/* ========================================================================= */
extern void SetBitmaps_EM(Bitmap **);
-extern void UpdateEngineValues(int, int);
-extern void DrawAllGameValues(int, int, int, int, int);
+extern void UpdateEngineValues(int, int, int, int);
-#if 1
extern boolean getTeamMode_EM();
-#else
-extern int getNumActivePlayers_EM();
-#endif
extern int getGameFrameDelay_EM(int);
extern void PlayLevelSound_EM(int, int, int, int);
extern void InitGraphicInfo_EM(void);
-extern void CheckSingleStepMode_EM(byte action[], int, boolean, boolean);
+extern void CheckSingleStepMode_EM(byte action[], int,
+ boolean, boolean, boolean);
void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
/* functions and definitions exported from main program to game_sp */
/* ========================================================================= */
-#if 0
-extern void SetBitmaps_SP(Bitmap **);
-#endif
-
void CheckSingleStepMode_SP(boolean, boolean);
void getGraphicSource_SP(struct GraphicInfo_SP *, int, int, int, int);