/* functions and definitions exported from main program to game_sp */
/* ========================================================================= */
+#if 0
extern void SetBitmaps_SP(Bitmap **);
+#endif
void getGraphicSource_SP(struct GraphicInfo_SP *, int, int, int, int);
+int getGraphicInfo_Delay(int);
+boolean isNextAnimationFrame_SP(int, int);
#endif /* ENGINES_H */