added support for BD game engine to Makefile for Android
[rocksndiamonds.git] / src / engines.h
diff --git a/src/engines.h b/src/engines.h
deleted file mode 100644 (file)
index 72eb321..0000000
+++ /dev/null
@@ -1,41 +0,0 @@
-/***********************************************************
-* Artsoft Retro-Game Library                               *
-*----------------------------------------------------------*
-* (c) 1994-2006 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* engines.h                                                *
-***********************************************************/
-
-#ifndef ENGINES_H
-#define ENGINES_H
-
-#include "libgame/libgame.h"
-#include "game_em/export.h"
-
-
-/* ========================================================================= */
-/* functions and definitions exported from main program to game_em           */
-/* ========================================================================= */
-
-#include "game.h"
-
-extern void SetBitmaps_EM(Bitmap **);
-extern void UpdateEngineValues(int, int);
-extern void DrawAllGameValues(int, int, int, int, int);
-
-extern int getNumActivePlayers_EM();
-extern int getGameFrameDelay_EM(int);
-
-extern void PlayLevelSound_EM(int, int, int, int);
-extern void InitGraphicInfo_EM(void);
-
-void SetGfxAnimation_EM(int, int, int, int);
-void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
-void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int);
-
-#endif /* ENGINES_H */