/* functions and definitions exported from main program to game_em */
/* ========================================================================= */
+#include "game.h"
+
extern void SetBitmaps_EM(Bitmap **);
extern void UpdateEngineValues(int, int);
extern void DrawAllGameValues(int, int, int, int, int);
+#if 0
extern void setCenteredPlayerNr_EM(int);
extern int getCenteredPlayerNr_EM();
-extern int getActivePlayers_EM();
+extern void setSetCenteredPlayer_EM(boolean);
+extern boolean getSetCenteredPlayer_EM();
+#endif
+
+extern int getNumActivePlayers_EM();
extern int getGameFrameDelay_EM(int);
extern void PlayLevelSound_EM(int, int, int, int);