#include <math.h>
+#include "libgame/libgame.h"
+
#include "editor.h"
#include "screens.h"
#include "tools.h"
-#include "misc.h"
-#include "buttons.h"
#include "files.h"
#include "game.h"
#include "tape.h"
GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y2,
GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
GDI_CALLBACK_ACTION, HandleControlButtons,
GDI_END);
GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
GDI_CALLBACK_ACTION, HandleControlButtons,
GDI_END);
GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
GDI_DECORATION_SHIFTING, 1, 1,
GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
GDI_CALLBACK_ACTION, HandleControlButtons,
GDI_END);
GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
GDI_CALLBACK_ACTION, HandleCounterButtons,
GDI_END);
GDI_BORDER_SIZE, ED_BORDER_SIZE,
GDI_TEXTINPUT_DESIGN_WIDTH, gd_width,
GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
GDI_CALLBACK_ACTION, HandleCounterButtons,
GDI_END);
GDI_BORDER_SIZE, ED_BORDER_SIZE,
GDI_TEXTINPUT_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE,
GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
GDI_CALLBACK_ACTION, HandleTextInputGadgets,
GDI_END);
GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
GDI_BORDER_SIZE, ED_BORDER_SIZE,
GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
GDI_CALLBACK_ACTION, HandleControlButtons,
GDI_END);
GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x3, gd_y,
GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y,
GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
GDI_CALLBACK_ACTION, HandleRadiobuttons,
GDI_END);
GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x3, gd_y,
GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y,
GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
GDI_CALLBACK_ACTION, HandleCheckbuttons,
GDI_END);
DOOR_GFX_PAGEX6, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
/* draw mouse button brush elements */
- DrawMiniGraphicExt(drawto, gc,
+ DrawMiniGraphicExt(drawto,
DX + ED_WIN_MB_LEFT_XPOS, DY + ED_WIN_MB_LEFT_YPOS,
el2gfx(new_element1));
- DrawMiniGraphicExt(drawto, gc,
+ DrawMiniGraphicExt(drawto,
DX + ED_WIN_MB_MIDDLE_XPOS, DY + ED_WIN_MB_MIDDLE_YPOS,
el2gfx(new_element2));
- DrawMiniGraphicExt(drawto, gc,
+ DrawMiniGraphicExt(drawto,
DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS,
el2gfx(new_element3));
if (button == 1)
{
new_element1 = element;
- DrawMiniGraphicExt(drawto, gc,
+ DrawMiniGraphicExt(drawto,
DX + ED_WIN_MB_LEFT_XPOS, DY + ED_WIN_MB_LEFT_YPOS,
el2gfx(new_element1));
}
else if (button == 2)
{
new_element2 = element;
- DrawMiniGraphicExt(drawto, gc,
+ DrawMiniGraphicExt(drawto,
DX + ED_WIN_MB_MIDDLE_XPOS, DY + ED_WIN_MB_MIDDLE_YPOS,
el2gfx(new_element2));
}
else
{
new_element3 = element;
- DrawMiniGraphicExt(drawto, gc,
+ DrawMiniGraphicExt(drawto,
DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS,
el2gfx(new_element3));
}
}
else
{
- DrawMiniGraphicExt(drawto, gc,
+ DrawMiniGraphicExt(drawto,
gi->x + sx * MINI_TILEX,
gi->y + sy * MINI_TILEY,
el2gfx(new_element));
- DrawMiniGraphicExt(window, gc,
+ DrawMiniGraphicExt(window,
gi->x + sx * MINI_TILEX,
gi->y + sy * MINI_TILEY,
el2gfx(new_element));
{
if (letter)
DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
- else if (key == KEY_Delete || key == KEY_BackSpace)
+ else if (key == KSYM_Delete || key == KSYM_BackSpace)
DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
- else if (key == KEY_Return)
+ else if (key == KSYM_Return)
DrawLevelText(0, 0, 0, TEXT_NEWLINE);
}
else if (button_status == MB_RELEASED)
switch (key)
{
- case KEY_Left:
+ case KSYM_Left:
id = GADGET_ID_SCROLL_LEFT;
break;
- case KEY_Right:
+ case KSYM_Right:
id = GADGET_ID_SCROLL_RIGHT;
break;
- case KEY_Up:
+ case KSYM_Up:
id = GADGET_ID_SCROLL_UP;
break;
- case KEY_Down:
+ case KSYM_Down:
id = GADGET_ID_SCROLL_DOWN;
break;
- case KEY_Page_Up:
+ case KSYM_Page_Up:
id = GADGET_ID_SCROLL_LIST_UP;
button = MB_RIGHTBUTTON;
break;
- case KEY_Page_Down:
+ case KSYM_Page_Down:
id = GADGET_ID_SCROLL_LIST_DOWN;
button = MB_RIGHTBUTTON;
break;
ClickOnGadget(level_editor_gadget[id], button);
else if (letter == '.')
ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
- else if (key == KEY_space || key == KEY_Return)
+ else if (key == KSYM_space || key == KSYM_Return)
ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
else
for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
char infotext[MAX_INFOTEXT_LEN + 1];
char shortcut[MAX_INFOTEXT_LEN + 1];
+ if (game_status != LEVELED)
+ return;
+
ClearEditorGadgetInfoText();
/* misuse this function to delete brush cursor, if needed */