#define ENGINES_H
#include "libgame/libgame.h"
+
#include "game_em/export.h"
#include "game_sp/export.h"
extern void UpdateEngineValues(int, int);
extern void DrawAllGameValues(int, int, int, int, int);
+#if 1
+extern boolean getTeamMode_EM();
+#else
extern int getNumActivePlayers_EM();
+#endif
extern int getGameFrameDelay_EM(int);
extern void PlayLevelSound_EM(int, int, int, int);
extern void InitGraphicInfo_EM(void);
+extern void CheckSingleStepMode_EM(byte action[], int, boolean, boolean);
void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
/* functions and definitions exported from main program to game_sp */
/* ========================================================================= */
+#if 0
extern void SetBitmaps_SP(Bitmap **);
+#endif
+
+void CheckSingleStepMode_SP(boolean, boolean);
void getGraphicSource_SP(struct GraphicInfo_SP *, int, int, int, int);
int getGraphicInfo_Delay(int);
+boolean isNextAnimationFrame_SP(int, int);
#endif /* ENGINES_H */