{ CE_PLAYER_DROPS_X, "player drops/throws" },
{ CE_TOUCHING_X, "touching" },
{ CE_HITTING_X, "hitting" },
+ { CE_DIGGING_X, "digging" },
{ CE_HIT_BY_X, "hit by" },
{ CE_SWITCH_OF_X, "switch of" },
{ CE_CHANGE_OF_X, "change by page of" },
{ CE_EXPLOSION_OF_X, "explosion of" },
{ CE_MOVE_OF_X, "move of" },
+ { CE_CREATION_OF_X, "creation of" },
{ CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
{ -1, NULL }
{ CA_HEADLINE_CE_ACTIONS, "[CE actions]" },
{ CA_SET_CE_SCORE, "set CE score" },
{ CA_SET_CE_VALUE, "set CE value" },
+ { CA_UNDEFINED, " " },
+ { CA_HEADLINE_ENGINE_ACTIONS, "[engine actions]" },
+ { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
{ -1, NULL }
};
{ -1, NULL }
};
+static struct ValueTextInfo options_action_arg_scan_mode[] =
+{
+ { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
+ { CA_ARG_SCAN_MODE_NORMAL, "normal" },
+ { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
+
+ { -1, NULL }
+};
+
static char options_change_page_strings[MAX_CHANGE_PAGES][10];
static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
{
{ CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
{ CA_SET_CE_SCORE, 3, options_action_arg_number, },
{ CA_SET_CE_VALUE, 3, options_action_arg_number, },
+ { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
{ -1, FALSE, NULL }
};
EL_EMC_WALL_11,
EL_EMC_WALL_12,
-#if RELEASE_3_1_2
- EL_EMPTY,
-#else
EL_EMC_ANDROID,
-#endif
EL_BALLOON,
EL_BALLOON_SWITCH_ANY,
-#if RELEASE_3_1_2
- EL_EMPTY,
-#else
EL_BALLOON_SWITCH_NONE,
-#endif
EL_BALLOON_SWITCH_LEFT,
EL_BALLOON_SWITCH_RIGHT,
EL_EMC_GRASS,
EL_EMC_PLANT,
-#if RELEASE_3_1_2
- EL_EMPTY,
- EL_EMPTY,
-#else
EL_EMC_LENSES,
EL_EMC_MAGNIFIER,
-#endif
-#if RELEASE_3_1_2
- EL_EMPTY,
- EL_EMPTY,
-#else
EL_EMC_MAGIC_BALL,
EL_EMC_MAGIC_BALL_SWITCH,
-#endif
EL_SPRING,
-#if RELEASE_3_1_2
- EL_EMPTY,
-#else
EL_EMC_SPRING_BUMPER,
-#endif
-
-#if RELEASE_3_1_2
- EL_EMPTY,
-#else
#if 0
EL_EMC_DRIPPER,
#else
EL_EMPTY,
-#endif
-
#endif
EL_EMC_FAKE_GRASS,
EL_EMPTY,
HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
+ HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
+ HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
custom_element_change.other_action);
}
custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
custom_element_change_events[CE_TOUCHING_X] = FALSE;
custom_element_change_events[CE_HITTING_X] = FALSE;
+ custom_element_change_events[CE_DIGGING_X] = FALSE;
custom_element_change_events[CE_HIT_BY_X] = FALSE;
custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
custom_element_change_events[CE_MOVE_OF_X] = FALSE;
+ custom_element_change_events[CE_CREATION_OF_X] = FALSE;
custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
custom_element_change_events[custom_element_change.other_action] =
custom_element_change_events[CE_BY_OTHER_ACTION];