/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1994-2004 Artsoft Entertainment *
+* (c) 1994-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#define ENGINES_H
#include "libgame/libgame.h"
+#include "game_em/export.h"
+#include "game_sp/export.h"
+
+#include "game.h"
/* ========================================================================= */
extern void SetBitmaps_EM(Bitmap **);
extern void UpdateEngineValues(int, int);
-extern void DrawGameDoorValues_EM(int, int, int, int);
+extern void DrawAllGameValues(int, int, int, int, int);
+
+extern int getNumActivePlayers_EM();
extern int getGameFrameDelay_EM(int);
+
extern void PlayLevelSound_EM(int, int, int, int);
extern void InitGraphicInfo_EM(void);
+void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
+void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
+void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int);
+
+
+/* ========================================================================= */
+/* functions and definitions exported from main program to game_sp */
+/* ========================================================================= */
+
+#if 0
+extern void SetBitmaps_SP(Bitmap **);
+#endif
+
+void getGraphicSource_SP(struct GraphicInfo_SP *, int, int, int, int);
+int getGraphicInfo_Delay(int);
+boolean isNextAnimationFrame_SP(int, int);
+
+
#endif /* ENGINES_H */