removed shadowing of outer variable by local variable
[rocksndiamonds.git] / src / engines.h
index 34838d5a215b00dcd83fdb8c2a1b40c16bfa31f6..fd9a12fe059e6fb33d18fe2969a00b3261bfc0ec 100644 (file)
@@ -31,9 +31,12 @@ boolean swapTiles_EM(boolean);
 boolean getTeamMode_EM(void);
 boolean isActivePlayer_EM(int);
 
+int getScreenFieldSizeX(void);
+int getScreenFieldSizeY(void);
+
 void PlayLevelSound_EM(int, int, int, int);
 void InitGraphicInfo_EM(void);
-boolean CheckSingleStepMode_EM(byte action[], int, boolean, boolean, boolean);
+boolean CheckSingleStepMode_EM(byte[MAX_PLAYERS], int, boolean, boolean, boolean);
 
 void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);