extern void UpdateEngineValues(int, int);
extern void DrawAllGameValues(int, int, int, int, int);
-extern int getGameFrameDelay_EM(int);
+extern void setCenteredPlayerNr_EM(int);
extern int getCenteredPlayerNr_EM();
+extern int getActivePlayers_EM();
+extern int getGameFrameDelay_EM(int);
extern void PlayLevelSound_EM(int, int, int, int);
extern void InitGraphicInfo_EM(void);