void PlayLevelSound_EM(int, int, int, int);
void InitGraphicInfo_EM(void);
-boolean CheckSingleStepMode_EM(byte action[], int, boolean, boolean, boolean);
+boolean CheckSingleStepMode_EM(int, boolean, boolean, boolean);
void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
void CheckSingleStepMode_SP(boolean, boolean);
-void getGraphicSource_SP(struct GraphicInfo_SP *, int, int, int, int);
+void getGraphicSource_SP(struct GraphicInfo_SP *, int, int);
int getGraphicInfo_Delay(int);
boolean isNextAnimationFrame_SP(int, int);
void CheckSingleStepMode_MM(boolean, boolean);
int getGraphicAnimationFrame(int, int);
+int getGraphicAnimationFrameXY(int, int, int);
+
void getGraphicSource(int, int, Bitmap **, int *, int *);
void getMiniGraphicSource(int, Bitmap **, int *, int *);
void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
+void AdvanceFrameCounter(void);
+void AdvanceGfxFrame(void);
+
#endif // ENGINES_H