#define ENGINES_H
#include "libgame/libgame.h"
+#include "game_em/export.h"
/* ========================================================================= */
extern void PlayLevelSound_EM(int, int, int, int);
extern void InitGraphicInfo_EM(void);
-void getGraphicSourceExt_EM(int, int, int, Bitmap **, int *, int *);
+void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
+void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
+void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int);
#endif /* ENGINES_H */