rnd-20030923-1-src
[rocksndiamonds.git] / src / editor.c
index 636e21dc3297ee15e67979aba4072c06a2c8f9d3..fe8df680b12f57ab0b83c4163b6cd70100a21efe 100644 (file)
 #define ED_AREA_ELEM_CONTENT4_YPOS     (ED_SETTINGS_YPOS(12) + \
                                         ED_GADGET_DISTANCE - MINI_TILEY)
 /* custom change trigger element */
-#define ED_AREA_ELEM_CONTENT5_YPOS     (ED_SETTINGS_YPOS(7) + \
+#define ED_AREA_ELEM_CONTENT5_YPOS     (ED_SETTINGS_YPOS(6) + \
                                         ED_GADGET_DISTANCE)
 /* extended custom change target */
 #define ED_AREA_ELEM_CONTENT6_XPOS     (29 * MINI_TILEX)
 #define GADGET_ID_CUSTOM_ACCESS_TYPE   (GADGET_ID_SELECTBOX_FIRST + 8)
 #define GADGET_ID_CUSTOM_ACCESS_LAYER  (GADGET_ID_SELECTBOX_FIRST + 9)
 #define GADGET_ID_CHANGE_TIME_UNITS    (GADGET_ID_SELECTBOX_FIRST + 10)
-#define GADGET_ID_CHANGE_PLAYER_ACTION (GADGET_ID_SELECTBOX_FIRST + 11)
-#define GADGET_ID_CHANGE_COLLIDE_ACTION        (GADGET_ID_SELECTBOX_FIRST + 12)
-#define GADGET_ID_CHANGE_OTHER_ACTION  (GADGET_ID_SELECTBOX_FIRST + 13)
+#define GADGET_ID_CHANGE_DIRECT_ACTION (GADGET_ID_SELECTBOX_FIRST + 11)
+#define GADGET_ID_CHANGE_OTHER_ACTION  (GADGET_ID_SELECTBOX_FIRST + 12)
+#define GADGET_ID_CHANGE_SIDES         (GADGET_ID_SELECTBOX_FIRST + 13)
 #define GADGET_ID_CHANGE_POWER         (GADGET_ID_SELECTBOX_FIRST + 14)
 #define GADGET_ID_SELECT_CHANGE_PAGE   (GADGET_ID_SELECTBOX_FIRST + 15)
 
 #define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 23)
 #define GADGET_ID_CHANGE_USE_RANDOM    (GADGET_ID_CHECKBUTTON_FIRST + 24)
 #define GADGET_ID_CHANGE_DELAY         (GADGET_ID_CHECKBUTTON_FIRST + 25)
-#define GADGET_ID_CHANGE_BY_PLAYER     (GADGET_ID_CHECKBUTTON_FIRST + 26)
-#define GADGET_ID_CHANGE_BY_COLLISION  (GADGET_ID_CHECKBUTTON_FIRST + 27)
-#define GADGET_ID_CHANGE_BY_OTHER      (GADGET_ID_CHECKBUTTON_FIRST + 28)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 27)
 
 /* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST    (GADGET_ID_CHECKBUTTON_FIRST + 29)
+#define GADGET_ID_ELEMENTLIST_FIRST    (GADGET_ID_CHECKBUTTON_FIRST + 28)
 #define GADGET_ID_ELEMENTLIST_LAST     (GADGET_ID_ELEMENTLIST_FIRST +  \
                                        ED_NUM_ELEMENTLIST_BUTTONS - 1)
 
 #define ED_SELECTBOX_ID_CUSTOM_DEADLINESS      8
 #define ED_SELECTBOX_ID_CUSTOM_CONSISTENCY     9
 #define ED_SELECTBOX_ID_CHANGE_TIME_UNITS      10
-#define ED_SELECTBOX_ID_CHANGE_PLAYER_ACTION   11
-#define ED_SELECTBOX_ID_CHANGE_COLLIDE_ACTION  12
-#define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION    13
+#define ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION   11
+#define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION    12
+#define ED_SELECTBOX_ID_CHANGE_SIDES           13
 #define ED_SELECTBOX_ID_CHANGE_POWER           14
 #define ED_SELECTBOX_ID_SELECT_CHANGE_PAGE     15
 
 #define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC   16
 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE    17
 #define ED_CHECKBUTTON_ID_CHANGE_DELAY         18
-#define ED_CHECKBUTTON_ID_CHANGE_BY_PLAYER     19
-#define ED_CHECKBUTTON_ID_CHANGE_BY_COLLISION  20
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER      21
-#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 22
-#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT   23
-#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 24
-#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM    25
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE  26
+#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 19
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT  20
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 21
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT   22
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 23
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM    24
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE  25
 
-#define ED_NUM_CHECKBUTTONS                    27
+#define ED_NUM_CHECKBUTTONS                    26
 
 #define ED_CHECKBUTTON_ID_LEVEL_FIRST  ED_CHECKBUTTON_ID_DOUBLE_SPEED
 #define ED_CHECKBUTTON_ID_LEVEL_LAST   ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
@@ -1108,41 +1106,53 @@ static struct ValueTextInfo options_time_units[] =
   { -1,                                NULL                            }
 };
 
-static struct ValueTextInfo options_change_player_action[] =
-{
-  { CE_TOUCHED_BY_PLAYER,      "touched"                       },
-  { CE_PRESSED_BY_PLAYER,      "pressed"                       },
-  { CE_PUSHED_BY_PLAYER,       "pushed"                        },
-  { CE_DROPPED_BY_PLAYER,      "dropped"                       },
-  { -1,                                NULL                            }
-};
-
-static struct ValueTextInfo options_change_collide_action[] =
-{
-  { CE_COLLISION,              "on collision"                  },
-  { CE_IMPACT,                 "on impact"                     },
-  { CE_SMASHED,                        "when smashed"                  },
+static struct ValueTextInfo options_change_direct_action[] =
+{
+  { CE_TOUCHED_BY_PLAYER,      "touched by player"             },
+  { CE_PRESSED_BY_PLAYER,      "pressed by player"             },
+  { CE_PUSHED_BY_PLAYER,       "pushed by player"              },
+  { CE_ENTERED_BY_PLAYER,      "entered by player"             },
+  { CE_LEFT_BY_PLAYER,         "left by player"                },
+  { CE_DROPPED_BY_PLAYER,      "dropped by player"             },
+  { CE_COLLISION,              "collision"                     },
+  { CE_IMPACT,                 "impact"                        },
+  { CE_SMASHED,                        "smashed"                       },
   { -1,                                NULL                            }
 };
 
 static struct ValueTextInfo options_change_other_action[] =
 {
-  { CE_OTHER_IS_TOUCHING,      "touching"                      },
-  { CE_OTHER_IS_CHANGING,      "change of"                     },
-  { CE_OTHER_IS_EXPLODING,     "explosion of"                  },
   { CE_OTHER_GETS_TOUCHED,     "player touches"                },
   { CE_OTHER_GETS_PRESSED,     "player presses"                },
   { CE_OTHER_GETS_PUSHED,      "player pushes"                 },
+  { CE_OTHER_GETS_ENTERED,     "player enters"                 },
+  { CE_OTHER_GETS_LEFT,                "player leaves"                 },
+  { CE_OTHER_GETS_DIGGED,      "player digs"                   },
   { CE_OTHER_GETS_COLLECTED,   "player collects"               },
   { CE_OTHER_GETS_DROPPED,     "player drops"                  },
+  { CE_OTHER_IS_TOUCHING,      "touching ..."                  },
+  { CE_OTHER_IS_CHANGING,      "change of"                     },
+  { CE_OTHER_IS_EXPLODING,     "explosion of"                  },
+  { -1,                                NULL                            }
+};
+
+static struct ValueTextInfo options_change_sides[] =
+{
+  { CH_SIDE_LEFT,              "left side"                     },
+  { CH_SIDE_RIGHT,             "right side"                    },
+  { CH_SIDE_TOP,               "top side"                      },
+  { CH_SIDE_BOTTOM,            "bottom side"                   },
+  { CH_SIDE_LEFT_RIGHT,                "left/right side"               },
+  { CH_SIDE_TOP_BOTTOM,                "top/bottom side"               },
+  { CH_SIDE_ANY,               "all sides"                     },
   { -1,                                NULL                            }
 };
 
 static struct ValueTextInfo options_change_power[] =
 {
-  { CP_NON_DESTRUCTIVE,                "non-destructive"               },
-  { CP_HALF_DESTRUCTIVE,       "half-destructive"              },
-  { CP_FULL_DESTRUCTIVE,       "full-destructive"              },
+  { CP_NON_DESTRUCTIVE,                "empty"                         },
+  { CP_HALF_DESTRUCTIVE,       "diggable"                      },
+  { CP_FULL_DESTRUCTIVE,       "destructible"                  },
   { -1,                                NULL                            }
 };
 
@@ -1171,7 +1181,7 @@ static struct
     -1,
     options_access_type,
     &custom_element.access_type,
-    "player can", NULL, "type of access to this field"
+    "player can", NULL,                        "type of access to this field"
   },
   {
     -1,                                        ED_SETTINGS_YPOS(1),
@@ -1179,7 +1189,7 @@ static struct
     -1,
     options_access_layer,
     &custom_element.access_layer,
-    NULL, NULL, "layer of access for this field"
+    NULL, NULL,                                "layer of access for this field"
   },
   {
     ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(2),
@@ -1187,7 +1197,7 @@ static struct
     -1,
     options_walk_to_action,
     &custom_element.walk_to_action,
-    NULL, NULL, "diggable/collectible/pushable"
+    NULL, NULL,                                "diggable/collectible/pushable"
   },
   {
     ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(5),
@@ -1195,7 +1205,7 @@ static struct
     -1,
     options_move_pattern,
     &custom_element.move_pattern,
-    "can move", NULL, "element move direction"
+    "can move", NULL,                  "element move direction"
   },
   {
     ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(6),
@@ -1203,7 +1213,7 @@ static struct
     -1,
     options_move_direction,
     &custom_element.move_direction_initial,
-    "starts moving", NULL, "initial element move direction"
+    "starts moving", NULL,             "initial element move direction"
   },
   {
     ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(8),
@@ -1211,7 +1221,7 @@ static struct
     -1,
     options_move_stepsize,
     &custom_element.move_stepsize,
-    "move/fall speed", NULL, "speed of element movement"
+    "move/fall speed", NULL,           "speed of element movement"
   },
   {
     -1,                                        ED_SETTINGS_YPOS(9),
@@ -1219,7 +1229,7 @@ static struct
     -1,
     options_smash_targets,
     &custom_element.smash_targets,
-    "can smash", NULL, "elements that can be smashed"
+    "can smash", NULL,                 "elements that can be smashed"
   },
   {
     ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(10),
@@ -1227,7 +1237,7 @@ static struct
     -1,
     options_slippery_type,
     &custom_element.slippery_type,
-    "slippery", NULL, "where other elements fall down"
+    "slippery", NULL,                  "where other elements fall down"
   },
   {
     ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(11),
@@ -1235,7 +1245,7 @@ static struct
     -1,
     options_deadliness,
     &custom_element.deadliness,
-    "deadly when", NULL, "deadliness of element"
+    "deadly when", NULL,               "deadliness of element"
   },
   {
     ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(12),
@@ -1243,7 +1253,7 @@ static struct
     -1,
     options_consistency,
     &custom_element.consistency,
-    NULL, NULL, "consistency/destructibility"
+    NULL, NULL,                                "consistency/destructibility"
   },
 
   /* ---------- element settings: advanced (custom elements) --------------- */
@@ -1254,31 +1264,31 @@ static struct
     -1,
     options_time_units,
     &custom_element_change.delay_frames,
-    "delay time given in", NULL, "delay time units for change"
+    "delay time given in", NULL,       "delay time units for change"
   },
   {
     ED_SETTINGS_XPOS(2),               ED_SETTINGS_YPOS(5),
-    GADGET_ID_CHANGE_PLAYER_ACTION,    GADGET_ID_NONE,
+    GADGET_ID_CHANGE_DIRECT_ACTION,    GADGET_ID_NONE,
     -1,
-    options_change_player_action,
-    &custom_element_change.player_action,
-    NULL, "by player", "type of player contact"
+    options_change_direct_action,
+    &custom_element_change.direct_action,
+    NULL, NULL,                                "type of direct action"
   },
   {
     ED_SETTINGS_XPOS(2),               ED_SETTINGS_YPOS(6),
-    GADGET_ID_CHANGE_COLLIDE_ACTION,   GADGET_ID_NONE,
+    GADGET_ID_CHANGE_OTHER_ACTION,     GADGET_ID_NONE,
     -1,
-    options_change_collide_action,
-    &custom_element_change.collide_action,
-    NULL, NULL, "change after impact or smash"
+    options_change_other_action,
+    &custom_element_change.other_action,
+    NULL, "element:",                  "type of other element action"
   },
   {
     ED_SETTINGS_XPOS(2),               ED_SETTINGS_YPOS(7),
-    GADGET_ID_CHANGE_OTHER_ACTION,     GADGET_ID_NONE,
+    GADGET_ID_CHANGE_SIDES,            GADGET_ID_NONE,
     -1,
-    options_change_other_action,
-    &custom_element_change.other_action,
-    NULL, "element:", "type of other element action"
+    options_change_sides,
+    &custom_element_change.sides,
+    "... at", NULL,                    "element side that causes change"
   },
   {
     ED_SETTINGS_XPOS(2),               ED_SETTINGS_YPOS(10),
@@ -1286,7 +1296,7 @@ static struct
     -1,
     options_change_power,
     &custom_element_change.power,
-    "power:", NULL, "power of extended change"
+    "replace when", NULL,              "which elements can be replaced"
   },
   {
     ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(14),
@@ -1294,7 +1304,7 @@ static struct
     3,
     options_change_page,
     &custom_element.current_change_page,
-    NULL, NULL, "element config page"
+    NULL, NULL,                                "element config page"
   },
 };
 
@@ -1620,20 +1630,14 @@ static struct
   },
   {
     ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(5),
-    GADGET_ID_CHANGE_BY_PLAYER,                GADGET_ID_NONE,
-    &custom_element_change_events[CE_BY_PLAYER],
-    NULL, NULL,                                "element changes by player contact"
+    GADGET_ID_CHANGE_BY_DIRECT_ACT,    GADGET_ID_NONE,
+    &custom_element_change_events[CE_BY_DIRECT_ACTION],
+    NULL, NULL,                                "element changes by direct action"
   },
   {
     ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(6),
-    GADGET_ID_CHANGE_BY_COLLISION,     GADGET_ID_NONE,
-    &custom_element_change_events[CE_BY_COLLISION],
-    NULL, NULL,                                "element changes by impact or smash"
-  },
-  {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(7),
-    GADGET_ID_CHANGE_BY_OTHER,         GADGET_ID_NONE,
-    &custom_element_change_events[CE_BY_OTHER],
+    GADGET_ID_CHANGE_BY_OTHER_ACT,     GADGET_ID_NONE,
+    &custom_element_change_events[CE_BY_OTHER_ACTION],
     NULL, NULL,                                "element changes by other element"
   },
   {
@@ -4544,31 +4548,32 @@ static void CopyCustomElementPropertiesToEditor(int element)
 
   /* ---------- element settings: advanced (custom elements) --------------- */
 
-  /* set change by player selectbox help value */
-  custom_element_change.player_action =
-    (HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
-     HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
+  /* set "change by direct action" selectbox help value */
+  custom_element_change.direct_action =
+    (HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
      HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
-     HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
-     custom_element_change.player_action);
-
-  /* set change by collision selectbox help value */
-  custom_element_change.collide_action =
-    (HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
-     HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
+     HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
+     HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
+     HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
+     HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
      HAS_CHANGE_EVENT(element, CE_COLLISION) ? CE_COLLISION :
-     custom_element_change.collide_action);
+     HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
+     HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
+     custom_element_change.direct_action);
 
-  /* set change by other element action selectbox help value */
+  /* set "change by other element action" selectbox help value */
   custom_element_change.other_action =
-    (HAS_CHANGE_EVENT(element, CE_OTHER_GETS_DROPPED) ? CE_OTHER_GETS_DROPPED :
-     HAS_CHANGE_EVENT(element, CE_OTHER_GETS_COLLECTED) ? CE_OTHER_GETS_COLLECTED :
-     HAS_CHANGE_EVENT(element, CE_OTHER_GETS_PUSHED) ? CE_OTHER_GETS_PUSHED :
+    (HAS_CHANGE_EVENT(element, CE_OTHER_GETS_TOUCHED) ? CE_OTHER_GETS_TOUCHED :
      HAS_CHANGE_EVENT(element, CE_OTHER_GETS_PRESSED) ? CE_OTHER_GETS_PRESSED :
-     HAS_CHANGE_EVENT(element, CE_OTHER_GETS_TOUCHED) ? CE_OTHER_GETS_TOUCHED :
-     HAS_CHANGE_EVENT(element, CE_OTHER_IS_EXPLODING) ? CE_OTHER_IS_EXPLODING :
-     HAS_CHANGE_EVENT(element, CE_OTHER_IS_CHANGING) ? CE_OTHER_IS_CHANGING :
+     HAS_CHANGE_EVENT(element, CE_OTHER_GETS_PUSHED) ? CE_OTHER_GETS_PUSHED :
+     HAS_CHANGE_EVENT(element, CE_OTHER_GETS_ENTERED) ? CE_OTHER_GETS_ENTERED :
+     HAS_CHANGE_EVENT(element, CE_OTHER_GETS_LEFT) ? CE_OTHER_GETS_LEFT :
+     HAS_CHANGE_EVENT(element, CE_OTHER_GETS_DIGGED) ? CE_OTHER_GETS_DIGGED :
+     HAS_CHANGE_EVENT(element, CE_OTHER_GETS_COLLECTED) ? CE_OTHER_GETS_COLLECTED :
+     HAS_CHANGE_EVENT(element, CE_OTHER_GETS_DROPPED) ? CE_OTHER_GETS_DROPPED :
      HAS_CHANGE_EVENT(element, CE_OTHER_IS_TOUCHING) ? CE_OTHER_IS_TOUCHING :
+     HAS_CHANGE_EVENT(element, CE_OTHER_IS_CHANGING) ? CE_OTHER_IS_CHANGING :
+     HAS_CHANGE_EVENT(element, CE_OTHER_IS_EXPLODING) ? CE_OTHER_IS_EXPLODING :
      custom_element_change.other_action);
 }
 
@@ -4664,28 +4669,29 @@ static void CopyCustomElementPropertiesToGame(int element)
   custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
   custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
   custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
+  custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
+  custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
   custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
-  custom_element_change_events[custom_element_change.player_action] =
-    custom_element_change_events[CE_BY_PLAYER];
-
-  /* set collision change event from checkbox and selectbox */
   custom_element_change_events[CE_COLLISION] = FALSE;
   custom_element_change_events[CE_IMPACT] = FALSE;
   custom_element_change_events[CE_SMASHED] = FALSE;
-  custom_element_change_events[custom_element_change.collide_action] =
-    custom_element_change_events[CE_BY_COLLISION];
+  custom_element_change_events[custom_element_change.direct_action] =
+    custom_element_change_events[CE_BY_DIRECT_ACTION];
 
   /* set other element action change event from checkbox and selectbox */
-  custom_element_change_events[CE_OTHER_IS_TOUCHING] = FALSE;
-  custom_element_change_events[CE_OTHER_IS_CHANGING] = FALSE;
-  custom_element_change_events[CE_OTHER_IS_EXPLODING] = FALSE;
   custom_element_change_events[CE_OTHER_GETS_TOUCHED] = FALSE;
   custom_element_change_events[CE_OTHER_GETS_PRESSED] = FALSE;
   custom_element_change_events[CE_OTHER_GETS_PUSHED] = FALSE;
+  custom_element_change_events[CE_OTHER_GETS_ENTERED] = FALSE;
+  custom_element_change_events[CE_OTHER_GETS_LEFT] = FALSE;
+  custom_element_change_events[CE_OTHER_GETS_DIGGED] = FALSE;
   custom_element_change_events[CE_OTHER_GETS_COLLECTED] = FALSE;
   custom_element_change_events[CE_OTHER_GETS_DROPPED] = FALSE;
+  custom_element_change_events[CE_OTHER_IS_TOUCHING] = FALSE;
+  custom_element_change_events[CE_OTHER_IS_CHANGING] = FALSE;
+  custom_element_change_events[CE_OTHER_IS_EXPLODING] = FALSE;
   custom_element_change_events[custom_element_change.other_action] =
-    custom_element_change_events[CE_BY_OTHER];
+    custom_element_change_events[CE_BY_OTHER_ACTION];
 
   for (i=0; i < NUM_ELEMENT_PROPERTIES; i++)
     SET_PROPERTY(element, i, custom_element_properties[i]);
@@ -5328,7 +5334,7 @@ static void DrawPropertiesInfo()
     { EP_DONT_COLLIDE_WITH,    "- deadly when colliding with"          },
     { EP_DONT_TOUCH,           "- deadly when touching"                },
 
-    { EP_INDESTRUCTIBLE,       "- undestructible"                      },
+    { EP_INDESTRUCTIBLE,       "- indestructible"                      },
 
     { EP_CAN_EXPLODE_BY_FIRE,  "- can explode by fire or explosions"   },
     { EP_CAN_EXPLODE_SMASHED,  "- can explode when smashed"            },