// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// engines.h
// ============================================================================
// functions and definitions exported from main program to game_em
// ============================================================================
-void SetBitmaps_EM(Bitmap **);
void UpdateEngineValues(int, int, int, int);
+boolean swapTiles_EM(boolean);
boolean getTeamMode_EM(void);
-int getGameFrameDelay_EM(int);
+boolean isActivePlayer_EM(int);
+
+int getScreenFieldSizeX(void);
+int getScreenFieldSizeY(void);
void PlayLevelSound_EM(int, int, int, int);
void InitGraphicInfo_EM(void);
-void CheckSingleStepMode_EM(byte action[], int, boolean, boolean, boolean);
+boolean CheckSingleStepMode_EM(int, boolean, boolean, boolean);
void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
void CheckSingleStepMode_SP(boolean, boolean);
-void getGraphicSource_SP(struct GraphicInfo_SP *, int, int, int, int);
+void getGraphicSource_SP(struct GraphicInfo_SP *, int, int);
int getGraphicInfo_Delay(int);
boolean isNextAnimationFrame_SP(int, int);
void SetDrawtoField(int);
int el2img_mm(int);
+int el_act2img_mm(int, int);
void CheckSingleStepMode_MM(boolean, boolean);
+void ShowEnvelope_MM(int);
+
+int getGraphicAnimationFrame(int, int);
+int getGraphicAnimationFrameXY(int, int, int);
void getGraphicSource(int, int, Bitmap **, int *, int *);
void getMiniGraphicSource(int, Bitmap **, int *, int *);
void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
+boolean getGraphicInfo_NewFrame(int, int, int);
+
+void AdvanceFrameCounter(void);
+void AdvanceGfxFrame(void);
+int getAnimationFrame(int, int, int, int, int);
#endif // ENGINES_H