#define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
#define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
#define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
-#define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + \
- ED_NUM_CTRL2_BUTTONS + \
- ED_NUM_CTRL3_BUTTONS + \
+#define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + \
+ ED_NUM_CTRL2_BUTTONS + \
+ ED_NUM_CTRL3_BUTTONS + \
ED_NUM_CTRL4_BUTTONS)
/* values for the element list */
#define ED_ELEMENTLIST_YSIZE 20
#define ED_ELEMENTLIST_BUTTONS_HORIZ 4
#define ED_ELEMENTLIST_BUTTONS_VERT 11
-#define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
+#define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
ED_ELEMENTLIST_BUTTONS_VERT)
/* standard distances */
#define ED_GADGET_DISTANCE 2
#define ED_GADGET_TEXT_DISTANCE (2 * ED_GADGET_DISTANCE)
-#define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
+#define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
MINI_TILEX / 2)
-/* values for the setting windows */
+/* values for the settings windows */
#define ED_SETTINGS_XSTART (3 * MINI_TILEX / 2)
#define ED_SETTINGS_YSTART (MINI_TILEY * 10)
-#define ED_XOFFSET_CHECKBOX (ED_CHECKBUTTON_XSIZE + \
+#define ED_XOFFSET_CHECKBOX (ED_CHECKBUTTON_XSIZE + \
2 * ED_GADGET_DISTANCE)
#define ED_SETTINGS_XOFFSET ED_XOFFSET_CHECKBOX
#define ED_SETTINGS_YOFFSET (3 * MINI_TILEY / 2)
-#define ED_SETTINGS_XPOS(n) (ED_SETTINGS_XSTART + \
+#define ED_SETTINGS_XPOS(n) (ED_SETTINGS_XSTART + \
(n) * ED_SETTINGS_XOFFSET)
-#define ED_SETTINGS_YPOS(n) (ED_SETTINGS_YSTART + \
+#define ED_SETTINGS_YPOS(n) (ED_SETTINGS_YSTART + \
(n) * ED_SETTINGS_YOFFSET)
#define ED_SETTINGS1_YPOS MINI_TILEY
/* values for counter gadgets */
#define ED_COUNTER_YSTART (ED_SETTINGS1_YPOS + 2 * TILEY)
#define ED_COUNTER_YDISTANCE (3 * MINI_TILEY)
-#define ED_COUNTER_YPOS(n) (ED_COUNTER_YSTART + \
+#define ED_COUNTER_YPOS(n) (ED_COUNTER_YSTART + \
(n) * ED_COUNTER_YDISTANCE)
-#define ED_COUNTER2_YPOS(n) (ED_COUNTER_YSTART + \
+#define ED_COUNTER2_YPOS(n) (ED_COUNTER_YSTART + \
(n) * ED_COUNTER_YDISTANCE - 2)
/* values for element content drawing areas */
-/* amoeba content */
-#define ED_AREA_AMOEBA_CONTENT_XPOS ED_SETTINGS_XPOS(0)
-#define ED_AREA_AMOEBA_CONTENT_YPOS (ED_SETTINGS_YPOS(2) + \
+#define ED_AREA_1X1_SETTINGS_XPOS(n) (ED_SETTINGS_XPOS(n))
+#define ED_AREA_1X1_SETTINGS_YPOS(n) (ED_SETTINGS_YPOS(n) + \
ED_GADGET_DISTANCE)
+#define ED_AREA_3X3_SETTINGS_XPOS(n) (ED_SETTINGS_XPOS(n))
+#define ED_AREA_3X3_SETTINGS_YPOS(n) (ED_SETTINGS_YPOS(n) + \
+ ED_GADGET_DISTANCE - MINI_TILEY)
+
/* yamyam content */
-#define ED_AREA_YAMYAM_CONTENT_XPOS(n) (2 * MINI_TILEX + \
+#define ED_AREA_YAMYAM_CONTENT_XPOS(n) (2 * MINI_TILEX + \
5 * ((n) % 4) * MINI_TILEX)
-#define ED_AREA_YAMYAM_CONTENT_YPOS(n) (17 * MINI_TILEY + \
+#define ED_AREA_YAMYAM_CONTENT_YPOS(n) (17 * MINI_TILEY + \
6 * ((n) / 4) * MINI_TILEY)
-/* custom change target */
-#define ED_AREA_ELEM_CONTENT2_YPOS (ED_SETTINGS_YPOS(1) + \
- ED_GADGET_DISTANCE)
-/* optional custom graphic */
-#define ED_AREA_ELEM_CONTENT3_YPOS (ED_SETTINGS_YPOS(1) + \
- ED_GADGET_DISTANCE)
-/* custom element content */
-#define ED_AREA_ELEM_CONTENT4_XPOS (29 * MINI_TILEX)
-#define ED_AREA_ELEM_CONTENT4_YPOS (ED_SETTINGS_YPOS(2) + \
- ED_GADGET_DISTANCE - MINI_TILEY)
-/* movement enter/leave element */
-#define ED_AREA_ELEM_CONTENT4a_XPOS (29 * MINI_TILEX)
-#define ED_AREA_ELEM_CONTENT4a_YPOS (ED_SETTINGS_YPOS(10) + \
- ED_GADGET_DISTANCE)
-#define ED_AREA_ELEM_CONTENT4b_XPOS (29 * MINI_TILEX)
-#define ED_AREA_ELEM_CONTENT4b_YPOS (ED_SETTINGS_YPOS(10) + \
- ED_GADGET_DISTANCE)
-/* custom change trigger element */
-#define ED_AREA_ELEM_CONTENT5_YPOS (ED_SETTINGS_YPOS(5) + \
- ED_GADGET_DISTANCE)
-/* extended custom change target */
-#define ED_AREA_ELEM_CONTENT6_XPOS (29 * MINI_TILEX)
-#define ED_AREA_ELEM_CONTENT6_YPOS (ED_SETTINGS_YPOS(10) + \
- ED_GADGET_DISTANCE - MINI_TILEY)
-/* group element content */
-#define ED_AREA_GROUP_CONTENT_XPOS ED_SETTINGS_XPOS(0)
-#if 1
-#define ED_AREA_GROUP_CONTENT_YPOS (ED_SETTINGS_YPOS(4) + \
- ED_GADGET_DISTANCE)
-#else
-#define ED_AREA_GROUP_CONTENT_YPOS (22 * MINI_TILEY)
-#endif
-
-/* values for random placement background drawing area */
-#define ED_AREA_RANDOM_BACKGROUND_YPOS (31 * MINI_TILEY)
-
/* values for scrolling gadgets for drawing area */
#define ED_SCROLLBUTTON_XPOS 24
#define ED_SCROLLBUTTON_YPOS 0
#define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
#define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
#define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
-#define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + ED_SCROLLBUTTON_XSIZE)
+#define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
+ ED_SCROLLBUTTON_XSIZE)
#define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
#define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
#define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
#define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
-#define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + ED_SCROLLBUTTON_YSIZE)
+#define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
+ ED_SCROLLBUTTON_YSIZE)
#define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
#define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
#define ED_SCROLL2_UP_XPOS 85
#define ED_SCROLL2_UP_YPOS 30
#define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
-#define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
- ED_ELEMENTLIST_BUTTONS_VERT * \
- ED_ELEMENTLIST_YSIZE - \
+#define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
+ ED_ELEMENTLIST_BUTTONS_VERT * \
+ ED_ELEMENTLIST_YSIZE - \
ED_SCROLLBUTTON2_YSIZE)
#define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
-#define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
+#define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
ED_SCROLLBUTTON2_YSIZE)
#define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
-#define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
- ED_ELEMENTLIST_YSIZE - \
+#define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
+ ED_ELEMENTLIST_YSIZE - \
2 * ED_SCROLLBUTTON2_YSIZE)
/* values for checkbutton gadgets */
#define ED_BUTTON_MINUS_YPOS ED_BUTTON_COUNT_YPOS
#define ED_BUTTON_MINUS_XSIZE ED_BUTTON_COUNT_XSIZE
#define ED_BUTTON_MINUS_YSIZE ED_BUTTON_COUNT_YSIZE
-#define ED_BUTTON_PLUS_XPOS (ED_WIN_COUNT_XPOS + \
+#define ED_BUTTON_PLUS_XPOS (ED_WIN_COUNT_XPOS + \
ED_WIN_COUNT_XSIZE + 2)
#define ED_BUTTON_PLUS_YPOS ED_BUTTON_COUNT_YPOS
#define ED_BUTTON_PLUS_XSIZE ED_BUTTON_COUNT_XSIZE
#define ED_BUTTON_PLUS_YSIZE ED_BUTTON_COUNT_YSIZE
#define ED_SELECTBOX_XPOS ED_WIN_COUNT_XPOS
-#define ED_SELECTBOX_YPOS (ED_WIN_COUNT_YPOS + \
+#define ED_SELECTBOX_YPOS (ED_WIN_COUNT_YPOS + \
2 + ED_WIN_COUNT_YSIZE)
#define ED_SELECTBOX_XSIZE ED_WIN_COUNT_XSIZE
#define ED_SELECTBOX_YSIZE ED_WIN_COUNT_YSIZE
#define ED_SELECTBOX_BUTTON_XSIZE 14
#define ED_TEXTBUTTON_XPOS ED_WIN_COUNT_XPOS
-#define ED_TEXTBUTTON_YPOS (ED_WIN_COUNT_YPOS + \
+#define ED_TEXTBUTTON_YPOS (ED_WIN_COUNT_YPOS + \
4 * (2 + ED_WIN_COUNT_YSIZE))
#define ED_TEXTBUTTON_INACTIVE_YPOS ED_TEXTBUTTON_YPOS
#define ED_TEXTBUTTON_TAB_XPOS ED_WIN_COUNT_XPOS
-#define ED_TEXTBUTTON_TAB_YPOS (ED_WIN_COUNT_YPOS + \
+#define ED_TEXTBUTTON_TAB_YPOS (ED_WIN_COUNT_YPOS + \
2 * (2 + ED_WIN_COUNT_YSIZE))
-#define ED_TEXTBUTTON_TAB_INACTIVE_YPOS (ED_WIN_COUNT_YPOS + \
+#define ED_TEXTBUTTON_TAB_INACTIVE_YPOS (ED_WIN_COUNT_YPOS + \
3 * (2 + ED_WIN_COUNT_YSIZE))
#define ED_TEXTBUTTON_XSIZE ED_WIN_COUNT_XSIZE
#define GADGET_ID_PUSH_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 42)
#define GADGET_ID_PUSH_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 43)
#define GADGET_ID_PUSH_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 44)
-#define GADGET_ID_MOVE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 45)
-#define GADGET_ID_MOVE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 46)
-#define GADGET_ID_MOVE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 47)
-#define GADGET_ID_MOVE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 48)
-#define GADGET_ID_MOVE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 49)
-#define GADGET_ID_MOVE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 50)
-#define GADGET_ID_EXPLOSION_DELAY_DOWN (GADGET_ID_COUNTER_FIRST + 51)
-#define GADGET_ID_EXPLOSION_DELAY_TEXT (GADGET_ID_COUNTER_FIRST + 52)
-#define GADGET_ID_EXPLOSION_DELAY_UP (GADGET_ID_COUNTER_FIRST + 53)
-#define GADGET_ID_IGNITION_DELAY_DOWN (GADGET_ID_COUNTER_FIRST + 54)
-#define GADGET_ID_IGNITION_DELAY_TEXT (GADGET_ID_COUNTER_FIRST + 55)
-#define GADGET_ID_IGNITION_DELAY_UP (GADGET_ID_COUNTER_FIRST + 56)
-#define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 57)
-#define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 58)
-#define GADGET_ID_CHANGE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 59)
-#define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 60)
-#define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 61)
-#define GADGET_ID_CHANGE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 62)
-#define GADGET_ID_CHANGE_CONT_RND_DOWN (GADGET_ID_COUNTER_FIRST + 63)
-#define GADGET_ID_CHANGE_CONT_RND_TEXT (GADGET_ID_COUNTER_FIRST + 64)
-#define GADGET_ID_CHANGE_CONT_RND_UP (GADGET_ID_COUNTER_FIRST + 65)
-#define GADGET_ID_GROUP_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 66)
-#define GADGET_ID_GROUP_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 67)
-#define GADGET_ID_GROUP_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 68)
+#define GADGET_ID_DROP_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 45)
+#define GADGET_ID_DROP_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 46)
+#define GADGET_ID_DROP_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 47)
+#define GADGET_ID_DROP_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 48)
+#define GADGET_ID_DROP_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 49)
+#define GADGET_ID_DROP_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 50)
+#define GADGET_ID_MOVE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 51)
+#define GADGET_ID_MOVE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 52)
+#define GADGET_ID_MOVE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 53)
+#define GADGET_ID_MOVE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 54)
+#define GADGET_ID_MOVE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 55)
+#define GADGET_ID_MOVE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 56)
+#define GADGET_ID_EXPLOSION_DELAY_DOWN (GADGET_ID_COUNTER_FIRST + 57)
+#define GADGET_ID_EXPLOSION_DELAY_TEXT (GADGET_ID_COUNTER_FIRST + 58)
+#define GADGET_ID_EXPLOSION_DELAY_UP (GADGET_ID_COUNTER_FIRST + 59)
+#define GADGET_ID_IGNITION_DELAY_DOWN (GADGET_ID_COUNTER_FIRST + 60)
+#define GADGET_ID_IGNITION_DELAY_TEXT (GADGET_ID_COUNTER_FIRST + 61)
+#define GADGET_ID_IGNITION_DELAY_UP (GADGET_ID_COUNTER_FIRST + 62)
+#define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 63)
+#define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 64)
+#define GADGET_ID_CHANGE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 65)
+#define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 66)
+#define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 67)
+#define GADGET_ID_CHANGE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 68)
+#define GADGET_ID_CHANGE_CONT_RND_DOWN (GADGET_ID_COUNTER_FIRST + 69)
+#define GADGET_ID_CHANGE_CONT_RND_TEXT (GADGET_ID_COUNTER_FIRST + 70)
+#define GADGET_ID_CHANGE_CONT_RND_UP (GADGET_ID_COUNTER_FIRST + 71)
+#define GADGET_ID_GROUP_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 72)
+#define GADGET_ID_GROUP_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 73)
+#define GADGET_ID_GROUP_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 74)
/* drawing area identifiers */
-#define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 69)
+#define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 75)
#define GADGET_ID_DRAWING_LEVEL (GADGET_ID_DRAWING_AREA_FIRST + 0)
#define GADGET_ID_ELEMENT_CONTENT_0 (GADGET_ID_DRAWING_AREA_FIRST + 1)
#define GADGET_ID_TIME_OR_STEPS (GADGET_ID_SELECTBOX_FIRST + 0)
#define GADGET_ID_CUSTOM_WALK_TO_ACTION (GADGET_ID_SELECTBOX_FIRST + 1)
-#define GADGET_ID_CUSTOM_CONSISTENCY (GADGET_ID_SELECTBOX_FIRST + 2)
+#define GADGET_ID_CUSTOM_EXPLOSION_TYPE (GADGET_ID_SELECTBOX_FIRST + 2)
#define GADGET_ID_CUSTOM_DEADLINESS (GADGET_ID_SELECTBOX_FIRST + 3)
#define GADGET_ID_CUSTOM_MOVE_PATTERN (GADGET_ID_SELECTBOX_FIRST + 4)
#define GADGET_ID_CUSTOM_MOVE_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 5)
#define GADGET_ID_STICK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 5)
#define GADGET_ID_EM_SLIPPERY_GEMS (GADGET_ID_CHECKBUTTON_FIRST + 6)
#define GADGET_ID_USE_SPRING_BUG (GADGET_ID_CHECKBUTTON_FIRST + 7)
-#define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 8)
-#define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 9)
-#define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 10)
-#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 11)
-#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 12)
-#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 13)
-#define GADGET_ID_CUSTOM_EXPLODE_RESULT (GADGET_ID_CHECKBUTTON_FIRST + 14)
-#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 15)
-#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 16)
-#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 17)
-#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 18)
-#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 19)
-#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 20)
-#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 21)
-#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 22)
-#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 23)
-#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 24)
-#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 25)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 26)
-#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 27)
-#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 28)
-#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 29)
-#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 30)
-#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 31)
-#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 32)
-#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 33)
-#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 34)
+#define GADGET_ID_GROW_INTO_DIGGABLE (GADGET_ID_CHECKBUTTON_FIRST + 8)
+#define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 9)
+#define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 10)
+#define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 11)
+#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 12)
+#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 13)
+#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 14)
+#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 15)
+#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 16)
+#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 17)
+#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 18)
+#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 19)
+#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 20)
+#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 21)
+#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 22)
+#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 23)
+#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 28)
+#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 29)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 30)
+#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 31)
+#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 32)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 33)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 34)
+#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 35)
+#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 36)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 37)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 38)
/* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 35)
+#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 39)
#define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
ED_NUM_ELEMENTLIST_BUTTONS - 1)
#define ED_COUNTER_ID_CUSTOM_GEMCOUNT 12
#define ED_COUNTER_ID_PUSH_DELAY_FIX 13
#define ED_COUNTER_ID_PUSH_DELAY_RND 14
-#define ED_COUNTER_ID_MOVE_DELAY_FIX 15
-#define ED_COUNTER_ID_MOVE_DELAY_RND 16
-#define ED_COUNTER_ID_EXPLOSION_DELAY 17
-#define ED_COUNTER_ID_IGNITION_DELAY 18
-#define ED_COUNTER_ID_GROUP_CONTENT 19
-#define ED_COUNTER_ID_CHANGE_DELAY_FIX 20
-#define ED_COUNTER_ID_CHANGE_DELAY_RND 21
-#define ED_COUNTER_ID_CHANGE_CONT_RND 22
-
-#define ED_NUM_COUNTERBUTTONS 23
+#define ED_COUNTER_ID_DROP_DELAY_FIX 15
+#define ED_COUNTER_ID_DROP_DELAY_RND 16
+#define ED_COUNTER_ID_MOVE_DELAY_FIX 17
+#define ED_COUNTER_ID_MOVE_DELAY_RND 18
+#define ED_COUNTER_ID_EXPLOSION_DELAY 19
+#define ED_COUNTER_ID_IGNITION_DELAY 20
+#define ED_COUNTER_ID_GROUP_CONTENT 21
+#define ED_COUNTER_ID_CHANGE_DELAY_FIX 22
+#define ED_COUNTER_ID_CHANGE_DELAY_RND 23
+#define ED_COUNTER_ID_CHANGE_CONT_RND 24
+
+#define ED_NUM_COUNTERBUTTONS 25
#define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
#define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM
#define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
-#define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_MOVE_DELAY_RND
-#define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_EXPLOSION_DELAY
+#define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
+#define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
#define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
#define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
#define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
#define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS 10
#define ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE 11
#define ED_SELECTBOX_ID_CUSTOM_DEADLINESS 12
-#define ED_SELECTBOX_ID_CUSTOM_CONSISTENCY 13
+#define ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE 13
#define ED_SELECTBOX_ID_CHANGE_TIME_UNITS 14
#define ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION 15
#define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION 16
#define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_TIME_OR_STEPS
#define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
-#define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE
-#define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_DEADLINESS
-#define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_CONSISTENCY
+#define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
+#define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
+#define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
#define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
#define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
#define ED_CHECKBUTTON_ID_STICK_ELEMENT 3
#define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 4
#define ED_CHECKBUTTON_ID_USE_SPRING_BUG 5
-#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 6
-#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 7
-#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 8
-#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 9
-#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 10
-#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 11
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 12
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 13
-#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 14
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 15
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 16
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 17
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 18
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 19
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 20
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_RESULT 21
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 22
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 23
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 24
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 25
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY 26
-#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 27
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 28
-#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 29
-#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 30
-#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 31
-#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 32
-
-#define ED_NUM_CHECKBUTTONS 33
+#define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE 6
+#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 7
+#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 8
+#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 9
+#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 10
+#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 11
+#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 12
+#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 13
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 14
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 15
+#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 16
+#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 17
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 18
+#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 19
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 20
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 21
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 22
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 23
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 24
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 25
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 26
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 27
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 28
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 29
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY 30
+#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 31
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 32
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 33
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 34
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 35
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 36
+
+#define ED_NUM_CHECKBUTTONS 37
#define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_DOUBLE_SPEED
#define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
#define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
-#define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY
-#define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_DEADLY
+#define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
+#define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
#define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
#define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
#define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
},
{
ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(7),
- 0, 999,
+ 0, 255,
GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
&custom_element.push_delay_fixed,
},
{
-1, ED_SETTINGS_YPOS(7),
- 0, 999,
+ 0, 255,
GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
&custom_element.push_delay_random,
NULL, "+random", NULL
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(12),
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(8),
+ 0, 255,
+ GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
+ GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
+ &custom_element.drop_delay_fixed,
+ NULL, "drop delay", NULL
+ },
+ {
+ -1, ED_SETTINGS_YPOS(8),
+ 0, 255,
+ GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
+ GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
+ &custom_element.drop_delay_random,
+ NULL, "+random", NULL
+ },
+
+ /* ---------- element settings: configure 2 (custom elements) ------------ */
+
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(5),
0, 999,
GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
NULL, "move delay", NULL
},
{
- -1, ED_SETTINGS_YPOS(12),
+ -1, ED_SETTINGS_YPOS(5),
0, 999,
GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
&custom_element.move_delay_random,
NULL, "+random", NULL
},
-
- /* ---------- element settings: configure 2 (custom elements) ------------ */
-
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(4),
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(12),
0, 255,
GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
NULL, "explosion delay", NULL
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(5),
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(13),
0, 255,
GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
{ EP_DIGGABLE, "diggable" },
{ EP_COLLECTIBLE_ONLY, "collectible" },
{ EP_DROPPABLE, "collectible & droppable" },
+ { EP_THROWABLE, "collectible & throwable" },
{ EP_PUSHABLE, "pushable" },
{ -1, NULL }
{ MV_TURNING_LEFT_RIGHT, "turning left, right" },
{ MV_TURNING_RIGHT_LEFT, "turning right, left" },
{ MV_TURNING_RANDOM, "turning random" },
- { MV_WHEN_PUSHED, "when pushed" },
- { MV_WHEN_DROPPED, "when dropped" },
{ MV_MAZE_RUNNER, "maze runner style" },
{ MV_MAZE_HUNTER, "maze hunter style" },
+ { MV_WHEN_PUSHED, "when pushed" },
+ { MV_WHEN_DROPPED, "when dropped/thrown" },
{ -1, NULL }
};
{ -1, NULL }
};
-static struct ValueTextInfo options_consistency[] =
+static struct ValueTextInfo options_explosion_type[] =
{
- { EP_CAN_EXPLODE_3X3, "can explode 3x3" },
- { EP_CAN_EXPLODE_CROSS, "can explode 3+3" },
- { EP_CAN_EXPLODE_1X1, "can explode 1x1" },
+ { EXPLODES_3X3, "3x3" },
+ { EXPLODES_CROSS, "3+3" },
+ { EXPLODES_1X1, "1x1" },
+#if 0
{ EP_INDESTRUCTIBLE, "indestructible" },
+#endif
{ -1, NULL }
};
static struct ValueTextInfo options_change_direct_action[] =
{
- { CE_TOUCHED_BY_PLAYER, "touched by player ..." },
- { CE_PRESSED_BY_PLAYER, "pressed by player ..." },
- { CE_PUSHED_BY_PLAYER, "pushed by player ..." },
- { CE_ENTERED_BY_PLAYER, "entered by player ..." },
- { CE_LEFT_BY_PLAYER, "left by player ..." },
- { CE_DROPPED_BY_PLAYER, "dropped by player" },
- { CE_SWITCHED, "switched ..." },
+ { CE_TOUCHED_BY_PLAYER, "touched by player" },
+ { CE_PRESSED_BY_PLAYER, "pressed by player" },
+ { CE_PUSHED_BY_PLAYER, "pushed by player" },
+ { CE_ENTERED_BY_PLAYER, "entered by player" },
+ { CE_LEFT_BY_PLAYER, "left by player" },
+ { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
+ { CE_SWITCHED, "switched" },
#if 1
- { CE_HITTING_SOMETHING, "hitting something ..." },
- { CE_HIT_BY_SOMETHING, "hit by something ..." },
+ { CE_HITTING_SOMETHING, "hitting something" },
+ { CE_HIT_BY_SOMETHING, "hit by something" },
#else
- { CE_HITTING_SOMETHING, "collision ..." },
+ { CE_HITTING_SOMETHING, "collision" },
+#endif
+#if 1
+ { CE_BLOCKED, "blocked" },
#endif
{ CE_IMPACT, "impact (on something)" },
{ CE_SMASHED, "smashed (from above)" },
static struct ValueTextInfo options_change_other_action[] =
{
- { CE_OTHER_GETS_TOUCHED, "player touches ..." },
- { CE_OTHER_GETS_PRESSED, "player presses ..." },
- { CE_OTHER_GETS_PUSHED, "player pushes ..." },
- { CE_OTHER_GETS_ENTERED, "player enters ..." },
- { CE_OTHER_GETS_LEFT, "player leaves ..." },
+ { CE_OTHER_GETS_TOUCHED, "player touches" },
+ { CE_OTHER_GETS_PRESSED, "player presses" },
+ { CE_OTHER_GETS_PUSHED, "player pushes" },
+ { CE_OTHER_GETS_ENTERED, "player enters" },
+ { CE_OTHER_GETS_LEFT, "player leaves" },
{ CE_OTHER_GETS_DIGGED, "player digs" },
{ CE_OTHER_GETS_COLLECTED, "player collects" },
- { CE_OTHER_GETS_DROPPED, "player drops" },
- { CE_OTHER_IS_TOUCHING, "touching ..." },
+ { CE_OTHER_GETS_DROPPED, "player drops/throws" },
+ { CE_OTHER_IS_TOUCHING, "touching" },
#if 1
- { CE_OTHER_IS_HITTING, "hitting ..." },
- { CE_OTHER_GETS_HIT, "hit by ..." },
+ { CE_OTHER_IS_HITTING, "hitting" },
+ { CE_OTHER_GETS_HIT, "hit by" },
#endif
- { CE_OTHER_IS_SWITCHING, "switch of ..." },
+ { CE_OTHER_IS_SWITCHING, "switch of" },
{ CE_OTHER_IS_CHANGING, "change by page of" },
{ CE_OTHER_IS_EXPLODING, "explosion of" },
static struct ValueTextInfo options_change_replace_when[] =
{
{ CP_WHEN_EMPTY, "empty" },
+ { CP_WHEN_WALKABLE, "walkable" },
{ CP_WHEN_DIGGABLE, "diggable" },
+ { CP_WHEN_COLLECTIBLE, "collectible" },
+ { CP_WHEN_REMOVABLE, "removable" },
{ CP_WHEN_DESTRUCTIBLE, "destructible" },
{ -1, NULL }
&custom_element.walk_to_action,
NULL, NULL, "diggable/collectible/pushable"
},
+
+ /* ---------- element settings: configure 2 (custom elements) ----------- */
+
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(8),
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(1),
GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
-1,
options_move_pattern,
&custom_element.move_pattern,
- "can move", NULL, "element move direction"
+ "can move", NULL, "element move pattern"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(9),
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(2),
GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
-1,
options_move_direction,
"starts moving", NULL, "initial element move direction"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(11),
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(4),
GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
-1,
options_move_stepsize,
"move/fall speed", NULL, "speed of element movement"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(10),
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(3),
GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
-1,
options_move_leave_type,
"can dig: can", ":", "leave behind or change element"
},
{
- -1, ED_SETTINGS_YPOS(13),
+ -1, ED_SETTINGS_YPOS(7),
GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
-1,
options_smash_targets,
"can smash", NULL, "elements that can be smashed"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(14),
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(8),
GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
-1,
options_slippery_type,
&custom_element.slippery_type,
"slippery", NULL, "where other elements fall down"
},
-
- /* ---------- element settings: configure 2 (custom elements) ----------- */
-
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(1),
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(9),
GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
-1,
options_deadliness,
"deadly when", NULL, "deadliness of element"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(2),
- GADGET_ID_CUSTOM_CONSISTENCY, GADGET_ID_NONE,
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(10),
+ GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
-1,
- options_consistency,
- &custom_element.consistency,
- NULL, NULL, "consistency/destructibility"
+ options_explosion_type,
+ &custom_element.explosion_type,
+ "can explode", NULL, "explosion type"
},
/* ---------- element settings: advanced (custom elements) --------------- */
-1,
options_change_trigger_side,
&custom_element_change.trigger_side,
- "... at", "side", "element side that causes change"
+ "at", "side", "element side that causes change"
},
{
ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(7),
NULL,
"use spring pushing bug", "use odd spring pushing behaviour"
},
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(0),
+ GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
+ &level.grow_into_diggable,
+ NULL,
+ "can grow into anything diggable", "grow into more than just sand"
+ },
{
ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
NULL,
"no scrolling when relocating", "player gets relocated without delay"
},
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(3),
+ GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
+ &level.can_pass_to_walkable,
+ NULL,
+ "can pass to walkable element", "player can pass to empty or walkable"
+ },
{
ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(0),
GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
&custom_element.use_gfx_element,
- NULL, "use graphic of element:", "use graphic for custom element"
+#if 0
+ NULL, "use graphic/sound of element:", "use existing graphic and sound"
+#else
+ NULL, "use graphic of element:", "use existing element graphic"
+#endif
},
{
ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(2),
&custom_element_properties[EP_ACCESSIBLE],
NULL, NULL, "player can walk to or pass this field"
},
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(10),
+ GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
+ &custom_element_properties[EP_GRAVITY_REACHABLE],
+ NULL, "reachable despite gravity", "player can walk/dig despite gravity"
+ },
{
ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(5),
GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
NULL, NULL, "player can dig/collect/push element"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(8),
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(9),
+ GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
+ &custom_element_properties[EP_INDESTRUCTIBLE],
+ NULL, "indestructible", "element is indestructible"
+ },
+
+ /* ---------- element settings: configure 2 (custom elements) ----------- */
+
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
&custom_element_properties[EP_CAN_MOVE],
- NULL, NULL, "element can move in some direction"
+ NULL, NULL, "element can move with some pattern"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(13),
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(7),
GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
&custom_element_properties[EP_CAN_FALL],
NULL, "can fall", "element can fall down"
},
{
- -1, ED_SETTINGS_YPOS(13),
+ -1, ED_SETTINGS_YPOS(7),
GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
&custom_element_properties[EP_CAN_SMASH],
" ", NULL, "element can smash other elements"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(14),
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(8),
GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
&custom_element_properties[EP_SLIPPERY],
NULL, NULL, "other elements can fall down from it"
},
-
- /* ---------- element settings: configure 2 (custom elements) ----------- */
-
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(9),
GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
&custom_element_properties[EP_DEADLY],
NULL, NULL, "element can kill the player"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(2),
- GADGET_ID_CUSTOM_EXPLODE_RESULT, GADGET_ID_NONE,
- &custom_element_properties[EP_EXPLODE_RESULT],
- NULL, NULL, "set consistency/destructibility"
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(10),
+ GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
+ &custom_element_properties[EP_CAN_EXPLODE],
+ NULL, NULL, "element can explode"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(3),
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
- &custom_element.can_explode_by_fire,
+ &custom_element_properties[EP_EXPLODES_BY_FIRE],
NULL, "by fire", "element can explode by fire/explosion"
},
{
- -1, ED_SETTINGS_YPOS(3),
+ -1, ED_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
- &custom_element.can_explode_smashed,
+ &custom_element_properties[EP_EXPLODES_SMASHED],
" ", "smashed", "element can explode when smashed"
},
{
- -1, ED_SETTINGS_YPOS(3),
+ -1, ED_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
- &custom_element.can_explode_impact,
+ &custom_element_properties[EP_EXPLODES_IMPACT],
" ", "impact", "element can explode on impact"
},
/* ---------- amoeba content --------------------------------------------- */
{
- ED_AREA_AMOEBA_CONTENT_XPOS, ED_AREA_AMOEBA_CONTENT_YPOS,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
1, 1,
GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
"content:", NULL, NULL
},
+ /* ---------- element settings: configure 1 (custom elements) ----------- */
+
/* ---------- custom graphic --------------------------------------------- */
{
- -1, ED_AREA_ELEM_CONTENT3_YPOS,
+ -1, ED_AREA_1X1_SETTINGS_YPOS(1),
1, 1,
GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
NULL, NULL, NULL
},
+ /* ---------- element settings: configure 2 (custom elements) ----------- */
+
/* ---------- custom content (when exploding) ---------------------------- */
{
- ED_AREA_ELEM_CONTENT4_XPOS, ED_AREA_ELEM_CONTENT4_YPOS,
+ -1, ED_AREA_3X3_SETTINGS_YPOS(10),
3, 3,
GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, /* align three rows */
"content:", NULL, NULL
/* ---------- custom enter and leave element (when moving) --------------- */
{
- ED_SETTINGS_XPOS(1), ED_AREA_ELEM_CONTENT4a_YPOS,
+ ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
1, 1,
GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
"can dig:", " ", NULL
},
{
- -1, ED_AREA_ELEM_CONTENT4b_YPOS,
+ -1, ED_AREA_1X1_SETTINGS_YPOS(3),
1, 1,
GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
NULL, NULL, NULL
},
+ /* ---------- element settings: advanced (custom elements) --------------- */
+
/* ---------- custom change target --------------------------------------- */
{
- -1, ED_AREA_ELEM_CONTENT2_YPOS,
+ -1, ED_AREA_1X1_SETTINGS_YPOS(1),
1, 1,
GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
NULL, "after/when:", NULL
/* ---------- custom change content (extended change target) ------------- */
{
- ED_AREA_ELEM_CONTENT6_XPOS, ED_AREA_ELEM_CONTENT6_YPOS,
+ -1, ED_AREA_3X3_SETTINGS_YPOS(10),
3, 3,
GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, /* align three rows */
NULL, NULL, NULL
/* ---------- custom change trigger (element causing change) ------------- */
{
- -1, ED_AREA_ELEM_CONTENT5_YPOS,
+ -1, ED_AREA_1X1_SETTINGS_YPOS(5),
1, 1,
GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
NULL, NULL, NULL
/* ---------- group element content -------------------------------------- */
{
- ED_AREA_GROUP_CONTENT_XPOS, ED_AREA_GROUP_CONTENT_YPOS,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(4),
MAX_ELEMENTS_IN_GROUP, 1,
GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
"content:", NULL, NULL
/* ---------- random background (for random painting) -------------------- */
{
- -1, ED_AREA_RANDOM_BACKGROUND_YPOS,
+ -1, ED_SETTINGS_YPOS(14),
1, 1,
GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
NULL, NULL, NULL
EL_CUSTOM_START + 252,
EL_CUSTOM_START + 253,
EL_CUSTOM_START + 254,
- EL_CUSTOM_START + 255,
+ EL_CUSTOM_START + 255
+};
+static int *editor_hl_custom_more_ptr = editor_hl_custom_more;
+static int *editor_el_custom_more_ptr = editor_el_custom_more;
+static int num_editor_hl_custom_more = SIZEOF_ARRAY_INT(editor_hl_custom_more);
+static int num_editor_el_custom_more = SIZEOF_ARRAY_INT(editor_el_custom_more);
+static int editor_hl_custom_special[] =
+{
+};
+
+static int editor_el_custom_special[] =
+{
EL_TRIGGER_ELEMENT,
EL_TRIGGER_PLAYER,
EL_EMPTY,
EL_EMPTY
};
-static int *editor_hl_custom_more_ptr = editor_hl_custom_more;
-static int *editor_el_custom_more_ptr = editor_el_custom_more;
-static int num_editor_hl_custom_more = SIZEOF_ARRAY_INT(editor_hl_custom_more);
-static int num_editor_el_custom_more = SIZEOF_ARRAY_INT(editor_el_custom_more);
+static int *editor_hl_custom_special_ptr = editor_hl_custom_special;
+static int *editor_el_custom_special_ptr = editor_el_custom_special;
+static int num_editor_hl_custom_special = SIZEOF_ARRAY_INT(editor_hl_custom_special);
+static int num_editor_el_custom_special = SIZEOF_ARRAY_INT(editor_el_custom_special);
static int editor_hl_group[] =
{
&editor_hl_custom_more_ptr, &num_editor_hl_custom_more,
&editor_el_custom_more_ptr, &num_editor_el_custom_more
},
+ {
+ &setup.editor.el_custom,
+ &editor_hl_custom_special_ptr, &num_editor_hl_custom_special,
+ &editor_el_custom_special_ptr, &num_editor_el_custom_special
+ },
{
&setup.editor.el_custom,
&editor_hl_group_ptr, &num_editor_hl_group,
int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
int xoffset_right = ED_GADGET_TEXT_DISTANCE;
int yoffset = ED_BORDER_SIZE;
- int x_left = gi->x - xoffset_left;
- int x_right = gi->x + gi->width + xoffset_right;
- int y; /* set after gadget position was modified */
+ int x_left, x_right, y; /* set after gadget position was modified */
- /* set position for "stickybutton" and "can move into acid" gadgets */
- if (id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID)
- ModifyGadget(gi, GDI_Y, SY + checkbutton_info[id].y, GDI_END);
+ /* set position for gadgets with dynamically determined position */
+ if (checkbutton_info[id].x != -1) /* do not change dynamic positions */
+ ModifyGadget(gi, GDI_X, SX + checkbutton_info[id].x, GDI_END);
+ ModifyGadget(gi, GDI_Y, SY + checkbutton_info[id].y, GDI_END);
+ x_left = gi->x - xoffset_left;
+ x_right = gi->x + gi->width + xoffset_right;
y = gi->y + yoffset;
if (checkbutton_info[id].text_left)
ei_to->push_delay_fixed = ei_from->push_delay_fixed;
ei_to->push_delay_random = ei_from->push_delay_random;
+ ei_to->drop_delay_fixed = ei_from->drop_delay_fixed;
+ ei_to->drop_delay_random = ei_from->drop_delay_random;
ei_to->move_delay_fixed = ei_from->move_delay_fixed;
ei_to->move_delay_random = ei_from->move_delay_random;
for (x = 0; x < 3; x++)
ei_to->content[x][y] = ei_from->content[x][y];
+ ei_to->explosion_type = ei_from->explosion_type;
ei_to->explosion_delay = ei_from->explosion_delay;
ei_to->ignition_delay = ei_from->ignition_delay;
(IS_DIGGABLE(element) ? EP_DIGGABLE :
IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
IS_DROPPABLE(element) ? EP_DROPPABLE :
+ IS_THROWABLE(element) ? EP_THROWABLE :
IS_PUSHABLE(element) ? EP_PUSHABLE :
custom_element.walk_to_action);
custom_element_properties[EP_WALK_TO_OBJECT] =
(IS_DIGGABLE(element) ||
IS_COLLECTIBLE_ONLY(element) ||
IS_DROPPABLE(element) ||
+ IS_THROWABLE(element) ||
IS_PUSHABLE(element));
/* set smash targets selectbox help value */
DONT_COLLIDE_WITH(element) ||
DONT_RUN_INTO(element));
- /* set consistency selectbox help value */
- custom_element.consistency =
- (IS_INDESTRUCTIBLE(element) ? EP_INDESTRUCTIBLE :
+#if 0
+ /* set explosion type selectbox help value */
+ custom_element.explosion_type =
+ (
+#if 0
+ IS_INDESTRUCTIBLE(element) ? EP_INDESTRUCTIBLE :
+#endif
CAN_EXPLODE_1X1(element) ? EP_CAN_EXPLODE_1X1 :
CAN_EXPLODE_3X3(element) ? EP_CAN_EXPLODE_3X3 :
CAN_EXPLODE_CROSS(element) ? EP_CAN_EXPLODE_CROSS :
- custom_element.consistency);
- custom_element_properties[EP_EXPLODE_RESULT] =
- (IS_INDESTRUCTIBLE(element) ||
+ custom_element.explosion_type);
+ custom_element_properties[EP_CAN_EXPLODE_AT_ALL] =
+ (
+#if 0
+ IS_INDESTRUCTIBLE(element) ||
+#endif
CAN_EXPLODE_1X1(element) ||
CAN_EXPLODE_3X3(element) ||
CAN_EXPLODE_CROSS(element));
+#endif
+#if 0
/* special case: sub-settings dependent from main setting */
+#if 0
+ custom_element.can_explode_by_fire = CAN_EXPLODE_BY_FIRE(element);
+ custom_element.can_explode_smashed = CAN_EXPLODE_SMASHED(element);
+ custom_element.can_explode_impact = CAN_EXPLODE_IMPACT(element);
+#else
if (CAN_EXPLODE_BY_FIRE(element))
custom_element.can_explode_by_fire = TRUE;
if (CAN_EXPLODE_SMASHED(element))
custom_element.can_explode_smashed = TRUE;
if (CAN_EXPLODE_IMPACT(element))
custom_element.can_explode_impact = TRUE;
+#endif
+#endif
/* ---------- element settings: advanced (custom elements) --------------- */
HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
+ HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
custom_element_change.direct_action);
{
int i;
int access_type_and_layer;
+#if 0
+ boolean can_explode;
+#endif
/* mark that this custom element has been modified */
custom_element.modified_settings = TRUE;
custom_element_properties[EP_DIGGABLE] = FALSE;
custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
custom_element_properties[EP_DROPPABLE] = FALSE;
+ custom_element_properties[EP_THROWABLE] = FALSE;
custom_element_properties[EP_PUSHABLE] = FALSE;
custom_element_properties[custom_element.walk_to_action] =
custom_element_properties[EP_WALK_TO_OBJECT];
custom_element_properties[custom_element.deadliness] =
custom_element_properties[EP_DEADLY];
- /* set consistency property from checkbox and selectbox */
+#if 0
+ /* set explosion type property from checkbox and selectbox */
+#if 0
custom_element_properties[EP_INDESTRUCTIBLE] = FALSE;
+#endif
custom_element_properties[EP_CAN_EXPLODE_1X1] = FALSE;
custom_element_properties[EP_CAN_EXPLODE_3X3] = FALSE;
custom_element_properties[EP_CAN_EXPLODE_CROSS] = FALSE;
custom_element_properties[EP_CAN_EXPLODE_BY_FIRE] = FALSE;
custom_element_properties[EP_CAN_EXPLODE_SMASHED] = FALSE;
custom_element_properties[EP_CAN_EXPLODE_IMPACT] = FALSE;
- custom_element_properties[custom_element.consistency] =
- custom_element_properties[EP_EXPLODE_RESULT];
+ custom_element_properties[custom_element.explosion_type] =
+ custom_element_properties[EP_CAN_EXPLODE_AT_ALL];
+#endif
+#if 0
/* special case: sub-settings dependent from main setting */
+#if 0
+ can_explode = (custom_element_properties[EP_CAN_EXPLODE_1X1] ||
+ custom_element_properties[EP_CAN_EXPLODE_3X3] ||
+ custom_element_properties[EP_CAN_EXPLODE_CROSS]);
+ custom_element_properties[EP_CAN_EXPLODE_BY_FIRE] =
+ (can_explode && custom_element.can_explode_by_fire);
+ custom_element_properties[EP_CAN_EXPLODE_SMASHED] =
+ (can_explode && custom_element.can_explode_smashed);
+ custom_element_properties[EP_CAN_EXPLODE_IMPACT] =
+ (can_explode && custom_element.can_explode_impact);
+#else
if (custom_element_properties[EP_CAN_EXPLODE_1X1] ||
custom_element_properties[EP_CAN_EXPLODE_3X3] ||
custom_element_properties[EP_CAN_EXPLODE_CROSS])
custom_element_properties[EP_CAN_EXPLODE_IMPACT] =
custom_element.can_explode_impact;
}
+#endif
+#endif
/* ---------- element settings: advanced (custom elements) --------------- */
custom_element_change_events[CE_SWITCHED] = FALSE;
custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
+ custom_element_change_events[CE_BLOCKED] = FALSE;
custom_element_change_events[CE_IMPACT] = FALSE;
custom_element_change_events[CE_SMASHED] = FALSE;
custom_element_change_events[custom_element_change.direct_action] =
redraw_mask |= REDRAW_ALL;
- ReinitializeElementListButtons(); /* only needed after setup changes */
+ ReinitializeElementListButtons(); /* custom element may look different */
#if 0
ModifyEditorElementList(); /* may be needed for custom elements */
#endif
int id = ED_DRAWING_ID_CUSTOM_CONTENT;
struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
- int x2 = right_gadget_border[GADGET_ID_CUSTOM_CONSISTENCY];
+ int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
int xoffset = ED_DRAWINGAREA_TEXT_DISTANCE;
{ EP_PASSABLE_OVER, "- player can pass over it" },
{ EP_PASSABLE_INSIDE, "- player can pass through it" },
{ EP_PASSABLE_UNDER, "- player can pass under it" },
+ { EP_PROTECTED, "- player is protected by it" },
{ EP_DIGGABLE, "- can be digged away" },
{ EP_COLLECTIBLE, "- can be collected" },
{ EP_DROPPABLE, "- can be dropped after collecting" },
+ { EP_THROWABLE, "- can be thrown after collecting" },
{ EP_PUSHABLE, "- can be pushed" },
- { EP_CAN_MOVE, "- can move" },
{ EP_CAN_FALL, "- can fall" },
+ { EP_CAN_MOVE, "- can move" },
{ EP_CAN_SMASH_PLAYER, "- can smash player" },
#if 0
#endif
{ EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
- { EP_SLIPPERY, "- slippery for falling objects" },
+ { EP_SLIPPERY, "- slippery for falling elements" },
{ EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
{ EP_DONT_RUN_INTO, "- deadly when running into" },
/* pre-defined properties */
{ EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
+ { EP_SWITCHABLE, "- can be switched" },
{ EP_HAS_CONTENT, "- can contain other elements" },
{ -1, NULL }
IS_ENVELOPE(element) ||
ELEM_IS_PLAYER(element) ||
HAS_CONTENT(element) ||
+ CAN_GROW(element) ||
COULD_MOVE_INTO_ACID(element) ||
MAYBE_DONT_COLLIDE_WITH(element))
return TRUE;
counterbutton_info[counter_id].y =
ED_SETTINGS_YPOS((HAS_CONTENT(properties_element) ? 1 : 0) +
- (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0)+
- (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0));
+ (CAN_GROW(properties_element) ? 1 : 0) +
+ (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
+ (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 :0));
counterbutton_info[counter_id].value = elements_with_counter[i].value;
counterbutton_info[counter_id].text_right= elements_with_counter[i].text;
ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
}
if (IS_GEM(properties_element))
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
if (COULD_MOVE_INTO_ACID(properties_element) &&
+ !ELEM_IS_PLAYER(properties_element) &&
(!IS_CUSTOM_ELEMENT(properties_element) ||
edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
{
- /* set position for special checkbutton for "can move into acid" */
+ /* set position for checkbutton for "can move into acid" */
+ checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
+ ED_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
ED_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 6 :
HAS_CONTENT(properties_element) ? 1 : 0);
if (properties_element == EL_SPRING)
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
+ if (CAN_GROW(properties_element))
+ {
+ checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
+ ED_SETTINGS_YPOS(HAS_CONTENT(properties_element) ? 1 : 0);
+
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
+ }
+
if (IS_ENVELOPE(properties_element))
{
int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
/* draw drawing area gadgets */
MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
- MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
- MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
}
else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
{
MapSelectboxGadget(i);
/* draw drawing area gadgets */
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
DrawCustomContentArea();
}
}
{
RequestExitLevelEditor(setup.ask_on_escape);
}
- else
+ else if (edit_mode == ED_MODE_INFO)
+ {
+ HandleControlButtons(level_editor_gadget[GADGET_ID_INFO]);
+ }
+ else if (edit_mode == ED_MODE_PROPERTIES)
+ {
+ HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
+ }
+ else /* should never happen */
{
DrawDrawingWindow();
edit_mode = ED_MODE_DRAWING;
else
{
CloseDoor(DOOR_CLOSE_1);
- BlitBitmap(bitmap_db_door, bitmap_db_door,
- DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
- OpenDoor(DOOR_OPEN_1);
+ OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
}
}