-/***********************************************************
-* Artsoft Retro-Game Library *
-*----------------------------------------------------------*
-* (c) 1994-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* engines.h *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// engines.h
+// ============================================================================
#ifndef ENGINES_H
#define ENGINES_H
#include "libgame/libgame.h"
+#include "game_em/export.h"
+#include "game_sp/export.h"
+
+#include "game.h"
+
/* ========================================================================= */
/* functions and definitions exported from main program to game_em */
/* ========================================================================= */
-#include "game.h"
-
extern void SetBitmaps_EM(Bitmap **);
extern void UpdateEngineValues(int, int);
-extern void DrawAllGameValues(int, int, int, int, int);
-extern int getNumActivePlayers_EM();
+extern boolean getTeamMode_EM();
extern int getGameFrameDelay_EM(int);
extern void PlayLevelSound_EM(int, int, int, int);
extern void InitGraphicInfo_EM(void);
+extern void CheckSingleStepMode_EM(byte action[], int, boolean, boolean);
+
+void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
+void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
+void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int);
+
+
+/* ========================================================================= */
+/* functions and definitions exported from main program to game_sp */
+/* ========================================================================= */
+
+void CheckSingleStepMode_SP(boolean, boolean);
+
+void getGraphicSource_SP(struct GraphicInfo_SP *, int, int, int, int);
+int getGraphicInfo_Delay(int);
+boolean isNextAnimationFrame_SP(int, int);
-void getGraphicSourceExt_EM(int, int, int, Bitmap **, int *, int *);
#endif /* ENGINES_H */