-/***********************************************************
-* Artsoft Retro-Game Library *
-*----------------------------------------------------------*
-* (c) 1994-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* engines.h *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// engines.h
+// ============================================================================
#ifndef ENGINES_H
#define ENGINES_H
#include "libgame/libgame.h"
+
#include "game_em/export.h"
#include "game_sp/export.h"
+#include "game_mm/export.h"
#include "game.h"
/* ========================================================================= */
extern void SetBitmaps_EM(Bitmap **);
-extern void UpdateEngineValues(int, int);
-extern void DrawAllGameValues(int, int, int, int, int);
+extern void UpdateEngineValues(int, int, int, int);
-extern int getNumActivePlayers_EM();
+extern boolean getTeamMode_EM();
extern int getGameFrameDelay_EM(int);
extern void PlayLevelSound_EM(int, int, int, int);
extern void InitGraphicInfo_EM(void);
-extern void CheckSingleStepMode_EM(byte action[], int, boolean);
+extern void CheckSingleStepMode_EM(byte action[], int,
+ boolean, boolean, boolean);
void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
/* functions and definitions exported from main program to game_sp */
/* ========================================================================= */
-#if 0
-extern void SetBitmaps_SP(Bitmap **);
-#endif
-
-void CheckSingleStepMode_SP(boolean);
+void CheckSingleStepMode_SP(boolean, boolean);
void getGraphicSource_SP(struct GraphicInfo_SP *, int, int, int, int);
int getGraphicInfo_Delay(int);
boolean isNextAnimationFrame_SP(int, int);
+/* ========================================================================= */
+/* functions and definitions exported from main program to game_mm */
+/* ========================================================================= */
+
+void SetDrawtoField(int);
+
+int el2img_mm(int);
+
+void CheckSingleStepMode_MM(boolean, boolean);
+
+void getGraphicSource(int, int, Bitmap **, int *, int *);
+void getMiniGraphicSource(int, Bitmap **, int *, int *);
+void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
+
+
#endif /* ENGINES_H */