// functions and definitions exported from main program to game_em
// ============================================================================
-void SetBitmaps_EM(Bitmap **);
void UpdateEngineValues(int, int, int, int);
+boolean swapTiles_EM(boolean);
boolean getTeamMode_EM(void);
-int getGameFrameDelay_EM(int);
+boolean isActivePlayer_EM(int);
void PlayLevelSound_EM(int, int, int, int);
void InitGraphicInfo_EM(void);