/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1994-2004 Artsoft Entertainment *
+* (c) 1994-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#define ENGINES_H
#include "libgame/libgame.h"
+#include "game_em/export.h"
/* ========================================================================= */
extern void UpdateEngineValues(int, int);
extern void DrawAllGameValues(int, int, int, int, int);
-#if 0
-extern void setCenteredPlayerNr_EM(int);
-extern int getCenteredPlayerNr_EM();
-extern void setSetCenteredPlayer_EM(boolean);
-extern boolean getSetCenteredPlayer_EM();
-#endif
-
extern int getNumActivePlayers_EM();
extern int getGameFrameDelay_EM(int);
extern void PlayLevelSound_EM(int, int, int, int);
extern void InitGraphicInfo_EM(void);
+void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
+void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
+void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int);
+
#endif /* ENGINES_H */