extern void UpdateEngineValues(int, int);
extern void DrawAllGameValues(int, int, int, int, int);
-#if 0
-extern void setCenteredPlayerNr_EM(int);
-extern int getCenteredPlayerNr_EM();
-extern void setSetCenteredPlayer_EM(boolean);
-extern boolean getSetCenteredPlayer_EM();
-#endif
-
extern int getNumActivePlayers_EM();
extern int getGameFrameDelay_EM(int);