#define ED_BORDER_SIZE 3
#define ED_BORDER2_SIZE 5
#define ED_GADGET_DISTANCE 2
+#define ED_GADGET_TEXT_DISTANCE (2 * ED_GADGET_DISTANCE)
/* values for the setting windows */
#define ED_SETTINGS_XSTART (3 * MINI_TILEX / 2)
n * ED_COUNTER_YDISTANCE - 2)
/* values for element content drawing areas */
+/* amoeba content */
#define ED_AREA_ELEM_CONTENT_XPOS ( 2 * MINI_TILEX)
#define ED_AREA_ELEM_CONTENT_YPOS (22 * MINI_TILEY)
+/* custom change target */
#define ED_AREA_ELEM_CONTENT2_XPOS (20 * MINI_TILEX)
#define ED_AREA_ELEM_CONTENT2_YPOS (ED_SETTINGS_YPOS(2) + \
ED_GADGET_DISTANCE)
-
+/* optional custom graphic */
#define ED_AREA_ELEM_CONTENT3_XPOS (24 * MINI_TILEX)
#define ED_AREA_ELEM_CONTENT3_YPOS (ED_SETTINGS_YPOS(1) + \
ED_GADGET_DISTANCE)
-
-#if 1
+/* custom element content */
#define ED_AREA_ELEM_CONTENT4_XPOS (29 * MINI_TILEX)
-#define ED_AREA_ELEM_CONTENT4_YPOS (ED_SETTINGS_YPOS(3) + \
+#define ED_AREA_ELEM_CONTENT4_YPOS (ED_SETTINGS_YPOS(2) + \
ED_GADGET_DISTANCE - MINI_TILEY)
-#else
-#define ED_AREA_ELEM_CONTENT4_XPOS (17 * MINI_TILEX)
-#define ED_AREA_ELEM_CONTENT4_YPOS (ED_SETTINGS_YPOS(11) + \
- ED_GADGET_DISTANCE - MINI_TILEY)
-#endif
+/* custom change trigger element */
+#define ED_AREA_ELEM_CONTENT5_XPOS (30 * MINI_TILEX + MINI_TILEX / 2)
+#define ED_AREA_ELEM_CONTENT5_YPOS (ED_SETTINGS_YPOS(7) + \
+ ED_GADGET_DISTANCE)
/* values for random placement background drawing area */
#define ED_AREA_RANDOM_BACKGROUND_XPOS (29 * MINI_TILEX)
#define GADGET_ID_AMOEBA_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 9)
#define GADGET_ID_CUSTOM_GRAPHIC (GADGET_ID_DRAWING_AREA_FIRST + 10)
#define GADGET_ID_CUSTOM_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 11)
-#define GADGET_ID_CUSTOM_CHANGED (GADGET_ID_DRAWING_AREA_FIRST + 12)
-#define GADGET_ID_RANDOM_BACKGROUND (GADGET_ID_DRAWING_AREA_FIRST + 13)
+#define GADGET_ID_CUSTOM_CHANGE_TARGET (GADGET_ID_DRAWING_AREA_FIRST + 12)
+#define GADGET_ID_CUSTOM_CHANGE_TRIGGER (GADGET_ID_DRAWING_AREA_FIRST + 13)
+#define GADGET_ID_RANDOM_BACKGROUND (GADGET_ID_DRAWING_AREA_FIRST + 14)
/* text input identifiers */
-#define GADGET_ID_TEXT_INPUT_FIRST (GADGET_ID_DRAWING_AREA_FIRST + 14)
+#define GADGET_ID_TEXT_INPUT_FIRST (GADGET_ID_DRAWING_AREA_FIRST + 15)
#define GADGET_ID_LEVEL_NAME (GADGET_ID_TEXT_INPUT_FIRST + 0)
#define GADGET_ID_LEVEL_AUTHOR (GADGET_ID_TEXT_INPUT_FIRST + 1)
#define GADGET_ID_CUSTOM_DEADLINESS (GADGET_ID_SELECTBOX_FIRST + 2)
#define GADGET_ID_CUSTOM_MOVE_PATTERN (GADGET_ID_SELECTBOX_FIRST + 3)
#define GADGET_ID_CUSTOM_MOVE_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 4)
-#define GADGET_ID_CUSTOM_WALKABLE_LAYER (GADGET_ID_SELECTBOX_FIRST + 5)
-#define GADGET_ID_CHANGE_TIME_UNITS (GADGET_ID_SELECTBOX_FIRST + 6)
-#define GADGET_ID_CHANGE_PLAYER_ACTION (GADGET_ID_SELECTBOX_FIRST + 7)
-#define GADGET_ID_CHANGE_CAUSE (GADGET_ID_SELECTBOX_FIRST + 8)
+#define GADGET_ID_CUSTOM_MOVE_STEPSIZE (GADGET_ID_SELECTBOX_FIRST + 5)
+#define GADGET_ID_CUSTOM_SMASH_TARGETS (GADGET_ID_SELECTBOX_FIRST + 6)
+#define GADGET_ID_CUSTOM_WALKABLE_LAYER (GADGET_ID_SELECTBOX_FIRST + 7)
+#define GADGET_ID_CHANGE_TIME_UNITS (GADGET_ID_SELECTBOX_FIRST + 8)
+#define GADGET_ID_CHANGE_PLAYER_ACTION (GADGET_ID_SELECTBOX_FIRST + 9)
+#define GADGET_ID_CHANGE_IMPACT_ACTION (GADGET_ID_SELECTBOX_FIRST + 10)
+#define GADGET_ID_CHANGE_OTHER_ACTION (GADGET_ID_SELECTBOX_FIRST + 11)
/* textbutton identifiers */
-#define GADGET_ID_TEXTBUTTON_FIRST (GADGET_ID_SELECTBOX_FIRST + 9)
+#define GADGET_ID_TEXTBUTTON_FIRST (GADGET_ID_SELECTBOX_FIRST + 12)
#define GADGET_ID_PROPERTIES_INFO (GADGET_ID_TEXTBUTTON_FIRST + 0)
#define GADGET_ID_PROPERTIES_CONFIG (GADGET_ID_TEXTBUTTON_FIRST + 1)
#define GADGET_ID_STICK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 5)
#define GADGET_ID_EM_SLIPPERY_GEMS (GADGET_ID_CHECKBUTTON_FIRST + 6)
#define GADGET_ID_CUSTOM_EXPLODE_RESULT (GADGET_ID_CHECKBUTTON_FIRST + 7)
-#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 8)
-#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 9)
-#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 10)
-#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 11)
-#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 12)
-#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 13)
-#define GADGET_ID_CUSTOM_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 14)
-#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 15)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 16)
-#define GADGET_ID_CUSTOM_CHANGEABLE (GADGET_ID_CHECKBUTTON_FIRST + 17)
-#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 18)
-#define GADGET_ID_CHANGE_BY_PLAYER (GADGET_ID_CHECKBUTTON_FIRST + 19)
+#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 8)
+#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 9)
+#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 10)
+#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 11)
+#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 12)
+#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 13)
+#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 14)
+#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 15)
+#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 16)
+#define GADGET_ID_CUSTOM_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 17)
+#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 18)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 19)
+#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 20)
+#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 21)
+#define GADGET_ID_CHANGE_BY_PLAYER (GADGET_ID_CHECKBUTTON_FIRST + 22)
+#define GADGET_ID_CHANGE_IMPACT_SMASHED (GADGET_ID_CHECKBUTTON_FIRST + 23)
+#define GADGET_ID_CHANGE_BY_OTHER (GADGET_ID_CHECKBUTTON_FIRST + 24)
/* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 20)
+#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 25)
#define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
ED_NUM_ELEMENTLIST_BUTTONS - 1)
#define ED_SELECTBOX_ID_CUSTOM_DEADLINESS 2
#define ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN 3
#define ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION 4
-#define ED_SELECTBOX_ID_CUSTOM_WALKABLE_LAYER 5
-#define ED_SELECTBOX_ID_CHANGE_TIME_UNITS 6
-#define ED_SELECTBOX_ID_CHANGE_PLAYER_ACTION 7
-#define ED_SELECTBOX_ID_CHANGE_CAUSE 8
+#define ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE 5
+#define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS 6
+#define ED_SELECTBOX_ID_CUSTOM_WALKABLE_LAYER 7
+#define ED_SELECTBOX_ID_CHANGE_TIME_UNITS 8
+#define ED_SELECTBOX_ID_CHANGE_PLAYER_ACTION 9
+#define ED_SELECTBOX_ID_CHANGE_IMPACT_ACTION 10
+#define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION 11
-#define ED_NUM_SELECTBOX 9
+#define ED_NUM_SELECTBOX 12
#define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
#define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM_WALKABLE_LAYER
#define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
-#define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_CHANGE_CAUSE
+#define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_CHANGE_OTHER_ACTION
/* values for textbutton gadgets */
#define ED_TEXTBUTTON_ID_PROPERTIES_INFO 0
#define ED_CHECKBUTTON_ID_STICK_ELEMENT 3
#define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 4
#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_RESULT 5
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 6
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 7
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 8
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 9
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 10
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 11
-#define ED_CHECKBUTTON_ID_CUSTOM_WALKABLE 12
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 13
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 14
-#define ED_CHECKBUTTON_ID_CUSTOM_CHANGEABLE 15
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY 16
-#define ED_CHECKBUTTON_ID_CHANGE_BY_PLAYER 17
-
-#define ED_NUM_CHECKBUTTONS 18
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 6
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 7
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 8
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 9
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 10
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 11
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 12
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 13
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 14
+#define ED_CHECKBUTTON_ID_CUSTOM_WALKABLE 15
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 16
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 17
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 18
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY 19
+#define ED_CHECKBUTTON_ID_CHANGE_BY_PLAYER 20
+#define ED_CHECKBUTTON_ID_CHANGE_IMPACT_SMASHED 21
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER 22
+
+#define ED_NUM_CHECKBUTTONS 23
#define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_DOUBLE_SPEED
#define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
#define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM_WALKABLE
#define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
-#define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_BY_PLAYER
+#define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_BY_OTHER
/* values for radiobutton gadgets */
#define ED_RADIOBUTTON_ID_PERCENTAGE 0
{ EP_PUSHABLE, "pushable" },
{ -1, NULL }
};
-static int index_walk_to_action = 0;
+static int value_walk_to_action = 0;
static struct ValueTextInfo options_move_pattern[] =
{
{ MV_ALONG_RIGHT_SIDE, "along right side" },
{ -1, NULL }
};
-static int index_move_pattern = 0;
static struct ValueTextInfo options_move_direction[] =
{
{ MV_DOWN, "down" },
{ -1, NULL }
};
-static int index_move_direction = 0;
+
+static struct ValueTextInfo options_move_stepsize[] =
+{
+ { 1, "very slow" },
+ { 2, "slow" },
+ { 4, "normal" },
+ { 8, "fast" },
+ { 16, "very fast" },
+ { -1, NULL }
+};
static struct ValueTextInfo options_consistency[] =
{
+ { EP_CAN_EXPLODE, "can explode" },
{ EP_INDESTRUCTIBLE, "indestructible" },
- { EP_CAN_EXPLODE_BY_FIRE, "can explode by fire" },
- { EP_CAN_EXPLODE_SMASHED, "can explode when smashed" },
- { EP_CAN_EXPLODE_IMPACT, "can explode on impact" },
{ -1, NULL }
};
-static int index_consistency = 0;
+static int value_consistency = 0;
static struct ValueTextInfo options_deadliness[] =
{
{ EP_DONT_TOUCH, "touching" },
{ -1, NULL }
};
-static int index_deadliness = 0;
+static int value_deadliness = 0;
+
+static struct ValueTextInfo options_smash_targets[] =
+{
+ { EP_CAN_SMASH_PLAYER, "player" },
+ { EP_CAN_SMASH_ENEMIES, "enemies" },
+ { EP_CAN_SMASH_EVERYTHING, "everything" },
+ { -1, NULL }
+};
+static int value_smash_targets = 0;
static struct ValueTextInfo options_walkable_layer[] =
{
{ EP_WALKABLE_UNDER, "under" },
{ -1, NULL }
};
-static int index_walkable_layer = 0;
+static int value_walkable_layer = 0;
static struct ValueTextInfo options_time_units[] =
{
{ 1, "frames" },
{ -1, NULL }
};
-static int index_time_units = 0;
static struct ValueTextInfo options_change_player_action[] =
{
- { CE_PRESSED_BY_PLAYER, "pressed" },
{ CE_TOUCHED_BY_PLAYER, "touched" },
+ { CE_PRESSED_BY_PLAYER, "pressed" },
+ { CE_PUSHED_BY_PLAYER, "pushed" },
+ { -1, NULL }
+};
+static int value_change_player_action = 0;
+
+static struct ValueTextInfo options_change_impact_action[] =
+{
+ { CE_IMPACT, "on impact" },
+ { CE_SMASHED, "when smashed" },
{ -1, NULL }
};
-static int index_change_player_action = 0, value_change_player_action = 0;
+static int value_change_impact_action = 0;
-static struct ValueTextInfo options_change_cause[] =
+static struct ValueTextInfo options_change_other_action[] =
{
- { 1, "specified delay" },
- { 2, "impact (active)" },
- { 3, "impact (passive)" },
- { 4, "touched by player" },
- { 5, "pressed by player" },
+ { CE_OTHER_COLLECTING, "collecting" },
+ { CE_OTHER_PUSHING, "pushing" },
+ { CE_OTHER_CHANGING, "change of" },
+ { CE_OTHER_EXPLODING, "explosion of" },
{ -1, NULL }
};
-static int index_change_cause = 0, value_change_cause = 0;
+static int value_change_other_action = 0;
static struct
{
int gadget_id;
int size; /* char size of selectbox or '-1' (dynamically determined) */
struct ValueTextInfo *options;
- int *index, *value;
+ int *value;
char *text_left, *text_right, *infotext;
} selectbox_info[ED_NUM_SELECTBOX] =
{
ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(4),
GADGET_ID_CUSTOM_WALK_TO_ACTION,
-1,
- options_walk_to_action, &index_walk_to_action,
- &custom_element.walk_to_action,
+ options_walk_to_action,
+ &value_walk_to_action,
NULL, NULL, "diggable/collectible/pushable"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(3),
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(2),
GADGET_ID_CUSTOM_CONSISTENCY,
-1,
- options_consistency, &index_consistency,
- &custom_element.consistency,
- NULL, "to", "consistency/destructibility"
+ options_consistency,
+ &value_consistency,
+ NULL, "explodes to:", "consistency/destructibility"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(2),
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(1),
GADGET_ID_CUSTOM_DEADLINESS,
-1,
- options_deadliness, &index_deadliness,
- &custom_element.deadliness,
+ options_deadliness,
+ &value_deadliness,
"deadly when", NULL, "deadliness of element"
},
{
ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(6),
GADGET_ID_CUSTOM_MOVE_PATTERN,
-1,
- options_move_pattern, &index_move_pattern,
+ options_move_pattern,
&custom_element.move_pattern,
"can move", NULL, "element move direction"
},
ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(7),
GADGET_ID_CUSTOM_MOVE_DIRECTION,
-1,
- options_move_direction, &index_move_direction,
+ options_move_direction,
&custom_element.move_direction_initial,
"starts moving", NULL, "initial element move direction"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(13),
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(9),
+ GADGET_ID_CUSTOM_MOVE_STEPSIZE,
+ -1,
+ options_move_stepsize,
+ &custom_element.move_stepsize,
+ "move speed", NULL, "speed of element movement"
+ },
+ {
+ ED_SETTINGS_XPOS(7), ED_SETTINGS_YPOS(10),
+ GADGET_ID_CUSTOM_SMASH_TARGETS,
+ -1,
+ options_smash_targets,
+ &value_smash_targets,
+ "can smash", NULL, "elements that can be smashed"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(12),
GADGET_ID_CUSTOM_WALKABLE_LAYER,
-1,
- options_walkable_layer, &index_walkable_layer,
- &custom_element.walkable_layer,
+ options_walkable_layer,
+ &value_walkable_layer,
"player can walk", NULL, "layer where player can walk"
},
{
ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(4),
GADGET_ID_CHANGE_TIME_UNITS,
-1,
- options_time_units, &index_time_units,
+ options_time_units,
&custom_element.change.delay_frames,
"delay time given in", NULL, "delay time units for change"
},
ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(5),
GADGET_ID_CHANGE_PLAYER_ACTION,
-1,
- options_change_player_action, &index_change_player_action,
+ options_change_player_action,
&value_change_player_action,
NULL, "by player", "type of player contact"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(10),
- GADGET_ID_CHANGE_CAUSE,
+ ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(6),
+ GADGET_ID_CHANGE_IMPACT_ACTION,
-1,
- options_change_cause, &index_change_cause,
- &value_change_cause,
- "test:", NULL, "test-selectbox entry"
+ options_change_impact_action,
+ &value_change_impact_action,
+ NULL, NULL, "change after impact or smash"
+ },
+ {
+ ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(7),
+ GADGET_ID_CHANGE_OTHER_ACTION,
+ -1,
+ options_change_other_action,
+ &value_change_other_action,
+ NULL, "other element:", "type of other element action"
},
};
"slip down from certain flat walls","use EM style slipping behaviour"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(3),
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(2),
GADGET_ID_CUSTOM_EXPLODE_RESULT,
&custom_element_properties[EP_EXPLODE_RESULT],
NULL, "set consistency/destructibility"
},
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(3),
+ GADGET_ID_CUSTOM_EXPLODE_FIRE,
+ &custom_element_properties[EP_CAN_EXPLODE_BY_FIRE],
+ "by fire", "element can explode by fire/explosion"
+ },
+ {
+ ED_SETTINGS_XPOS(7), ED_SETTINGS_YPOS(3),
+ GADGET_ID_CUSTOM_EXPLODE_SMASH,
+ &custom_element_properties[EP_CAN_EXPLODE_SMASHED],
+ "smashed", "element can explode when smashed"
+ },
+ {
+ ED_SETTINGS_XPOS(13), ED_SETTINGS_YPOS(3),
+ GADGET_ID_CUSTOM_EXPLODE_IMPACT,
+ &custom_element_properties[EP_CAN_EXPLODE_IMPACT],
+ "impact", "element can explode on impact"
+ },
{
ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(4),
GADGET_ID_CUSTOM_WALK_TO_OBJECT,
NULL, "player can dig/collect/push element"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(2),
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
GADGET_ID_CUSTOM_DEADLY,
&custom_element_properties[EP_DEADLY],
NULL, "element can kill the player"
NULL, "element can move in some direction"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(9),
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(10),
GADGET_ID_CUSTOM_CAN_FALL,
&custom_element_properties[EP_CAN_FALL],
"can fall", "element can fall down"
},
{
- ED_SETTINGS_XPOS(6), ED_SETTINGS_YPOS(9),
+ ED_SETTINGS_XPOS(6), ED_SETTINGS_YPOS(10),
GADGET_ID_CUSTOM_CAN_SMASH,
&custom_element_properties[EP_CAN_SMASH],
- "can smash on impact", "element can smash other elements"
+ NULL, "element can smash other elements"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(10),
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_SLIPPERY,
&custom_element_properties[EP_SLIPPERY],
"slippery", "other elements can fall down from it"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(13),
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(12),
GADGET_ID_CUSTOM_WALKABLE,
&custom_element_properties[EP_WALKABLE],
NULL, "player can walk on the same field"
},
{
ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(2),
- GADGET_ID_CUSTOM_CHANGEABLE,
- &custom_element_properties[EP_CHANGEABLE],
+ GADGET_ID_CUSTOM_CAN_CHANGE,
+ &custom_element_properties[EP_CAN_CHANGE],
"element changes to after/when:","element can change to other element"
},
{
&custom_element_change_events[CE_BY_PLAYER],
NULL, "element changes by player contact"
},
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(6),
+ GADGET_ID_CHANGE_IMPACT_SMASHED,
+ &custom_element_change_events[CE_IMPACT_SMASHED],
+ NULL, "element changes by impact or smash"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(7),
+ GADGET_ID_CHANGE_BY_OTHER,
+ &custom_element_change_events[CE_BY_OTHER],
+ NULL, "element changes by other element"
+ },
};
if (counterbutton_info[i].text_left != NULL)
xoffset = (getFontWidth(FONT_TEXT_1) *
strlen(counterbutton_info[i].text_left) +
- 2 * ED_GADGET_DISTANCE);
+ ED_GADGET_TEXT_DISTANCE);
for (j=0; j<2; j++)
{
level_editor_gadget[id] = gi;
/* ... one for each custom element change target element ... */
- id = GADGET_ID_CUSTOM_CHANGED;
+ id = GADGET_ID_CUSTOM_CHANGE_TARGET;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_X, SX + ED_AREA_ELEM_CONTENT2_XPOS,
GDI_Y, SY + ED_AREA_ELEM_CONTENT2_YPOS,
level_editor_gadget[id] = gi;
- /* ... and one for random placement background restrictions */
+ /* ... one for each custom element change trigger element ... */
+ id = GADGET_ID_CUSTOM_CHANGE_TRIGGER;
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_X, SX + ED_AREA_ELEM_CONTENT5_XPOS,
+ GDI_Y, SY + ED_AREA_ELEM_CONTENT5_YPOS,
+ GDI_WIDTH, MINI_TILEX,
+ GDI_HEIGHT, MINI_TILEY,
+ GDI_TYPE, GD_TYPE_DRAWING_AREA,
+ GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
+ GDI_CALLBACK_ACTION, HandleDrawingAreas,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ /* ... and one for random placement background restrictions */
id = GADGET_ID_RANDOM_BACKGROUND;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_X, SX + ED_AREA_RANDOM_BACKGROUND_XPOS,
if (selectbox_info[i].text_left != NULL)
xoffset = (getFontWidth(FONT_TEXT_1) *
strlen(selectbox_info[i].text_left) +
- 2 * ED_GADGET_DISTANCE);
+ ED_GADGET_TEXT_DISTANCE);
sprintf(infotext, "Select %s", selectbox_info[i].infotext);
infotext[max_infotext_len] = '\0';
GDI_Y, SY + selectbox_info[i].y,
GDI_TYPE, GD_TYPE_SELECTBOX,
GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
- GDI_SELECTBOX_INDEX, selectbox_info[i].index,
GDI_TEXT_SIZE, selectbox_info[i].size,
GDI_TEXT_FONT, FONT_INPUT_1,
GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
{
int xoffset_left = 0;
int yoffset_left = ED_BORDER_SIZE;
- int xoffset_right = ED_BORDER_SIZE;
+ int xoffset_right = ED_GADGET_TEXT_DISTANCE;
int yoffset_right = ED_BORDER_SIZE;
int x = selectbox_info[id].x + xoffset_left;
int y = selectbox_info[id].y + yoffset_left;
custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
/* set walk-to-object action selectbox help value */
- custom_element.walk_to_action =
+ value_walk_to_action =
(IS_DIGGABLE(element) ? EP_DIGGABLE :
IS_COLLECTIBLE(element) ? EP_COLLECTIBLE :
IS_PUSHABLE(element) ? EP_PUSHABLE :
IS_PUSHABLE(element));
/* set consistency selectbox help value */
- custom_element.consistency =
- (IS_INDESTRUCTIBLE(element) ? EP_INDESTRUCTIBLE :
- CAN_EXPLODE_BY_FIRE(element) ? EP_CAN_EXPLODE_BY_FIRE :
- EP_INDESTRUCTIBLE);
+ value_consistency =
+ (CAN_EXPLODE(element) ? EP_CAN_EXPLODE :
+ IS_INDESTRUCTIBLE(element) ? EP_INDESTRUCTIBLE :
+ EP_CAN_EXPLODE);
custom_element_properties[EP_EXPLODE_RESULT] =
- (IS_INDESTRUCTIBLE(element) ||
- CAN_EXPLODE_BY_FIRE(element));
+ (CAN_EXPLODE(element) ||
+ IS_INDESTRUCTIBLE(element));
/* set deadliness selectbox help value */
- custom_element.deadliness =
+ value_deadliness =
(DONT_TOUCH(element) ? EP_DONT_TOUCH :
DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
DONT_COLLIDE_WITH(element) ||
DONT_RUN_INTO(element));
+ /* set smash targets selectbox help value */
+ value_smash_targets =
+ (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
+ CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
+ CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
+ EP_CAN_SMASH_PLAYER);
+ custom_element_properties[EP_CAN_SMASH] =
+ (CAN_SMASH_EVERYTHING(element) ||
+ CAN_SMASH_ENEMIES(element) ||
+ CAN_SMASH_PLAYER(element));
+
/* set walkable layer selectbox help value */
- custom_element.walkable_layer =
+ value_walkable_layer =
(IS_WALKABLE_OVER(element) ? EP_WALKABLE_OVER :
IS_WALKABLE_INSIDE(element) ? EP_WALKABLE_INSIDE :
IS_WALKABLE_UNDER(element) ? EP_WALKABLE_UNDER :
/* set change by player selectbox help value */
value_change_player_action =
- (HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
+ (HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
+ HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
CE_PRESSED_BY_PLAYER);
+
+ /* set change by impact/smash selectbox help value */
+ value_change_impact_action =
+ (HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
+ HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
+ CE_IMPACT);
+
+ /* set change by other element action selectbox help value */
+ value_change_other_action =
+ (HAS_CHANGE_EVENT(element, CE_OTHER_EXPLODING) ? CE_OTHER_EXPLODING :
+ HAS_CHANGE_EVENT(element, CE_OTHER_CHANGING) ? CE_OTHER_CHANGING :
+ HAS_CHANGE_EVENT(element, CE_OTHER_PUSHING) ? CE_OTHER_PUSHING :
+ HAS_CHANGE_EVENT(element, CE_OTHER_COLLECTING) ? CE_OTHER_COLLECTING :
+ CE_OTHER_COLLECTING);
}
static void CopyCustomElementPropertiesToGame(int element)
custom_element_properties[EP_DIGGABLE] = FALSE;
custom_element_properties[EP_COLLECTIBLE] = FALSE;
custom_element_properties[EP_PUSHABLE] = FALSE;
- custom_element_properties[custom_element.walk_to_action] =
+ custom_element_properties[value_walk_to_action] =
custom_element_properties[EP_WALK_TO_OBJECT];
/* set consistency property from checkbox and selectbox */
+ custom_element_properties[EP_CAN_EXPLODE] = FALSE;
custom_element_properties[EP_INDESTRUCTIBLE] = FALSE;
- custom_element_properties[EP_CAN_EXPLODE_BY_FIRE] = FALSE;
- custom_element_properties[custom_element.consistency] =
+ custom_element_properties[value_consistency] =
custom_element_properties[EP_EXPLODE_RESULT];
/* set deadliness property from checkbox and selectbox */
custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
custom_element_properties[EP_DONT_TOUCH] = FALSE;
- custom_element_properties[custom_element.deadliness] =
+ custom_element_properties[value_deadliness] =
custom_element_properties[EP_DEADLY];
+ /* set smash property from checkbox and selectbox */
+ custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
+ custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
+ custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
+ custom_element_properties[value_smash_targets] =
+ custom_element_properties[EP_CAN_SMASH];
+
/* set walkable property from checkbox and selectbox */
custom_element_properties[EP_WALKABLE_OVER] = FALSE;
custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
- custom_element_properties[custom_element.walkable_layer] =
+ custom_element_properties[value_walkable_layer] =
custom_element_properties[EP_WALKABLE];
/* set player change event from checkbox and selectbox */
- custom_element.change.events &= ~CE_PRESSED_BY_PLAYER;
- custom_element.change.events &= ~CE_TOUCHED_BY_PLAYER;
- custom_element.change.events |= value_change_player_action;
+ custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
+ custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
+ custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
+ custom_element_change_events[value_change_player_action] =
+ custom_element_change_events[CE_BY_PLAYER];
+
+ /* set player change event from checkbox and selectbox */
+ custom_element_change_events[CE_IMPACT] = FALSE;
+ custom_element_change_events[CE_SMASHED] = FALSE;
+ custom_element_change_events[value_change_impact_action] =
+ custom_element_change_events[CE_IMPACT_SMASHED];
+
+ /* set other element action change event from checkbox and selectbox */
+ custom_element_change_events[CE_OTHER_COLLECTING] = FALSE;
+ custom_element_change_events[CE_OTHER_PUSHING] = FALSE;
+ custom_element_change_events[CE_OTHER_CHANGING] = FALSE;
+ custom_element_change_events[CE_OTHER_EXPLODING] = FALSE;
+ custom_element_change_events[value_change_other_action] =
+ custom_element_change_events[CE_BY_OTHER];
for (i=0; i < NUM_ELEMENT_PROPERTIES; i++)
SET_PROPERTY(element, i, custom_element_properties[i]);
MapDrawingArea(GADGET_ID_CUSTOM_CONTENT);
}
-static void DrawCustomChangedArea()
+static void DrawCustomChangeTargetArea()
{
- struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_CUSTOM_CHANGED];
+ struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_CUSTOM_CHANGE_TARGET];
int xpos = ED_AREA_ELEM_CONTENT2_XPOS;
int ypos = ED_AREA_ELEM_CONTENT2_YPOS;
int area_sx = SX + xpos;
DrawMiniGraphicExt(drawto, gi->x, gi->y,
el2edimg(custom_element.change.successor));
- MapDrawingArea(GADGET_ID_CUSTOM_CHANGED);
+ MapDrawingArea(GADGET_ID_CUSTOM_CHANGE_TARGET);
+}
+
+static void DrawCustomChangeTriggerArea()
+{
+ struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_CUSTOM_CHANGE_TRIGGER];
+ int xpos = ED_AREA_ELEM_CONTENT5_XPOS;
+ int ypos = ED_AREA_ELEM_CONTENT5_YPOS;
+ int area_sx = SX + xpos;
+ int area_sy = SY + ypos;
+
+ if (!IS_CUSTOM_ELEMENT(properties_element))
+ {
+ /* this should never happen */
+ Error(ERR_WARN, "element %d is no custom element", properties_element);
+
+ return;
+ }
+
+ DrawElementBorder(area_sx, area_sy, MINI_TILEX, MINI_TILEY, TRUE);
+ DrawMiniGraphicExt(drawto, gi->x, gi->y,
+ el2edimg(custom_element.change.trigger));
+
+ MapDrawingArea(GADGET_ID_CUSTOM_CHANGE_TRIGGER);
}
static void DrawElementContentAreas()
{ EP_CAN_MOVE, "- can move" },
{ EP_CAN_FALL, "- can fall" },
- { EP_CAN_SMASH, "- can smash other objects" },
- { EP_CAN_EXPLODE_BY_FIRE, "- can explode (by fire/explosion)" },
+#if 0
+ { EP_CAN_SMASH, "- can smash" },
+#endif
+ { EP_CAN_SMASH_PLAYER, "- can smash player" },
+ { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
+ { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
+ { EP_CAN_EXPLODE, "- can explode" },
+ { EP_CAN_EXPLODE_BY_FIRE, " - by fire or explosions" },
+ { EP_CAN_EXPLODE_SMASHED, " - when smashed" },
+ { EP_CAN_EXPLODE_IMPACT, " - on impact" },
{ EP_DONT_RUN_INTO, "- deadly when running into" },
{ EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
/* draw drawing area gadgets */
DrawCustomGraphicElementArea();
- DrawCustomChangedArea();
+ DrawCustomChangeTargetArea();
+ DrawCustomChangeTriggerArea();
}
static void DrawElementName(int x, int y, int element)
custom_element.content[sx][sy] = new_element;
element_info[properties_element] = custom_element;
}
- else if (id == GADGET_ID_CUSTOM_CHANGED)
+ else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET)
{
custom_element.change.successor = new_element;
element_info[properties_element] = custom_element;
}
+ else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
+ {
+ custom_element.change.trigger = new_element;
+ element_info[properties_element] = custom_element;
+ }
else if (id == GADGET_ID_RANDOM_BACKGROUND)
random_placement_background_element = new_element;
else if (id >= GADGET_ID_ELEMENT_CONTENT_0 &&
PickDrawingElement(button, custom_element.gfx_element);
else if (id == GADGET_ID_CUSTOM_CONTENT)
PickDrawingElement(button, custom_element.content[sx][sy]);
- else if (id == GADGET_ID_CUSTOM_CHANGED)
+ else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET)
PickDrawingElement(button, custom_element.change.successor);
+ else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
+ PickDrawingElement(button, custom_element.change.trigger);
else if (id == GADGET_ID_RANDOM_BACKGROUND)
PickDrawingElement(button, random_placement_background_element);
else if (id >= GADGET_ID_ELEMENT_CONTENT_0 &&
{
int type_id = gi->custom_type_id;
- *selectbox_info[type_id].index = gi->selectbox.index;
*selectbox_info[type_id].value =
selectbox_info[type_id].options[gi->selectbox.index].value;
else if (id == GADGET_ID_CUSTOM_CONTENT)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"%s", getElementInfoText(custom_element.content[sx][sy]));
- else if (id == GADGET_ID_CUSTOM_CHANGED)
+ else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"%s", getElementInfoText(custom_element.change.successor));
+ else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
+ "%s", getElementInfoText(custom_element.change.trigger));
else if (id == GADGET_ID_RANDOM_BACKGROUND)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"%s", getElementInfoText(random_placement_background_element));
else if (id == GADGET_ID_CUSTOM_CONTENT)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"Custom element content position: %d, %d", sx, sy);
- else if (id == GADGET_ID_CUSTOM_CHANGED)
+ else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"New element after change");
+ else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
+ "Other element triggering change");
else if (id == GADGET_ID_RANDOM_BACKGROUND)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"Random placement background");