for(yy=0;yy<SCR_FIELDY;yy++)
if (xx>=x1 && xx<=x2 && yy>=y1 && yy<=y2)
DrawScreenField(xx,yy);
- DrawPlayerField();
+ DrawPlayerField(JX,JY);
SetDrawtoField(DRAW_DIRECT);
}
{
int fx = FX, fy = FY;
- fx += (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
- fy += (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0);
+ fx += (local_player->MovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
+ fy += (local_player->MovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0);
XCopyArea(display,fieldbuffer,backbuffer,gc,
fx,fy, SXSIZE,SYSIZE,
HandleSetupScreen(mx,my,0,0,button);
break;
case PLAYING:
- HandleGameActions();
+ HandleGameActions(0);
break;
default:
break;
case XK_8:
case XK_9:
if (key == XK_0)
- GameSpeed = 500;
+ GameFrameDelay = 500;
else
- GameSpeed = (key - XK_0) * 10;
- printf("GameSpeed == %d\n", GameSpeed);
+ GameFrameDelay = (key - XK_0) * 10;
+ printf("Game speed == %d%% (%d ms delay between two frames)\n",
+ GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay);
break;
case XK_a:
case XK_Q:
#endif
case XK_q:
- Dynamite = 1000;
+ local_player->dynamite = 1000;
break;
case XK_x:
break;
case PLAYING:
HandleJoystick();
- HandleGameActions();
+
+ /*
+ HandleGameActions(0);
+ */
+
break;
default:
break;
int up = joy & JOY_UP;
int down = joy & JOY_DOWN;
int button = joy & JOY_BUTTON;
- int button1 = joy & JOY_BUTTON_1;
- int button2 = joy & JOY_BUTTON_2;
int newbutton = (JoystickButton() == JOY_BUTTON_NEW_PRESSED);
int dx = (left ? -1 : right ? 1 : 0);
int dy = (up ? -1 : down ? 1 : 0);
- if (game_status==PLAYING && (tape.playing || keyboard))
- newbutton = ((joy & JOY_BUTTON) != 0);
-
switch(game_status)
{
case MAINMENU:
HandleSetupScreen(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
break;
}
+
case HALLOFFAME:
HandleHallOfFame(!newbutton);
break;
+
case HELPSCREEN:
HandleHelpScreen(!newbutton);
break;
+
case PLAYING:
- {
- static int player_frame_reset_delay = 0;
- BOOL moved = FALSE, snapped = FALSE, bombed = FALSE;
+ if (tape.playing || keyboard)
+ newbutton = ((joy & JOY_BUTTON) != 0);
if (GameOver && newbutton)
{
if (tape.pausing || PlayerGone)
joy = 0;
- if (joy)
- {
- player_frame_reset_delay = 0;
-
- if (button1)
- snapped = SnapField(dx,dy);
- else
- {
- if (button2)
- bombed = PlaceBomb();
- moved = MoveFigure(dx,dy);
- }
-
- if (tape.recording && (moved || snapped || bombed))
- {
- if (bombed && !moved)
- joy &= JOY_BUTTON;
- TapeRecordAction(joy);
- }
- else if (tape.playing && snapped)
- SnapField(0,0); /* stop snapping */
- }
- else
- {
- DigField(0,0,0,0,DF_NO_PUSH);
- SnapField(0,0);
- if (++player_frame_reset_delay > MoveSpeed)
- PlayerFrame = 0;
- }
-
- if (tape.playing && !tape.pausing && !joy && tape.counter<tape.length)
- {
- int next_joy =
- tape.pos[tape.counter].joystickdata & (JOY_LEFT|JOY_RIGHT);
-
- if (next_joy == JOY_LEFT || next_joy == JOY_RIGHT)
- {
- int dx = (next_joy == JOY_LEFT ? -1 : +1);
-
- if (IN_LEV_FIELD(JX+dx,JY) && IS_PUSHABLE(Feld[JX+dx][JY]))
- {
- int el = Feld[JX+dx][JY];
- int push_delay = (IS_SB_ELEMENT(el) || el==EL_SONDE ? 2 : 10);
-
- if (tape.delay_played + push_delay >= tape.pos[tape.counter].delay)
- {
- PlayerMovDir = next_joy;
- PlayerFrame = FrameCounter % 4;
- PlayerPushing = TRUE;
- }
- }
- }
- }
+ HandleGameActions(joy);
break;
- }
+
default:
break;
}