#include "game.h"
-/* ========================================================================= */
-/* functions and definitions exported from main program to game_em */
-/* ========================================================================= */
+// ============================================================================
+// functions and definitions exported from main program to game_em
+// ============================================================================
-extern void SetBitmaps_EM(Bitmap **);
-extern void UpdateEngineValues(int, int, int, int);
+void SetBitmaps_EM(Bitmap **);
+void UpdateEngineValues(int, int, int, int);
-extern boolean getTeamMode_EM();
-extern int getGameFrameDelay_EM(int);
+boolean getTeamMode_EM(void);
+int getGameFrameDelay_EM(int);
-extern void PlayLevelSound_EM(int, int, int, int);
-extern void InitGraphicInfo_EM(void);
-extern void CheckSingleStepMode_EM(byte action[], int,
- boolean, boolean, boolean);
+void PlayLevelSound_EM(int, int, int, int);
+void InitGraphicInfo_EM(void);
+void CheckSingleStepMode_EM(byte action[], int, boolean, boolean, boolean);
void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int);
-/* ========================================================================= */
-/* functions and definitions exported from main program to game_sp */
-/* ========================================================================= */
+// ============================================================================
+// functions and definitions exported from main program to game_sp
+// ============================================================================
void CheckSingleStepMode_SP(boolean, boolean);
boolean isNextAnimationFrame_SP(int, int);
-/* ========================================================================= */
-/* functions and definitions exported from main program to game_mm */
-/* ========================================================================= */
+// ============================================================================
+// functions and definitions exported from main program to game_mm
+// ============================================================================
void SetDrawtoField(int);
int el2img_mm(int);
-void CheckSingleStepMode_MM(boolean);
+void CheckSingleStepMode_MM(boolean, boolean);
void getGraphicSource(int, int, Bitmap **, int *, int *);
void getMiniGraphicSource(int, Bitmap **, int *, int *);
void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
-#endif /* ENGINES_H */
+#endif // ENGINES_H