-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* editor.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// editor.c
+// ============================================================================
#include <math.h>
*/
/* positions in the level editor */
-#define ED_WIN_MB_LEFT_XPOS 6
-#define ED_WIN_MB_LEFT_YPOS 258
-#define ED_WIN_MB_MIDDLE_XPOS 42
-#define ED_WIN_MB_MIDDLE_YPOS ED_WIN_MB_LEFT_YPOS
-#define ED_WIN_MB_RIGHT_XPOS 78
-#define ED_WIN_MB_RIGHT_YPOS ED_WIN_MB_LEFT_YPOS
+#define ED_WIN_MB_LEFT_XPOS (editor.palette.element_left.x)
+#define ED_WIN_MB_LEFT_YPOS (editor.palette.element_left.y)
+#define ED_WIN_MB_MIDDLE_XPOS (editor.palette.element_middle.x)
+#define ED_WIN_MB_MIDDLE_YPOS (editor.palette.element_middle.y)
+#define ED_WIN_MB_RIGHT_XPOS (editor.palette.element_right.x)
+#define ED_WIN_MB_RIGHT_YPOS (editor.palette.element_right.y)
/* values for the control window */
#define ED_CTRL_NO_BUTTONS_GFX_XPOS 6
ED_NUM_CTRL4_BUTTONS)
/* values for the element list */
-#define ED_ELEMENTLIST_XPOS 5
-#define ED_ELEMENTLIST_YPOS 30
+#define ED_ELEMENTLIST_XPOS (editor.palette.x)
+#define ED_ELEMENTLIST_YPOS (editor.palette.y)
#define ED_ELEMENTLIST_XSIZE 20
#define ED_ELEMENTLIST_YSIZE 20
-#define ED_ELEMENTLIST_BUTTONS_HORIZ 4
-#define ED_ELEMENTLIST_BUTTONS_VERT 11
+#define ED_ELEMENTLIST_BUTTONS_HORIZ (editor.palette.cols)
+#define ED_ELEMENTLIST_BUTTONS_VERT (editor.palette.rows)
#define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
ED_ELEMENTLIST_BUTTONS_VERT)
#define ED_SCROLLBUTTON2_XSIZE 10
#define ED_SCROLLBUTTON2_YSIZE 10
-#define ED_SCROLL2_UP_XPOS 85
-#define ED_SCROLL2_UP_YPOS 30
+#define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
+ ED_ELEMENTLIST_BUTTONS_HORIZ * \
+ ED_ELEMENTLIST_XSIZE)
+#define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
#define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
#define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
ED_ELEMENTLIST_BUTTONS_VERT * \
#define RANDOM_USE_QUANTITY 1
/* maximal size of level editor drawing area */
-#define MAX_ED_FIELDX (2 * SCR_FIELDX)
-#define MAX_ED_FIELDY (2 * SCR_FIELDY - 1)
+#define MAX_ED_FIELDX (SCR_FIELDX)
+#define MAX_ED_FIELDY (SCR_FIELDY - 1)
/*
/* ---------- current level number --------------------------------------- */
{
- DX + 5 - SX, DY + 3 - SY,
+ -1, -1, /* these values are not constant, but can change at runtime */
1, 100,
GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
static struct
{
- int gd_x, gd_y;
int x, y;
+} scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
+
+static struct
+{
+ int graphic;
int gadget_id;
char *infotext;
} scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
{
{
- ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 0 * ED_SCROLLBUTTON_YSIZE,
- ED_SCROLL_UP_XPOS, ED_SCROLL_UP_YPOS,
+ IMG_EDITOR_PLAYFIELD_SCROLL_UP,
GADGET_ID_SCROLL_UP,
"scroll level editing area up"
},
{
- ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 1 * ED_SCROLLBUTTON_YSIZE,
- ED_SCROLL_DOWN_XPOS, ED_SCROLL_DOWN_YPOS,
+ IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
GADGET_ID_SCROLL_DOWN,
"scroll level editing area down"
},
{
- ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 2 * ED_SCROLLBUTTON_YSIZE,
- ED_SCROLL_LEFT_XPOS, ED_SCROLL_LEFT_YPOS,
+ IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
GADGET_ID_SCROLL_LEFT,
"scroll level editing area left"
},
{
- ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 3 * ED_SCROLLBUTTON_YSIZE,
- ED_SCROLL_RIGHT_XPOS, ED_SCROLL_RIGHT_YPOS,
+ IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
GADGET_ID_SCROLL_RIGHT,
"scroll level editing area right"
},
{
- ED_SCROLLBUTTON2_XPOS, ED_SCROLLBUTTON2_YPOS + 0 * ED_SCROLLBUTTON2_YSIZE,
- ED_SCROLL2_UP_XPOS, ED_SCROLL2_UP_YPOS,
+ IMG_EDITOR_PALETTE_SCROLL_UP,
GADGET_ID_SCROLL_LIST_UP,
"scroll element list up ('Page Up')"
},
{
- ED_SCROLLBUTTON2_XPOS, ED_SCROLLBUTTON2_YPOS + 1 * ED_SCROLLBUTTON2_YSIZE,
- ED_SCROLL2_DOWN_XPOS, ED_SCROLL2_DOWN_YPOS,
+ IMG_EDITOR_PALETTE_SCROLL_DOWN,
GADGET_ID_SCROLL_LIST_DOWN,
"scroll element list down ('Page Down')"
},
static struct
{
- int gd_x, gd_y;
int x, y;
int width, height;
int wheel_x, wheel_y;
int wheel_width, wheel_height;
+} scrollbar_pos[ED_NUM_SCROLLBARS];
+
+static struct
+{
+ int graphic;
int type;
int gadget_id;
char *infotext;
} scrollbar_info[ED_NUM_SCROLLBARS] =
{
{
- ED_SCROLLBAR_XPOS, ED_SCROLLBAR_YPOS,
- SX + ED_SCROLL_HORIZONTAL_XPOS, SY + ED_SCROLL_HORIZONTAL_YPOS,
- ED_SCROLL_HORIZONTAL_XSIZE, ED_SCROLL_HORIZONTAL_YSIZE,
-#if 1
- SX, SY,
- SXSIZE, SYSIZE,
-#else
- 0, 0,
- SX + SXSIZE + SX, WIN_YSIZE,
-#endif
+ IMG_EDITOR_PLAYFIELD_SCROLLBAR,
GD_TYPE_SCROLLBAR_HORIZONTAL,
GADGET_ID_SCROLL_HORIZONTAL,
"scroll level editing area horizontally"
},
{
- ED_SCROLLBAR_XPOS, ED_SCROLLBAR_YPOS,
- SX + ED_SCROLL_VERTICAL_XPOS, SY + ED_SCROLL_VERTICAL_YPOS,
- ED_SCROLL_VERTICAL_XSIZE, ED_SCROLL_VERTICAL_YSIZE,
-#if 1
- SX, SY,
- SXSIZE, SYSIZE,
-#else
- 0, 0,
- SX + SXSIZE + SX, WIN_YSIZE,
-#endif
+ IMG_EDITOR_PLAYFIELD_SCROLLBAR,
GD_TYPE_SCROLLBAR_VERTICAL,
GADGET_ID_SCROLL_VERTICAL,
"scroll level editing area vertically"
},
{
- ED_SCROLLBAR2_XPOS, ED_SCROLLBAR2_YPOS,
- DX + ED_SCROLL2_VERTICAL_XPOS, DY + ED_SCROLL2_VERTICAL_YPOS,
- ED_SCROLL2_VERTICAL_XSIZE, ED_SCROLL2_VERTICAL_YSIZE,
-#if 1
- DX, DY,
- DXSIZE, DYSIZE,
-#else
- SX + SXSIZE + SX, 0,
- WIN_XSIZE - (SX + SXSIZE + SX), WIN_YSIZE,
-#endif
+ IMG_EDITOR_PALETTE_SCROLLBAR,
GD_TYPE_SCROLLBAR_VERTICAL,
GADGET_ID_SCROLL_LIST_VERTICAL,
"scroll element list vertically"
}
};
+
static struct
{
int x, y;
GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
&level.continuous_snapping,
NULL,
- "continuos snapping", "use snapping without releasing key"
+ "continuous snapping", "use snapping without releasing key"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
&custom_element.use_gfx_element,
-
- /* !!! add separate "use existing element sound" !!! */
-#if 0
- NULL,
- "use graphic/sound of element:", "use existing graphic and sound"
-#else
NULL,
"use graphic of element:", "use existing element graphic"
-#endif
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
{
0, 0,
GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
- NULL, MAX_ED_FIELDX, MAX_ED_FIELDY,
+ NULL,
+ -1, -1, /* these values are not constant, but can change at runtime */
NULL, NULL, NULL, NULL
},
*/
/* actual size of level editor drawing area */
-static int ed_fieldx = MAX_ED_FIELDX - 1, ed_fieldy = MAX_ED_FIELDY - 1;
+static int ed_fieldx, ed_fieldy;
/* actual position of level editor drawing area in level playfield */
static int level_xpos = -1, level_ypos = -1;
-#if 1
#define IN_ED_FIELD(x,y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
-#else
-#define IN_ED_FIELD(x,y) ((x)>=0 && (x)<ed_fieldx && (y)>=0 &&(y)<ed_fieldy)
-#endif
/* drawing elements on the three mouse buttons */
static int new_element1 = EL_WALL;
static void HandleDrawingAreaInfo(struct GadgetInfo *);
static void PrintEditorGadgetInfoText(struct GadgetInfo *);
-static struct GadgetInfo *level_editor_gadget[NUM_EDITOR_GADGETS];
-static int right_gadget_border[NUM_EDITOR_GADGETS];
+static int num_editor_gadgets = 0; /* dynamically determined */
+
+static struct GadgetInfo **level_editor_gadget = NULL;
+static int *right_gadget_border = NULL;
static int drawing_function = GADGET_ID_SINGLE_ITEMS;
static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
static int num_editor_hl_dynamic = SIZEOF_ARRAY_INT(editor_hl_dynamic);
static int num_editor_el_dynamic = 0;
-static int editor_hl_empty[] = { };
-static int editor_el_empty[ED_NUM_ELEMENTLIST_BUTTONS];
+static int editor_hl_empty[] = { EL_EMPTY };
+static int *editor_el_empty = NULL; /* dynamically allocated */
static int *editor_hl_empty_ptr = editor_hl_empty;
-static int *editor_el_empty_ptr = editor_el_empty;
+static int *editor_el_empty_ptr = NULL;
static int num_editor_hl_empty = 0;
static int num_editor_el_empty = 0; /* dynamically determined, if needed */
int by2 = TILEY - by;
int i;
- getGraphicSource(border_graphic, 0, &src_bitmap, &src_x, &src_y);
+ getFixedGraphicSource(border_graphic, 0, &src_bitmap, &src_x, &src_y);
BlitBitmap(src_bitmap, drawto, src_x, src_y,
bx, by, dest_x - bx, dest_y - by);
static void ScrollMiniLevel(int from_x, int from_y, int scroll)
{
-#if 0
- /* (directly solved in BlitBitmap() now) */
- static Bitmap *tmp_backbuffer = NULL;
-#endif
int x, y;
int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
-#if 0
- /* (directly solved in BlitBitmap() now) */
- if (tmp_backbuffer == NULL)
- tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
-
- /* needed when blitting directly to same bitmap -- should not be needed with
- recent SDL libraries, but apparently does not work in 1.2.11 directly */
- BlitBitmap(drawto, tmp_backbuffer,
- SX + (dx == -1 ? MINI_TILEX : 0),
- SY + (dy == -1 ? MINI_TILEY : 0),
- (ed_fieldx * MINI_TILEX) - (dx != 0 ? MINI_TILEX : 0),
- (ed_fieldy * MINI_TILEY) - (dy != 0 ? MINI_TILEY : 0),
- SX + (dx == +1 ? MINI_TILEX : 0),
- SY + (dy == +1 ? MINI_TILEY : 0));
- BlitBitmap(tmp_backbuffer, drawto,
- SX + (dx == +1 ? MINI_TILEX : 0),
- SY + (dy == +1 ? MINI_TILEY : 0),
- (ed_fieldx * MINI_TILEX) - (dx != 0 ? MINI_TILEX : 0),
- (ed_fieldy * MINI_TILEY) - (dy != 0 ? MINI_TILEY : 0),
- SX + (dx == +1 ? MINI_TILEX : 0),
- SY + (dy == +1 ? MINI_TILEY : 0));
-
-#else
-
BlitBitmap(drawto, drawto,
SX + (dx == -1 ? MINI_TILEX : 0),
SY + (dy == -1 ? MINI_TILEY : 0),
(ed_fieldy * MINI_TILEY) - (dy != 0 ? MINI_TILEY : 0),
SX + (dx == +1 ? MINI_TILEX : 0),
SY + (dy == +1 ? MINI_TILEY : 0));
-#endif
if (dx)
{
{
Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
int i;
/* create toolbox buttons */
level_editor_gadget[id] = gi;
}
+ /* these values are not constant, but can change at runtime */
+ scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
+ scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
+ scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
+ scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
+ scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
+ scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
+ scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
+ scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
+ scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
+ scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
+ scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
+ scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
+
/* create buttons for scrolling of drawing area and element list */
for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
{
int id = scrollbutton_info[i].gadget_id;
+ int graphic = scrollbutton_info[i].graphic;
+ struct GraphicInfo *gd = &graphic_info[graphic];
int x, y, width, height;
int gd_x1, gd_x2, gd_y1, gd_y2;
- x = scrollbutton_info[i].x;
- y = scrollbutton_info[i].y;
+ x = scrollbutton_pos[i].x;
+ y = scrollbutton_pos[i].y;
event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
{
x += DX;
y += DY;
- width = ED_SCROLLBUTTON2_XSIZE;
- height = ED_SCROLLBUTTON2_YSIZE;
- gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[i].gd_x;
- gd_y1 = DOOR_GFX_PAGEY1 + scrollbutton_info[i].gd_y;
- gd_x2 = gd_x1 - ED_SCROLLBUTTON2_XSIZE;
- gd_y2 = gd_y1;
+ width = gd->width;
+ height = gd->height;
+ gd_x1 = gd->src_x;
+ gd_y1 = gd->src_y;
+ gd_x2 = gd->src_x + gd->pressed_xoffset;
+ gd_y2 = gd->src_y + gd->pressed_yoffset;
}
else
{
x += SX;
y += SY;
- width = ED_SCROLLBUTTON_XSIZE;
- height = ED_SCROLLBUTTON_YSIZE;
- gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[i].gd_x;
- gd_y1 = DOOR_GFX_PAGEY1 + scrollbutton_info[i].gd_y;
- gd_x2 = gd_x1 - ED_SCROLLBUTTON_XSIZE;
- gd_y2 = gd_y1;
+ width = gd->width;
+ height = gd->height;
+ gd_x1 = gd->src_x;
+ gd_y1 = gd->src_y;
+ gd_x2 = gd->src_x + gd->pressed_xoffset;
+ gd_y2 = gd->src_y + gd->pressed_yoffset;
}
gi = CreateGadget(GDI_CUSTOM_ID, id,
/* create buttons for element list */
for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
{
+ struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_PALETTE_BUTTON];
Bitmap *deco_bitmap;
int deco_x, deco_y, deco_xpos, deco_ypos;
int gd_xoffset, gd_yoffset;
- int gd_x1, gd_x2, gd_y;
+ int gd_x1, gd_y1, gd_x2, gd_y2;
int x = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
int y = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
int id = GADGET_ID_ELEMENTLIST_FIRST + i;
event_mask = GD_EVENT_RELEASED;
- gd_xoffset = ED_ELEMENTLIST_XPOS + x * ED_ELEMENTLIST_XSIZE;
- gd_yoffset = ED_ELEMENTLIST_YPOS + y * ED_ELEMENTLIST_YSIZE;
+ gd_xoffset = ED_ELEMENTLIST_XPOS + x * gd->width;
+ gd_yoffset = ED_ELEMENTLIST_YPOS + y * gd->height;
- gd_x1 = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS + ED_ELEMENTLIST_XSIZE;
- gd_x2 = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS;
- gd_y = DOOR_GFX_PAGEY1 + ED_ELEMENTLIST_YPOS;
+ gd_x1 = gd->src_x;
+ gd_y1 = gd->src_y;
+ gd_x2 = gd->src_x + gd->pressed_xoffset;
+ gd_y2 = gd->src_y + gd->pressed_yoffset;
getMiniGraphicSource(el2edimg(element), &deco_bitmap, &deco_x, &deco_y);
- deco_xpos = (ED_ELEMENTLIST_XSIZE - MINI_TILEX) / 2;
- deco_ypos = (ED_ELEMENTLIST_YSIZE - MINI_TILEY) / 2;
+ deco_xpos = (gd->width - MINI_TILEX) / 2;
+ deco_ypos = (gd->height - MINI_TILEY) / 2;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_INFO_TEXT, getElementInfoText(element),
GDI_X, DX + gd_xoffset,
GDI_Y, DY + gd_yoffset,
- GDI_WIDTH, ED_ELEMENTLIST_XSIZE,
- GDI_HEIGHT, ED_ELEMENTLIST_YSIZE,
+ GDI_WIDTH, gd->width,
+ GDI_HEIGHT, gd->height,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
GDI_STATE, GD_BUTTON_UNPRESSED,
- GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
- GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
+ GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
int max_infotext_len = getMaxInfoTextLength();
int i;
+ /* these values are not constant, but can change at runtime */
+ counterbutton_info[ED_COUNTER_ID_SELECT_LEVEL].x = DX + 5 - SX;
+ counterbutton_info[ED_COUNTER_ID_SELECT_LEVEL].y = DY + 3 - SY;
+
for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
{
int j;
counterbutton_info[i].gadget_id_down :
counterbutton_info[i].gadget_id_up);
int gd_xoffset;
- int gd_x, gd_x1, gd_x2, gd_y;
+ int gd_x, gd_y, gd_x1, gd_x2, gd_y1, gd_y2;
int x_size, y_size;
- unsigned long event_mask;
+ unsigned int event_mask;
char infotext[max_infotext_len + 1];
event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
if (i == ED_COUNTER_ID_SELECT_LEVEL)
{
- int sid = (j == 0 ?
- ED_SCROLLBUTTON_ID_AREA_LEFT :
- ED_SCROLLBUTTON_ID_AREA_RIGHT);
+ int graphic = (j == 0 ?
+ IMG_EDITOR_BUTTON_GFX_PREV_LEVEL :
+ IMG_EDITOR_BUTTON_GFX_NEXT_LEVEL);
+ struct GraphicInfo *gd = &graphic_info[graphic];
+
+ gd_bitmap = gd->bitmap;
event_mask |= GD_EVENT_RELEASED;
x += 2 * ED_GADGET_DISTANCE;
y += ED_GADGET_DISTANCE;
- gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[sid].gd_x;
- gd_x2 = gd_x1 - ED_SCROLLBUTTON_XSIZE;
- gd_y = DOOR_GFX_PAGEY1 + scrollbutton_info[sid].gd_y;
- x_size = ED_SCROLLBUTTON_XSIZE;
- y_size = ED_SCROLLBUTTON_YSIZE;
+ gd_x1 = gd->src_x;
+ gd_y1 = gd->src_y;
+ gd_x2 = gd->src_x + gd->pressed_xoffset;
+ gd_y2 = gd->src_y + gd->pressed_yoffset;
+ x_size = gd->width;
+ y_size = gd->height;
}
else
{
gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
- gd_y = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
+ gd_y1 = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
+ gd_y2 = gd_y1;
x_size = ED_BUTTON_COUNT_XSIZE;
y_size = ED_BUTTON_COUNT_YSIZE;
}
GDI_HEIGHT, y_size,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
GDI_STATE, GD_BUTTON_UNPRESSED,
- GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
- GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
+ GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
GDI_CALLBACK_ACTION, HandleCounterButtons,
if (i == ED_COUNTER_ID_SELECT_LEVEL)
{
font_type = FONT_LEVEL_NUMBER;
-#if 1
font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
-#else
- font_type_active = FONT_LEVEL_NUMBER;
-#endif
x += 2 * ED_GADGET_DISTANCE;
y -= ED_GADGET_DISTANCE;
{
int i;
+ /* these values are not constant, but can change at runtime */
+ drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
+ drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
+
for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
{
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
int id = drawingarea_info[i].gadget_id;
int x = SX + drawingarea_info[i].x;
int y = SY + drawingarea_info[i].y;
Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
int gd_x, gd_y;
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
char infotext[MAX_OUTPUT_LINESIZE + 1];
int id = textinput_info[i].gadget_id;
Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
int gd_x, gd_y;
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
char infotext[MAX_OUTPUT_LINESIZE + 1];
int id = textarea_info[i].gadget_id;
int area_xsize = textarea_info[i].xsize;
Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
int gd_x, gd_y;
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
char infotext[MAX_OUTPUT_LINESIZE + 1];
int id = selectbox_info[i].gadget_id;
int x = SX + selectbox_info[i].x;
Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
int gd_x1, gd_x2, gd_y1, gd_y2;
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
char infotext[MAX_OUTPUT_LINESIZE + 1];
int id = textbutton_info[i].gadget_id;
int x = SX + textbutton_info[i].x;
{
Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
int i;
/* create buttons for scrolling of drawing area and element list */
{
int i;
+ /* these values are not constant, but can change at runtime */
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
+ SX + ED_SCROLL_HORIZONTAL_XPOS;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
+ SY + ED_SCROLL_HORIZONTAL_YPOS;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
+ ED_SCROLL_HORIZONTAL_XSIZE;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
+ ED_SCROLL_HORIZONTAL_YSIZE;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
+
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
+ SX + ED_SCROLL_VERTICAL_XPOS;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
+ SY + ED_SCROLL_VERTICAL_YPOS;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
+ ED_SCROLL_VERTICAL_XSIZE;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
+ ED_SCROLL_VERTICAL_YSIZE;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
+
+ scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
+ DX + ED_SCROLL2_VERTICAL_XPOS;
+ scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
+ DY + ED_SCROLL2_VERTICAL_YPOS;
+ scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
+ ED_SCROLL2_VERTICAL_XSIZE;
+ scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
+ ED_SCROLL2_VERTICAL_YSIZE;
+ scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = DX;
+ scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = DY;
+ scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = DXSIZE;
+ scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = DYSIZE;
+
for (i = 0; i < ED_NUM_SCROLLBARS; i++)
{
int id = scrollbar_info[i].gadget_id;
- Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
+ int graphic = scrollbar_info[i].graphic;
+ struct GraphicInfo *gd = &graphic_info[graphic];
+ Bitmap *gd_bitmap = gd->bitmap;
int gd_x1, gd_x2, gd_y1, gd_y2;
struct GadgetInfo *gi;
int items_max, items_visible, item_position;
- unsigned long event_mask;
+ unsigned int event_mask;
if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
{
event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
- gd_x1 = DOOR_GFX_PAGEX8 + scrollbar_info[i].gd_x;
- gd_x2 = (gd_x1 - (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL ?
- scrollbar_info[i].height : scrollbar_info[i].width));
- gd_y1 = DOOR_GFX_PAGEY1 + scrollbar_info[i].gd_y;
- gd_y2 = DOOR_GFX_PAGEY1 + scrollbar_info[i].gd_y;
+ gd_x1 = gd->src_x;
+ gd_y1 = gd->src_y;
+ gd_x2 = gd->src_x + gd->pressed_xoffset;
+ gd_y2 = gd->src_y + gd->pressed_yoffset;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_INFO_TEXT, scrollbar_info[i].infotext,
- GDI_X, scrollbar_info[i].x,
- GDI_Y, scrollbar_info[i].y,
- GDI_WIDTH, scrollbar_info[i].width,
- GDI_HEIGHT, scrollbar_info[i].height,
+ GDI_X, scrollbar_pos[i].x,
+ GDI_Y, scrollbar_pos[i].y,
+ GDI_WIDTH, scrollbar_pos[i].width,
+ GDI_HEIGHT, scrollbar_pos[i].height,
GDI_TYPE, scrollbar_info[i].type,
GDI_SCROLLBAR_ITEMS_MAX, items_max,
GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
GDI_SCROLLBAR_ITEM_POSITION, item_position,
- GDI_WHEEL_AREA_X, scrollbar_info[i].wheel_x,
- GDI_WHEEL_AREA_Y, scrollbar_info[i].wheel_y,
- GDI_WHEEL_AREA_WIDTH, scrollbar_info[i].wheel_width,
- GDI_WHEEL_AREA_HEIGHT, scrollbar_info[i].wheel_height,
+ GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
+ GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
+ GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
+ GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
GDI_STATE, GD_BUTTON_UNPRESSED,
GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
{
Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
int gd_x1, gd_x2, gd_x3, gd_x4, gd_y;
int i;
{
Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
int gd_x1, gd_x2, gd_x3, gd_x4, gd_y;
int i;
/* setting 'game_status' is needed to get the right fonts for the editor */
game_status = GAME_MODE_EDITOR;
+ /* these values are not constant, but can change at runtime */
+ ed_fieldx = MAX_ED_FIELDX - 1;
+ ed_fieldy = MAX_ED_FIELDY - 1;
+
+ num_editor_gadgets = NUM_EDITOR_GADGETS;
+
+ // printf("::: allocating %d gadgets ...\n", num_editor_gadgets);
+
+ level_editor_gadget =
+ checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
+ right_gadget_border =
+ checked_calloc(num_editor_gadgets * sizeof(int));
+
+ editor_el_empty = checked_calloc(ED_NUM_ELEMENTLIST_BUTTONS * sizeof(int));
+ editor_el_empty_ptr = editor_el_empty;
+
ReinitializeElementList();
CreateControlButtons();
{
int i;
- for (i = 0; i < NUM_EDITOR_GADGETS; i++)
+ // printf("::: freeing %d gadgets ...\n", num_editor_gadgets);
+
+ for (i = 0; i < num_editor_gadgets; i++)
{
FreeGadget(level_editor_gadget[i]);
level_editor_gadget[i] = NULL;
}
+
+ checked_free(level_editor_gadget);
+ checked_free(right_gadget_border);
+
+ checked_free(editor_el_empty);
}
static void MapCounterButtons(int id)
UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
}
-static void UnmapLevelEditorWindowGadgets()
+static void UnmapLevelEditorFieldGadgets()
{
int i;
- for (i = 0; i < NUM_EDITOR_GADGETS; i++)
- if (level_editor_gadget[i]->x < SX + SXSIZE)
+ for (i = 0; i < num_editor_gadgets; i++)
+ if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
+ level_editor_gadget[i]->y))
UnmapGadget(level_editor_gadget[i]);
}
{
int i;
- for (i = 0; i < NUM_EDITOR_GADGETS; i++)
+ for (i = 0; i < num_editor_gadgets; i++)
UnmapGadget(level_editor_gadget[i]);
}
boolean field_changed = FALSE;
int x, y;
-#if 1
- /* changed read-only levels can now be saved in personal level set */
-#else
- if (leveldir_current->readonly)
- return FALSE;
-#endif
-
for (y = 0; y < lev_fieldy; y++)
for (x = 0; x < lev_fieldx; x++)
if (Feld[x][y] != level.field[x][y])
return TRUE;
}
- if (!Request("This level is read only ! "
- "Save into personal level set ?", REQ_ASK))
+ if (!Request("This level is read only! "
+ "Save into personal level set?", REQ_ASK))
return FALSE;
// "cd" to personal level set dir (for writing copy the first time)
}
else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
{
- Request("Please choose custom element !", REQ_CONFIRM);
+ Request("Please choose custom element!", REQ_CONFIRM);
return FALSE;
}
else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
{
- Request("Please choose group element !", REQ_CONFIRM);
+ Request("Please choose group element!", REQ_CONFIRM);
return FALSE;
}
if (level.use_custom_template)
{
- if (Request("Copy and modify level template ?", REQ_ASK))
+ if (Request("Copy and modify level template?", REQ_ASK))
{
level.use_custom_template = FALSE;
ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE],
Error(ERR_WARN, "no element description for element '%s'", EL_NAME(i));
}
+static boolean playfield_area_changed = FALSE;
+
void DrawLevelEd()
{
+ int old_sx = SX;
+ int old_sy = SY;
+ int old_sxsize = SXSIZE;
+ int old_sysize = SYSIZE;
+
StopAnimation();
CloseDoor(DOOR_CLOSE_ALL);
-#if 1
FadeOut(REDRAW_FIELD);
-#endif
- OpenDoor(DOOR_OPEN_2 | DOOR_NO_DELAY);
+ /* needed after playing if editor playfield area has different size */
+ ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+
+ /* needed if different viewport properties defined for editor */
+ ChangeViewportPropertiesIfNeeded();
+
+ if (old_sx != SX ||
+ old_sy != SY ||
+ old_sxsize != SXSIZE ||
+ old_sysize != SYSIZE)
+ playfield_area_changed = TRUE;
+ else
+ playfield_area_changed = FALSE;
+
+ OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2 | DOOR_NO_DELAY);
#if DEBUG
CheckElementDescriptions();
}
/* copy default editor door content to main double buffer */
- BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
- DOOR_GFX_PAGEX6, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
+ BlitBitmap(graphic_info[IMG_BACKGROUND_PALETTE].bitmap, drawto,
+ graphic_info[IMG_BACKGROUND_PALETTE].src_x,
+ graphic_info[IMG_BACKGROUND_PALETTE].src_y,
+ DXSIZE, DYSIZE, DX, DY);
/* draw bigger door */
DrawSpecialEditorDoor();
redraw_mask |= REDRAW_ALL;
+ FreeLevelEditorGadgets();
+ CreateLevelEditorGadgets();
+
ReinitializeElementList(); /* update dynamic level element list */
ReinitializeElementListButtons(); /* custom element may look different */
InitElementPropertiesGfxElement();
-#if 1
UnmapAllGadgets();
-#else
- UnmapTapeButtons();
-#endif
MapControlButtons();
-#if 0
- FadeOut(REDRAW_FIELD);
-#endif
-
DrawEditModeWindow();
-#if 1
- FadeIn(REDRAW_FIELD);
-#endif
+ FadeIn(playfield_area_changed ? REDRAW_ALL : REDRAW_FIELD);
/* copy actual editor door content to door double buffer for OpenDoor() */
- BlitBitmap(drawto, bitmap_db_door,
- DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
-
-#if 1
- /* draw new control window (with border) to window */
- redraw_mask |= REDRAW_ALL;
- BackToFront();
-#endif
-
- OpenDoor(DOOR_OPEN_1);
+ BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
}
static void AdjustDrawingAreaGadgets()
xoffset = (ed_fieldx == MAX_ED_FIELDX ? ED_SCROLLBUTTON_XSIZE : 0);
yoffset = (ed_fieldy == MAX_ED_FIELDY ? ED_SCROLLBUTTON_YSIZE : 0);
- x = SX + scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_RIGHT].x + xoffset;
- y = SX + scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_DOWN].y + yoffset;
+ x = SX + scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x + xoffset;
+ y = SX + scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y + yoffset;
ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT], GDI_X, x, GDI_END);
ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN], GDI_Y, y, GDI_END);
- width = scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width + xoffset;
- height = scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].height + yoffset;
+ width = scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width + xoffset;
+ height = scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height + yoffset;
ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
GDI_WIDTH, width,
SetMainBackgroundImage(IMG_UNDEFINED);
ClearField();
- UnmapLevelEditorWindowGadgets();
+ UnmapLevelEditorFieldGadgets();
UnmapLevelEditorToolboxCustomGadgets();
AdjustDrawingAreaGadgets();
Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
int id_first = ED_TEXTBUTTON_ID_LEVELINFO_LEVEL;
int id_last = ED_TEXTBUTTON_ID_LEVELINFO_EDITOR;
-#if 1
-#else
- int max_tabs = 2;
-#endif
int i;
for (i = id_first; i <= id_last; i++)
MapTextbuttonGadget(i);
}
-#if 1
/* draw little border line below tabulator buttons */
if (tab_color != BLACK_PIXEL) /* black => transparent */
FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1,
getTabulatorBarWidth(), ED_GADGET_DISTANCE,
tab_color);
-#else
- /* draw little border line below tabulator buttons */
- if (tab_color != BLACK_PIXEL) /* black => transparent */
- FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1,
- max_tabs * gd_gi1->width + (max_tabs -1) * ED_GADGET_DISTANCE,
- ED_GADGET_DISTANCE, tab_color);
-#endif
}
static void DrawPropertiesTabulatorGadgets()
Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
-#if 1
-#else
- int max_tabs = 4;
-#endif
int i;
/* draw two config tabulators for player elements */
MapTextbuttonGadget(i);
}
-#if 1
/* draw little border line below tabulator buttons */
if (tab_color != BLACK_PIXEL) /* black => transparent */
FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1,
getTabulatorBarWidth(), ED_GADGET_DISTANCE,
tab_color);
-#else
- /* draw little border line below tabulator buttons */
- if (tab_color != BLACK_PIXEL) /* black => transparent */
- FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1,
- max_tabs * gd_gi1->width + (max_tabs -1) * ED_GADGET_DISTANCE,
- ED_GADGET_DISTANCE, tab_color);
-#endif
}
static void DrawLevelInfoLevel()
{
stick_element_properties_window = FALSE;
- UnmapLevelEditorWindowGadgets();
+ UnmapLevelEditorFieldGadgets();
SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
ClearField();
-#if 1
-#if 1
DrawTextSCentered(ED_SETTINGS1_YPOS, FONT_TITLE_1, "Global Settings");
-#else
- DrawTextSCentered(ED_SETTINGS1_YPOS, FONT_TITLE_1, "Level Settings");
- DrawTextSCentered(ED_SETTINGS2_YPOS, FONT_TITLE_1, "Editor Settings");
-#endif
-#else
- DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS1_YPOS,
- "Level Settings", FONT_TITLE_1);
- DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS2_YPOS,
- "Editor Settings", FONT_TITLE_1);
-#endif
DrawLevelInfoTabulatorGadgets();
int sy = SY + pad_y + start_line * font_height;
int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
+ int max_lines_drawable = max_lines_per_screen - start_line;
+
+ if (start_line >= max_lines_per_screen)
+ return FALSE;
return DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
- max_lines_per_screen, -1, TRUE, FALSE, FALSE);
+ max_lines_drawable, 0, -1, TRUE, FALSE, FALSE);
}
static void DrawPropertiesInfo()
{ -1, NULL }
};
char *filename = getElementDescriptionFilename(properties_element);
- char *percentage_text = "In this level:";
- char *properties_text = "Standard properties:";
+ char *percentage_text = "In this level: ";
+ char *properties_text = "Standard properties: ";
float percentage;
int num_elements_in_level;
int num_standard_properties = 0;
ANIM_MODE(graphic) == ANIM_CE_SCORE ?
custom_element.collect_score_initial : FrameCounter);
- DrawGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
+ DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
}
static void DrawEditorElementName(int x, int y, int element)
CopyElementPropertiesToEditor(properties_element);
- UnmapLevelEditorWindowGadgets();
+ UnmapLevelEditorFieldGadgets();
UnmapLevelEditorToolboxDrawingGadgets();
UnmapLevelEditorToolboxCustomGadgets();
SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
ClearField();
-#if 1
DrawTextSCentered(ED_SETTINGS1_YPOS, FONT_TITLE_1, "Element Settings");
-#else
- DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS1_YPOS,
- "Element Settings", FONT_TITLE_1);
-#endif
FrameCounter = 0; /* restart animation frame counter */
static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
int button, int mode)
{
- static short brush_buffer[MAX_ED_FIELDX][MAX_ED_FIELDY];
+ static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
static int brush_width, brush_height;
static int last_cursor_x = -1, last_cursor_y = -1;
static boolean delete_old_brush;
static int DrawLevelText(int sx, int sy, char letter, int mode)
{
static short delete_buffer[MAX_LEV_FIELDX];
- static int start_sx, start_sy;
+ static int start_sx;
static int last_sx, last_sy;
static boolean typing = FALSE;
int letter_element = EL_CHAR_ASCII0 + letter;
DrawLevelText(0, 0, 0, TEXT_END);
typing = TRUE;
- start_sx = last_sx = sx;
- start_sy = last_sy = sy;
+ start_sx = sx;
+ last_sx = sx;
+ last_sy = sy;
DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
break;
int num_percentage, num_elements;
int x, y;
-#if 1
ResetIntelliDraw();
-#endif
/* determine number of free positions for randomly placing the new element */
for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
for (x = 0; x < lev_fieldx; x++)
for (y = 0; y < lev_fieldy; y++)
if (free_position[x][y])
-#if 1
SetElement(x, y, new_element);
-#else
- Feld[x][y] = new_element;
-#endif
}
else
{
if (free_position[x][y])
{
free_position[x][y] = FALSE;
-#if 1
SetElement(x, y, new_element);
-#else
- Feld[x][y] = new_element;
-#endif
num_elements--;
}
}
if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
!inside_drawing_area)
DeleteBrushFromCursor();
-
-#if 0
- ResetIntelliDraw();
-#endif
}
if (!button || button_release_event)
if (draw_with_brush)
{
-#if 0
- if (!button_release_event)
-#endif
- CopyBrushToLevel(sx, sy, button);
+ CopyBrushToLevel(sx, sy, button);
}
-#if 1
else
-#else
- else if (new_element != Feld[lx][ly])
-#endif
{
if (new_element == EL_PLAYER_1)
{
/* remove player at old position */
for (y = 0; y < lev_fieldy; y++)
- {
for (x = 0; x < lev_fieldx; x++)
- {
if (Feld[x][y] == EL_PLAYER_1)
- {
-#if 1
SetElement(x, y, EL_EMPTY);
-#else
- Feld[x][y] = EL_EMPTY;
-#if 1
- if (IN_ED_FIELD(x - level_xpos, y - level_ypos))
- DrawMiniElement(x - level_xpos, y - level_ypos, EL_EMPTY);
-#else
- if (x - level_xpos >= 0 && x - level_xpos < ed_fieldx &&
- y - level_ypos >= 0 && y - level_ypos < ed_fieldy)
- DrawMiniElement(x - level_xpos, y - level_ypos, EL_EMPTY);
-#endif
-#endif
- }
- }
- }
}
-#if 1
SetElementButton(lx, ly, new_element, button);
-#else
- Feld[lx][ly] = new_element;
- DrawMiniElement(sx, sy, new_element);
-#endif
}
}
else
gi->y + sy * MINI_TILEY,
el2edimg(new_element));
else
- DrawGraphicExt(drawto,
- gi->x + sx * TILEX,
- gi->y + sy * TILEY,
- el2img(new_element), 0);
+ DrawFixedGraphicExt(drawto,
+ gi->x + sx * TILEX,
+ gi->y + sy * TILEY,
+ el2img(new_element), 0);
if (id == GADGET_ID_CUSTOM_GRAPHIC)
new_element = GFX_ELEMENT(new_element);
if ((level_changed && pressed) || (!level_changed && released))
return;
- if (level_changed && !Request("Level has changed ! Discard changes ?",
+ if (level_changed && !Request("Level has changed! Discard changes?",
REQ_ASK))
{
if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
{
int type_id = gi->custom_type_id;
-#if 1
strncpy(textarea_info[type_id].value, gi->textarea.value,
MAX_ENVELOPE_TEXT_LEN);
textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
-#else
- /* !!! BUGGY !!! MAX_ENVELOPE_TEXT_LEN != MAX_GADGET_TEXTSIZE !!! */
- strcpy(textarea_info[type_id].value, gi->textarea.value);
-#endif
level.changed = TRUE;
}
CopyPlayfield(Feld, level.field);
if (new_template ||
- Request("Save this template and kill the old ?", REQ_ASK))
+ Request("Save this template and kill the old?", REQ_ASK))
SaveLevelTemplate();
if (new_template)
- Request("Template saved !", REQ_CONFIRM);
+ Request("Template saved!", REQ_CONFIRM);
/* restore original "level.field" (needed to track playfield changes) */
CopyPlayfield(FieldBackup, level.field);
if (level.use_custom_template && !fileExists(template_filename))
{
- Request("No level template found !", REQ_CONFIRM);
+ Request("No level template found!", REQ_CONFIRM);
level.use_custom_template = FALSE;
ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
case GADGET_ID_UNDO:
if (undo_buffer_steps == 0)
{
- Request("Undo buffer empty !", REQ_CONFIRM);
+ Request("Undo buffer empty!", REQ_CONFIRM);
break;
}
new_level = !fileExists(level_filename);
if (new_level ||
- Request("Save this level and kill the old ?", REQ_ASK))
+ Request("Save this level and kill the old?", REQ_ASK))
{
if (leveldir_former->readonly)
ModifyLevelInfoForSavingIntoPersonalLevelSet(leveldir_former->name);
if (leveldir_former->readonly)
sprintf(level_saved_msg,
- "Level saved as level %d into personal level set !",
+ "Level saved as level %d into personal level set!",
level_nr);
else
- strcpy(level_saved_msg, "Level saved !");
+ strcpy(level_saved_msg, "Level saved!");
Request(level_saved_msg, REQ_CONFIRM);
}
CloseDoor(DOOR_CLOSE_ALL);
- BackToFront(); /* force redraw of undrawn special door */
+ /* needed before playing if editor playfield area has different size */
+ ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
- DrawCompleteVideoDisplay();
+ redraw_mask = REDRAW_ALL;
level_editor_test_game = TRUE;
ClickOnGadget(level_editor_gadget[id], button);
else if (letter == '.')
ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
- else if (key == KSYM_Return || key == setup.shortcut.toggle_pause)
+ else if (key == KSYM_Return ||
+ key == KSYM_space ||
+ key == setup.shortcut.toggle_pause)
ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
else
for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
void HandleLevelEditorIdle()
{
- static unsigned long action_delay = 0;
- unsigned long action_delay_value = GameFrameDelay;
+ static unsigned int action_delay = 0;
+ unsigned int action_delay_value = GameFrameDelay;
int xpos = 1, ypos = 2;
int i;
{
if (!ask_if_level_has_changed ||
!LevelChanged() ||
- Request("Level has changed ! Exit without saving ?",
+ Request("Level has changed! Exit without saving?",
REQ_ASK | REQ_STAY_OPEN))
{
- CloseDoor(DOOR_CLOSE_1);
SetDoorState(DOOR_CLOSE_2);
-#if 1
if (quick_quit)
FadeSkipNextFadeIn();
-#else
- if (quick_quit)
- fading = fading_none;
-#endif
game_status = GAME_MODE_MAIN;
-#if 1
- DrawAndFadeInMainMenu(REDRAW_FIELD);
-#else
- DrawMainMenu();
-#endif
+
+ DrawAndFadeInMainMenu(playfield_area_changed ? REDRAW_ALL : REDRAW_FIELD);
}
else
{
- CloseDoor(DOOR_CLOSE_1);
OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
}
}