a019ff7ce1cbf7b3a9981a2184fe7303ab 100644 (file)
@@ -233,10 +233,6 @@ void HandleOtherEvents(Event *event)
 {
   switch (event->type)
   {
-    case EVENT_CLIENTMESSAGE:
-      HandleClientMessageEvent((ClientMessageEvent *) event);
-      break;
-
     case SDL_CONTROLLERBUTTONDOWN:
     case SDL_CONTROLLERBUTTONUP:
       // for any game controller button event, disable overlay buttons
@@ -261,6 +257,10 @@ void HandleOtherEvents(Event *event)
       HandleDropEvent(event);
       break;
 
+    case EVENT_QUIT:
+      CloseAllAndExit(0);
+      break;
+
     default:
       break;
   }
@@ -1424,12 +1424,6 @@ void HandleKeyEvent(KeyEvent *event)
     HandleKey(key, key_status);
 }
 
-void HandleClientMessageEvent(ClientMessageEvent *event)
-{
-  if (CheckCloseWindowEvent(event))
-    CloseAllAndExit(0);
-}
-
 static int HandleDropFileEvent(char *filename)
 {
   Error(ERR_DEBUG, "DROP FILE EVENT: '%s'", filename);