if (level.game_engine_type == game_engine_type_last)
return;
- if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
- {
- new_element1 = EL_BD_WALL;
- new_element2 = EL_EMPTY;
- new_element3 = EL_BD_SAND;
- }
- else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
- {
- new_element1 = EL_SP_CHIP_SINGLE;
- new_element2 = EL_EMPTY;
- new_element3 = EL_SP_BASE;
- }
- else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
- {
- new_element1 = EL_MM_MIRROR_START;
- new_element2 = EL_EMPTY;
- new_element3 = EL_MM_WOODEN_WALL;
- }
- else
- {
- new_element1 = EL_WALL;
- new_element2 = EL_EMPTY;
- new_element3 = EL_SAND;
- }
+ // select drawing elements according to game engine type
+ new_element1 = getDrawingElement(EL_WALL);
+ new_element2 = getDrawingElement(EL_EMPTY);
+ new_element3 = getDrawingElement(EL_SAND);
game_engine_type_last = level.game_engine_type;
}
ypos += 2 * MAX(font1_height, font2_height);
- // ----- print standard properties of this element
+ // ----- print standard properties of this element (only for certain game engines)
- DrawTextS(xpos, ypos, font1_nr, properties_text);
+ if (level.game_engine_type == GAME_ENGINE_TYPE_RND ||
+ level.game_engine_type == GAME_ENGINE_TYPE_EM ||
+ level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ {
+ DrawTextS(xpos, ypos, font1_nr, properties_text);
- ypos += line1_height;
+ ypos += line1_height;
- for (i = 0; properties[i].value != -1; i++)
- {
- if (!HAS_PROPERTY(properties_element, properties[i].value))
- continue;
+ for (i = 0; properties[i].value != -1; i++)
+ {
+ if (!HAS_PROPERTY(properties_element, properties[i].value))
+ continue;
- DrawTextS(xpos, ypos, font2_nr, properties[i].text);
+ DrawTextS(xpos, ypos, font2_nr, properties[i].text);
- ypos += font2_height;
+ ypos += font2_height;
- num_standard_properties++;
- }
+ num_standard_properties++;
+ }
- if (num_standard_properties == 0)
- {
- DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
- font2_nr, none_text);
+ if (num_standard_properties == 0)
+ {
+ DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
+ font2_nr, none_text);
- ypos -= (line1_height - font1_height);
- }
+ ypos -= (line1_height - font1_height);
+ }
- ypos += MAX(font1_height, font2_height);
+ ypos += MAX(font1_height, font2_height);
+ }
// ----- print special description of this element