#define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 12)
#define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 13)
#define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 14)
-#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 15)
-#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 16)
-#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 17)
-#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 18)
-#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 19)
-#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 20)
-#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 21)
-#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 22)
-#define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 23)
-#define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 24)
-#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 25)
-#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 26)
-#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 27)
-#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 28)
-#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 29)
-#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 30)
-#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 31)
-#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 32)
-#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 33)
-#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 34)
-#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 35)
-#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 36)
-#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 37)
-#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 38)
-#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 39)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 40)
-#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 41)
-#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 42)
-#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 43)
-#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 44)
-#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 45)
-#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 46)
-#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 47)
-#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 48)
-#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 49)
+#define GADGET_ID_SHIFTED_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 15)
+#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 16)
+#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 17)
+#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 18)
+#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 19)
+#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 20)
+#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 21)
+#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 22)
+#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 23)
+#define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 28)
+#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 29)
+#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 30)
+#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 31)
+#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 32)
+#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 33)
+#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 34)
+#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 35)
+#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 36)
+#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 37)
+#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 38)
+#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 39)
+#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 40)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 41)
+#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 42)
+#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 43)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 44)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 45)
+#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 46)
+#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 47)
+#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 48)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 49)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 50)
/* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 50)
+#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 51)
#define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
ED_NUM_ELEMENTLIST_BUTTONS - 1)
#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 10
#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 11
#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 12
-#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 13
-#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 14
-#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 15
-#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 16
-#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 17
-#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 18
-#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 19
-#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 20
-#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 21
-#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 22
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 23
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 24
-#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 25
-#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 26
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 27
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 28
-#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 29
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 30
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 31
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 32
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 33
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 34
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 35
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 36
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 37
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 38
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 39
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY 40
-#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 41
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 42
-#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 43
-#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 44
-#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 45
-#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 46
-#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 47
-
-#define ED_NUM_CHECKBUTTONS 48
+#define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION 13
+#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 14
+#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 15
+#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 16
+#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 17
+#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 18
+#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 19
+#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 20
+#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 21
+#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 22
+#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 23
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 24
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 25
+#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 26
+#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 27
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 28
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 29
+#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 30
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 31
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 32
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 33
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 34
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 35
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 36
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 37
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 38
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 39
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 40
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY 41
+#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 42
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 43
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 44
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 45
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 46
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 47
+#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 48
+
+#define ED_NUM_CHECKBUTTONS 49
#define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
#define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
/* ---------- element settings: configure (several elements) ------------- */
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
-1,
options_player_speed,
"can grow into anything diggable", "grow into more than just sand"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
&level.continuous_snapping,
NULL,
"continuos snapping", "use snapping without releasing key"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
&level.block_snap_field,
NULL,
"no scrolling when relocating", "player gets relocated without delay"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
+ GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
+ &level.shifted_relocation,
+ NULL,
+ "no centering when relocating", "level not centered after relocation"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
&level.use_start_element[0],
NULL,
"use level start element:", "start level at this element's position"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
&level.use_artwork_element[0],
NULL,
"use artwork from element:", "use player artwork from other element"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
&level.use_explosion_element[0],
NULL,
"use explosion from element:", "use explosion properties from element"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
&level.initial_player_gravity[0],
NULL,
"use initial gravity", "set initial player gravity"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
&level.can_pass_to_walkable,
NULL,
/* ---------- level start element ---------------------------------------- */
{
- -1, ED_AREA_1X1_SETTINGS_YPOS(8),
+ -1, ED_AREA_1X1_SETTINGS_YPOS(9),
GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
&level.start_element[0], 1, 1,
NULL, NULL, NULL, "level start element"
/* ---------- player artwork element ------------------------------------- */
{
- -1, ED_AREA_1X1_SETTINGS_YPOS(9),
+ -1, ED_AREA_1X1_SETTINGS_YPOS(10),
GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
&level.artwork_element[0], 1, 1,
NULL, NULL, NULL, "element for player artwork"
/* ---------- player explosion element ----------------------------------- */
{
- -1, ED_AREA_1X1_SETTINGS_YPOS(10),
+ -1, ED_AREA_1X1_SETTINGS_YPOS(11),
GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
&level.explosion_element[0], 1, 1,
NULL, NULL, NULL, "element for player explosion"
EL_EM_GATE_2_GRAY,
EL_EM_GATE_3_GRAY,
EL_EM_GATE_4_GRAY,
+
+ EL_EM_EXIT_CLOSED,
+ EL_EM_EXIT_OPEN,
+ EL_EM_STEEL_EXIT_CLOSED,
+ EL_EM_STEEL_EXIT_OPEN,
};
static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
EL_SWITCHGATE_SWITCH_UP,
EL_SWITCHGATE_SWITCH_DOWN,
- EL_EMPTY,
- EL_EMPTY,
- EL_DC_SWITCHGATE_SWITCH_UP,
- EL_DC_SWITCHGATE_SWITCH_DOWN,
-
- EL_SIGN_EXCLAMATION,
- EL_SIGN_STOP,
EL_LIGHT_SWITCH,
EL_LIGHT_SWITCH_ACTIVE,
+ EL_DC_SWITCHGATE_SWITCH_UP,
+ EL_DC_SWITCHGATE_SWITCH_DOWN,
+ EL_STEEL_EXIT_CLOSED,
+ EL_STEEL_EXIT_OPEN,
EL_STEELWALL_SLIPPERY,
EL_INVISIBLE_SAND,
+
+ EL_QUICKSAND_FAST_EMPTY,
+ EL_QUICKSAND_FAST_FULL,
EL_LANDMINE,
EL_DC_LANDMINE,
EL_SHIELD_NORMAL,
EL_SHIELD_DEADLY,
EL_EXTRA_TIME,
- EL_EMPTY,
+ EL_DC_MAGIC_WALL,
EL_ENVELOPE_1,
EL_ENVELOPE_2,
EL_SIGN_EMERGENCY_EXIT,
EL_SIGN_YIN_YANG,
+#if 0
EL_SIGN_SPERMS,
EL_SIGN_BULLET,
EL_SIGN_HEART,
EL_EMPTY,
EL_EMPTY,
EL_EMPTY,
+#endif
EL_DC_STEELWALL_2_SINGLE,
EL_DC_STEELWALL_2_TOP,
- EL_STEEL_EXIT_CLOSED,
- EL_STEEL_EXIT_OPEN,
+ EL_SIGN_EXCLAMATION,
+ EL_SIGN_STOP,
EL_DC_STEELWALL_2_LEFT,
EL_DC_STEELWALL_2_MIDDLE,
EL_DC_STEELWALL_1_TOPLEFT,
EL_DC_STEELWALL_2_VERTICAL,
EL_DC_STEELWALL_1_TOPRIGHT,
- EL_EMPTY,
+ EL_DC_GATE_WHITE,
EL_DC_STEELWALL_1_VERTICAL,
EL_DC_STEELWALL_2_BOTTOM,
- EL_EMPTY,
- EL_EMPTY,
+ EL_DC_KEY_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
EL_DC_STEELWALL_1_BOTTOMLEFT,
EL_DC_STEELWALL_1_HORIZONTAL,
EL_DC_STEELWALL_1_BOTTOMRIGHT,
- EL_EMPTY,
+ EL_DC_GATE_FAKE_GRAY,
EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
EL_DC_STEELWALL_1_BOTTOM,
EL_DC_STEELWALL_1_BOTTOMLEFT_2,
- EL_EMPTY,
+ EL_EXPANDABLE_STEELWALL_HORIZONTAL,
EL_DC_STEELWALL_1_RIGHT,
EL_EMPTY,
EL_DC_STEELWALL_1_LEFT,
- EL_EMPTY,
+ EL_EXPANDABLE_STEELWALL_VERTICAL,
EL_DC_STEELWALL_1_TOPRIGHT_2,
EL_DC_STEELWALL_1_TOP,
EL_DC_STEELWALL_1_TOPLEFT_2,
- EL_EMPTY,
-
- EL_EXPANDABLE_STEELWALL_HORIZONTAL,
- EL_EXPANDABLE_STEELWALL_VERTICAL,
EL_EXPANDABLE_STEELWALL_ANY,
- EL_EMPTY,
-
- EL_EM_EXIT_CLOSED,
- EL_EM_EXIT_OPEN,
- EL_EM_STEEL_EXIT_CLOSED,
- EL_EM_STEEL_EXIT_OPEN,
-
- EL_DC_KEY_WHITE,
- EL_DC_GATE_WHITE,
- EL_DC_GATE_WHITE_GRAY,
- EL_DC_GATE_FAKE_GRAY,
-
- EL_DC_MAGIC_WALL,
- EL_QUICKSAND_FAST_EMPTY,
- EL_QUICKSAND_FAST_FULL,
- EL_EMPTY,
};
static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
void DrawLevelEd()
{
CloseDoor(DOOR_CLOSE_ALL);
+
+#if 1
+ FadeOut(REDRAW_FIELD);
+#endif
+
OpenDoor(DOOR_OPEN_2 | DOOR_NO_DELAY);
#if DEBUG
#endif
MapControlButtons();
+#if 0
+ FadeOut(REDRAW_FIELD);
+#endif
+
DrawEditModeWindow();
+#if 1
+ FadeIn(REDRAW_FIELD);
+#endif
+
/* copy actual editor door content to door double buffer for OpenDoor() */
BlitBitmap(drawto, bitmap_db_door,
DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+#if 1
+ /* draw new control window (with border) to window */
+ redraw_mask |= REDRAW_ALL;
+ BackToFront();
+#endif
+
OpenDoor(DOOR_OPEN_1);
}
stick_element_properties_window = FALSE;
SetMainBackgroundImage(IMG_UNDEFINED);
- ClearWindow();
+ ClearField();
UnmapLevelEditorWindowGadgets();
UnmapLevelEditorToolboxCustomGadgets();
stick_element_properties_window = FALSE;
SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
- ClearWindow();
+ ClearField();
UnmapLevelEditorWindowGadgets();
#if 0
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
MapLevelEditorToolboxCustomGadgets();
SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
- ClearWindow();
+ ClearField();
#if 0
DrawTextSCentered(ED_SETTINGS1_YPOS, FONT_TITLE_1, "Element Settings");
break;
case GADGET_ID_EXIT:
- RequestExitLevelEditor(TRUE); /* if level has changed, ask user */
+ RequestExitLevelEditor(TRUE, FALSE); /* if level has changed, ask user */
break;
default:
case KSYM_Escape:
if (edit_mode == ED_MODE_DRAWING)
{
- RequestExitLevelEditor(setup.ask_on_escape_editor);
+ RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
}
else if (edit_mode == ED_MODE_INFO)
{
DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, infotext);
}
-void RequestExitLevelEditor(boolean ask_if_level_has_changed)
+void RequestExitLevelEditor(boolean ask_if_level_has_changed,
+ boolean quick_quit)
{
if (!ask_if_level_has_changed ||
!LevelChanged() ||
{
CloseDoor(DOOR_CLOSE_1);
SetDoorState(DOOR_CLOSE_2);
+
+#if 1
+ if (quick_quit)
+ FadeSkipNextFadeIn();
+#else
+ if (quick_quit)
+ fading = fading_none;
+#endif
+
game_status = GAME_MODE_MAIN;
+#if 1
+ DrawAndFadeInMainMenu(REDRAW_FIELD);
+#else
DrawMainMenu();
+#endif
}
else
{