#include "game.h"
-/* ========================================================================= */
-/* functions and definitions exported from main program to game_em */
-/* ========================================================================= */
+// ============================================================================
+// functions and definitions exported from main program to game_em
+// ============================================================================
-void SetBitmaps_EM(Bitmap **);
void UpdateEngineValues(int, int, int, int);
boolean getTeamMode_EM(void);
-int getGameFrameDelay_EM(int);
void PlayLevelSound_EM(int, int, int, int);
void InitGraphicInfo_EM(void);
void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int);
-/* ========================================================================= */
-/* functions and definitions exported from main program to game_sp */
-/* ========================================================================= */
+// ============================================================================
+// functions and definitions exported from main program to game_sp
+// ============================================================================
void CheckSingleStepMode_SP(boolean, boolean);
boolean isNextAnimationFrame_SP(int, int);
-/* ========================================================================= */
-/* functions and definitions exported from main program to game_mm */
-/* ========================================================================= */
+// ============================================================================
+// functions and definitions exported from main program to game_mm
+// ============================================================================
void SetDrawtoField(int);
void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
-#endif /* ENGINES_H */
+#endif // ENGINES_H