extern void SetBitmaps_EM(Bitmap **);
extern void UpdateEngineValues(int, int);
extern void DrawAllGameValues(int, int, int, int, int);
+
+extern void setCenteredPlayerNr_EM(int);
+extern int getCenteredPlayerNr_EM();
+extern int getActivePlayers_EM();
extern int getGameFrameDelay_EM(int);
-extern int getCenteredPlayer_EM();
+
extern void PlayLevelSound_EM(int, int, int, int);
extern void InitGraphicInfo_EM(void);