extern void UpdateEngineValues(int, int);
extern void DrawAllGameValues(int, int, int, int, int);
+#if 1
+extern boolean getTeamMode_EM();
+#else
extern int getNumActivePlayers_EM();
+#endif
extern int getGameFrameDelay_EM(int);
extern void PlayLevelSound_EM(int, int, int, int);