added support for water settings in BD engine to level editor
[rocksndiamonds.git] / src / editor.c
index 4411b1996cc7a8f802395696869bf2f82558ab33..fd5d546370bbbd76fd2fd30b70ff2bcc8fc7683f 100644 (file)
@@ -566,6 +566,7 @@ enum
   GADGET_ID_BD_ACID_EATS_ELEMENT,
   GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
   GADGET_ID_BD_BITER_EATS_ELEMENT,
+  GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
   GADGET_ID_START_ELEMENT,
   GADGET_ID_ARTWORK_ELEMENT,
   GADGET_ID_EXPLOSION_ELEMENT,
@@ -728,6 +729,11 @@ enum
   GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
   GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
   GADGET_ID_BD_SLIME_IS_PREDICTABLE,
+  GADGET_ID_BD_CHANGE_EXPANDING_WALL,
+  GADGET_ID_BD_REPLICATORS_ACTIVE,
+  GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
+  GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
+  GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
   GADGET_ID_ENVELOPE_AUTOWRAP,
   GADGET_ID_ENVELOPE_CENTERED,
   GADGET_ID_MM_LASER_RED,
@@ -1073,6 +1079,11 @@ enum
   ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
   ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
   ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
+  ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
+  ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
+  ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
+  ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
+  ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
   ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
   ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
   ED_CHECKBUTTON_ID_MM_LASER_RED,
@@ -1178,6 +1189,7 @@ enum
   ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
   ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
   ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
+  ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
   ED_DRAWING_ID_START_ELEMENT,
   ED_DRAWING_ID_ARTWORK_ELEMENT,
   ED_DRAWING_ID_EXPLOSION_ELEMENT,
@@ -3808,6 +3820,46 @@ static struct
     NULL, NULL,
     "Slime is predictable",            "Use predictable random numbers"
   },
+  {
+    ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(0),
+    GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
+    &level.bd_change_expanding_wall,
+    NULL, NULL,
+    "Change direction",                        "Switch horizontal/vertical direction"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(0),
+    GADGET_ID_BD_REPLICATORS_ACTIVE,   GADGET_ID_NONE,
+    &level.bd_replicators_active,
+    NULL, NULL,
+    "Active at start",                 "Replicators start in active state"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(0),
+    GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,        GADGET_ID_NONE,
+    &level.bd_conveyor_belts_active,
+    NULL, NULL,
+    "Active at start",                 "Conveyor belts start in active state"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
+    GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
+    &level.bd_conveyor_belts_changed,
+    NULL, NULL,
+    "Change direction",                        "Switch conveyor belt direction"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(0),
+    GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
+    &level.bd_water_cannot_flow_down,
+    NULL, NULL,
+    "Does not flow downwards",         "Water can only flow up, left and right"
+  },
   {
     ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
@@ -4367,6 +4419,14 @@ static struct
     &level.bd_biter_eats_element,      1, 1,
     "Can eat:", NULL, NULL, NULL,      "Eats this element when moving"
   },
+  {
+    ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(1),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
+    &level.bd_bladder_converts_by_element,     1, 1,
+    "Turns to clock by touching:", NULL, NULL, NULL,   "Turns to clock by touching element"
+  },
 
   // ---------- level start element -------------------------------------------
 
@@ -4822,7 +4882,7 @@ static int editor_el_boulderdash_native[] =
   EL_BD_CONVEYOR_LEFT,
   EL_BD_CONVEYOR_RIGHT,
   EL_BD_CONVEYOR_SWITCH,
-  EL_BD_CONVEYOR_DIR_SWITCH_RIGHT,
+  EL_BD_CONVEYOR_DIR_SWITCH_NORMAL,
 
   EL_BD_CLOCK,
   EL_BD_TIME_PENALTY,
@@ -10887,6 +10947,7 @@ static void DrawPropertiesInfo(void)
 #define TEXT_RANDOM_SEED       "slime random number seed"
 #define TEXT_ACID_SPREAD_RATE  "Spread rate (percent)"
 #define TEXT_BITER_MOVE_DELAY  "Move delay (BD frames)"
+#define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
 
 static struct
 {
@@ -11021,6 +11082,8 @@ static struct
                                0, 3                                                            },
   { EL_BD_BITER_DOWN,          &level.bd_biter_move_delay,             TEXT_BITER_MOVE_DELAY,
                                0, 3                                                            },
+  { EL_BD_REPLICATOR,          &level.bd_replicator_create_delay,      TEXT_REPLICATION_DELAY,
+                               0, 100                                                          },
   { EL_EXTRA_TIME,             &level.extra_time,                      TEXT_TIME_BONUS         },
   { EL_TIME_ORB_FULL,          &level.time_orb_time,                   TEXT_TIME_BONUS         },
   { EL_GAME_OF_LIFE,           &level.game_of_life[0],                 TEXT_GAME_OF_LIFE_1,0,8 },
@@ -11073,6 +11136,9 @@ static boolean checkPropertiesConfig(int element)
       IS_DF_LASER(element) ||
       IS_PLAYER_ELEMENT(element) ||
       IS_BD_PLAYER_ELEMENT(element) ||
+      IS_BD_EXPANDABLE_WALL(properties_element) ||
+      IS_BD_CONVEYOR_BELT(properties_element) ||
+      IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
       IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
       HAS_EDITOR_CONTENT(element) ||
       CAN_GROW(element) ||
@@ -11081,7 +11147,8 @@ static boolean checkPropertiesConfig(int element)
       element == EL_BD_ROCK ||
       element == EL_BD_MEGA_ROCK ||
       element == EL_BD_SWEET ||
-      element == EL_BD_VOODOO_DOLL)
+      element == EL_BD_VOODOO_DOLL ||
+      element == EL_BD_WATER)
   {
     return TRUE;
   }
@@ -11204,6 +11271,7 @@ static void DrawPropertiesConfig(void)
                               (properties_element == EL_BD_VOODOO_DOLL     ? 4 : 0) +
                               (properties_element == EL_BD_SLIME           ? 1 : 0) +
                               (properties_element == EL_BD_ACID            ? 1 : 0) +
+                              (properties_element == EL_BD_REPLICATOR      ? 1 : 0) +
                               (properties_element == EL_EMC_MAGIC_BALL     ? 2 : 0) +
                               num_element_counters);
 
@@ -11263,6 +11331,10 @@ static void DrawPropertiesConfig(void)
     {
       MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
     }
+    else if (properties_element == EL_BD_BLADDER)
+    {
+      MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
+    }
     else if (properties_element == EL_YAMYAM ||
             properties_element == EL_YAMYAM_LEFT ||
             properties_element == EL_YAMYAM_RIGHT ||
@@ -11426,6 +11498,28 @@ static void DrawPropertiesConfig(void)
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
   }
 
+  if (IS_BD_EXPANDABLE_WALL(properties_element))
+  {
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
+  }
+
+  if (properties_element == EL_BD_REPLICATOR)
+  {
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
+  }
+
+  if (IS_BD_CONVEYOR_BELT(properties_element) ||
+      IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
+  {
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
+  }
+
+  if (properties_element == EL_BD_WATER)
+  {
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
+  }
+
   // special case: slippery walls option for gems only available in R'n'D game engine
   if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);