boolean getTeamMode_EM(void);
boolean isActivePlayer_EM(int);
+int getScreenFieldSizeX(void);
+int getScreenFieldSizeY(void);
+
void PlayLevelSound_EM(int, int, int, int);
void InitGraphicInfo_EM(void);
-void CheckSingleStepMode_EM(byte action[], int, boolean, boolean, boolean);
+boolean CheckSingleStepMode_EM(byte action[], int, boolean, boolean, boolean);
void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
void CheckSingleStepMode_MM(boolean, boolean);
+int getGraphicAnimationFrame(int, int);
void getGraphicSource(int, int, Bitmap **, int *, int *);
void getMiniGraphicSource(int, Bitmap **, int *, int *);
void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);