added option to swap game elements in EM caves using V5/V6 EMC graphics
[rocksndiamonds.git] / src / editor.c
index 89df2f00c393705b993f821afc328e404478c947..f648853f516b3aa5ce237d349047d8611c6ca543 100644 (file)
@@ -642,7 +642,7 @@ enum
   GADGET_ID_USE_TIME_ORB_BUG,
   GADGET_ID_USE_LIFE_BUGS,
   GADGET_ID_RANDOM_BALL_CONTENT,
-  GADGET_ID_INITIAL_BALL_STATE,
+  GADGET_ID_INITIAL_BALL_ACTIVE,
   GADGET_ID_GROW_INTO_DIGGABLE,
   GADGET_ID_SB_FIELDS_NEEDED,
   GADGET_ID_SB_OBJECTS_NEEDED,
@@ -947,7 +947,7 @@ enum
   ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
   ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
   ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
-  ED_CHECKBUTTON_ID_INITIAL_BALL_STATE,
+  ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
   ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
   ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
   ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
@@ -3060,8 +3060,8 @@ static struct
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
-    GADGET_ID_INITIAL_BALL_STATE,      GADGET_ID_NONE,
-    &level.ball_state_initial,
+    GADGET_ID_INITIAL_BALL_ACTIVE,     GADGET_ID_NONE,
+    &level.ball_active_initial,
     NULL, NULL,
     "magic ball initially activated",  "activate magic ball after level start"
   },
@@ -3597,11 +3597,11 @@ static struct
   // ---------- android content -----------------------------------------------
 
   {
-    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(5),
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(6),
     ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_ANDROID_CONTENT,         GADGET_ID_NONE,
     &level.android_clone_element[0],   MAX_ANDROID_ELEMENTS, 1,
-    "elements:", NULL, NULL, NULL,     "elements android can clone"
+    NULL, NULL, "elements:", NULL,     "elements android can clone"
   },
 
   // ---------- amoeba content ------------------------------------------------
@@ -9896,7 +9896,7 @@ static void DrawPropertiesConfig(void)
       DrawMagicBallContentAreas();
 
       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
-      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_STATE);
+      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
     }
     else if (properties_element == EL_EMC_ANDROID)
       DrawAndroidElementArea(properties_element);