void PlayLevelSound_EM(int, int, int, int);
void InitGraphicInfo_EM(void);
-boolean CheckSingleStepMode_EM(byte[MAX_PLAYERS], int, boolean, boolean, boolean);
+boolean CheckSingleStepMode_EM(int, boolean, boolean, boolean);
void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
void CheckSingleStepMode_SP(boolean, boolean);
-void getGraphicSource_SP(struct GraphicInfo_SP *, int, int, int, int);
+void getGraphicSource_SP(struct GraphicInfo_SP *, int, int);
int getGraphicInfo_Delay(int);
boolean isNextAnimationFrame_SP(int, int);
// ============================================================================
void SetDrawtoField(int);
+void BackToFront(void);
int el2img_mm(int);
+int el_act2img_mm(int, int);
void CheckSingleStepMode_MM(boolean, boolean);
+void ShowEnvelope(int);
int getGraphicAnimationFrame(int, int);
+int getGraphicAnimationFrameXY(int, int, int);
+
void getGraphicSource(int, int, Bitmap **, int *, int *);
void getMiniGraphicSource(int, Bitmap **, int *, int *);
void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
+boolean getGraphicInfo_NewFrame(int, int, int);
+
+void AdvanceFrameCounter(void);
+void AdvanceGfxFrame(void);
+int getAnimationFrame(int, int, int, int, int);
#endif // ENGINES_H