{
switch (event->type)
{
- case EVENT_CLIENTMESSAGE:
- HandleClientMessageEvent((ClientMessageEvent *) event);
- break;
-
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
// for any game controller button event, disable overlay buttons
HandleDropEvent(event);
break;
+ case EVENT_QUIT:
+ CloseAllAndExit(0);
+ break;
+
default:
break;
}
HandleKey(key, key_status);
}
-void HandleClientMessageEvent(ClientMessageEvent *event)
-{
- if (CheckCloseWindowEvent(event))
- CloseAllAndExit(0);
-}
-
static int HandleDropFileEvent(char *filename)
{
Error(ERR_DEBUG, "DROP FILE EVENT: '%s'", filename);