added support for water settings in BD engine to level editor
[rocksndiamonds.git] / src / editor.c
index ab2350d4a0ed6a3e6cec7695266a1753005d56eb..fd5d546370bbbd76fd2fd30b70ff2bcc8fc7683f 100644 (file)
@@ -733,6 +733,7 @@ enum
   GADGET_ID_BD_REPLICATORS_ACTIVE,
   GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
   GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
+  GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
   GADGET_ID_ENVELOPE_AUTOWRAP,
   GADGET_ID_ENVELOPE_CENTERED,
   GADGET_ID_MM_LASER_RED,
@@ -1082,6 +1083,7 @@ enum
   ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
   ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
   ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
+  ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
   ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
   ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
   ED_CHECKBUTTON_ID_MM_LASER_RED,
@@ -3850,6 +3852,14 @@ static struct
     NULL, NULL,
     "Change direction",                        "Switch conveyor belt direction"
   },
+  {
+    ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(0),
+    GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
+    &level.bd_water_cannot_flow_down,
+    NULL, NULL,
+    "Does not flow downwards",         "Water can only flow up, left and right"
+  },
   {
     ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
@@ -4872,7 +4882,7 @@ static int editor_el_boulderdash_native[] =
   EL_BD_CONVEYOR_LEFT,
   EL_BD_CONVEYOR_RIGHT,
   EL_BD_CONVEYOR_SWITCH,
-  EL_BD_CONVEYOR_DIR_SWITCH_RIGHT,
+  EL_BD_CONVEYOR_DIR_SWITCH_NORMAL,
 
   EL_BD_CLOCK,
   EL_BD_TIME_PENALTY,
@@ -11137,7 +11147,8 @@ static boolean checkPropertiesConfig(int element)
       element == EL_BD_ROCK ||
       element == EL_BD_MEGA_ROCK ||
       element == EL_BD_SWEET ||
-      element == EL_BD_VOODOO_DOLL)
+      element == EL_BD_VOODOO_DOLL ||
+      element == EL_BD_WATER)
   {
     return TRUE;
   }
@@ -11504,6 +11515,11 @@ static void DrawPropertiesConfig(void)
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
   }
 
+  if (properties_element == EL_BD_WATER)
+  {
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
+  }
+
   // special case: slippery walls option for gems only available in R'n'D game engine
   if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);