#include "main.h"
-/* positions in the level editor */
-#define ED_WIN_MB_LEFT_XPOS 7
-#define ED_WIN_MB_LEFT_YPOS 6
-#define ED_WIN_LEVELNR_XPOS 77
-#define ED_WIN_LEVELNR_YPOS 7
-#define ED_WIN_MB_MIDDLE_XPOS 7
-#define ED_WIN_MB_MIDDLE_YPOS 258
-#define ED_WIN_MB_RIGHT_XPOS 77
-#define ED_WIN_MB_RIGHT_YPOS 258
-
+/* number of element button columns and rows in the edit window */
#define MAX_ELEM_X 4
#define MAX_ELEM_Y 10
-/* other constants for the editor */
-#define ED_SCROLL_NO 0
-#define ED_SCROLL_LEFT 1
-#define ED_SCROLL_RIGHT 2
-#define ED_SCROLL_UP 4
-#define ED_SCROLL_DOWN 8
-
extern int element_shift;
extern int editor_element[];
extern int elements_in_list;
+void CreateLevelEditorGadgets();
+void UnmapLevelEditorGadgets();
void DrawLevelEd(void);
-void ScrollMiniLevel(int, int, int);
-void LevelEd(int, int, int);
-void LevelNameTyping(KeySym);
+void HandleLevelEditorKeyInput(Key);
+void HandleEditorGadgetInfoText(void *ptr);
#endif