#define GADGET_ID_CUSTOM_COPY (GADGET_ID_TOOLBOX_FIRST + 25)
#define GADGET_ID_CUSTOM_PASTE (GADGET_ID_TOOLBOX_FIRST + 26)
-/* counter button identifiers */
+/* counter gadget identifiers */
#define GADGET_ID_COUNTER_FIRST (GADGET_ID_TOOLBOX_FIRST + 27)
#define GADGET_ID_SELECT_LEVEL_DOWN (GADGET_ID_COUNTER_FIRST + 0)
#define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 12)
#define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 13)
#define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 14)
-#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 15)
-#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 16)
-#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 17)
-#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 18)
-#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 19)
-#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 20)
-#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 21)
-#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 22)
-#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 23)
-#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 24)
-#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 25)
-#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 26)
-#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 27)
-#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 28)
-#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 29)
-#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 30)
-#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 31)
-#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 32)
-#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 33)
-#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 34)
-#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 35)
-#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 36)
-#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 37)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 38)
-#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 39)
-#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 40)
-#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 41)
-#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 42)
-#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 43)
-#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 44)
-#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 45)
-#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 46)
-#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 47)
+#define GADGET_ID_SHIFTED_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 15)
+#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 16)
+#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 17)
+#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 18)
+#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 19)
+#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 20)
+#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 21)
+#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 22)
+#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 23)
+#define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 28)
+#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 29)
+#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 30)
+#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 31)
+#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 32)
+#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 33)
+#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 34)
+#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 35)
+#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 36)
+#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 37)
+#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 38)
+#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 39)
+#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 40)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 41)
+#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 42)
+#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 43)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 44)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 45)
+#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 46)
+#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 47)
+#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 48)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 49)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 50)
/* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 48)
+#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 51)
#define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
ED_NUM_ELEMENTLIST_BUTTONS - 1)
#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 10
#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 11
#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 12
-#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 13
-#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 14
-#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 15
-#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 16
-#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 17
-#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 18
-#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 19
-#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 20
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 21
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 22
-#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 23
-#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 24
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 25
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 26
-#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 27
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 28
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 29
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 30
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 31
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 32
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 33
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 34
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 35
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 36
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 37
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY 38
-#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 39
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 40
-#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 41
-#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 42
-#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 43
-#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 44
-#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 45
-
-#define ED_NUM_CHECKBUTTONS 46
+#define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION 13
+#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 14
+#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 15
+#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 16
+#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 17
+#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 18
+#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 19
+#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 20
+#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 21
+#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 22
+#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 23
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 24
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 25
+#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 26
+#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 27
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 28
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 29
+#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 30
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 31
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 32
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 33
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 34
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 35
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 36
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 37
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 38
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 39
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 40
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY 41
+#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 42
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 43
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 44
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 45
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 46
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 47
+#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 48
+
+#define ED_NUM_CHECKBUTTONS 49
#define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
#define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
/* values for elements with score for certain actions */
#define MIN_SCORE 0
-#define MAX_SCORE 255
+#define MAX_SCORE 999
/* values for elements with count for collecting */
#define MIN_COLLECT_COUNT 0
-#define MAX_COLLECT_COUNT 255
+#define MAX_COLLECT_COUNT 999
/* values for random placement */
#define RANDOM_USE_PERCENTAGE 0
},
{
ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
- 0, 255,
+ 0, 999,
GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
&level.score[SC_TIME_BONUS],
MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
- NULL,
+ NULL, /* will be set when used */
NULL, NULL, "width",
},
{
MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
- NULL,
+ NULL, /* will be set when used */
NULL, " ", "height",
},
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
- 0, 255,
+ 0, 999,
GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
&custom_element.push_delay_fixed,
},
{
-1, ED_ELEMENT_SETTINGS_YPOS(7),
- 0, 255,
+ 0, 999,
GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
&custom_element.push_delay_random,
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
- 0, 255,
+ 0, 999,
GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
&custom_element.drop_delay_fixed,
},
{
-1, ED_ELEMENT_SETTINGS_YPOS(8),
- 0, 255,
+ 0, 999,
GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
&custom_element.drop_delay_random,
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
- 0, 255,
+ 0, 999,
GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
&custom_element.explosion_delay,
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
- 0, 255,
+ 0, 999,
GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
&custom_element.ignition_delay,
} textarea_info[ED_NUM_TEXTAREAS] =
{
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
GADGET_ID_ENVELOPE_INFO,
MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
NULL,
- "Envelope Info:", "Envelope Info"
+ "Envelope Content:", "Envelope Content"
}
};
/* ---------- element settings: configure (several elements) ------------- */
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
-1,
options_player_speed,
"can grow into anything diggable", "grow into more than just sand"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
&level.continuous_snapping,
NULL,
"continuos snapping", "use snapping without releasing key"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
&level.block_snap_field,
NULL,
"no scrolling when relocating", "player gets relocated without delay"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
+ GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
+ &level.shifted_relocation,
+ NULL,
+ "no centering when relocating", "level not centered after relocation"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
&level.use_start_element[0],
NULL,
"use level start element:", "start level at this element's position"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
&level.use_artwork_element[0],
NULL,
"use artwork from element:", "use player artwork from other element"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
&level.use_explosion_element[0],
NULL,
"use explosion from element:", "use explosion properties from element"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
&level.initial_player_gravity[0],
NULL,
"use initial gravity", "set initial player gravity"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
&level.can_pass_to_walkable,
NULL,
NULL,
"deadly when colliding with", "element is deadly when hitting player"
},
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
+ &level.envelope[0].autowrap,
+ NULL,
+ "auto-wrap", "automatically wrap envelope text"
+ },
+ {
+ -1, ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
+ &level.envelope[0].centered,
+ " ",
+ "centered", "automatically center envelope text"
+ },
/* ---------- element settings: configure 1 (custom elements) ----------- */
/* !!! add separate "use existing element sound" !!! */
#if 0
- NULL, "use graphic/sound of element:", "use existing graphic and sound"
+ NULL,
+ "use graphic/sound of element:", "use existing graphic and sound"
#else
- NULL, "use graphic of element:", "use existing element graphic"
+ NULL,
+ "use graphic of element:", "use existing element graphic"
#endif
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
GADGET_ID_CUSTOM_USE_TEMPLATE, GADGET_ID_NONE,
&level.use_custom_template,
- NULL, "use template", "use template for custom properties"
+ NULL,
+ "use template", "use template for custom properties"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
&custom_element_properties[EP_ACCESSIBLE],
- NULL, NULL, "player can walk to or pass this field"
+ NULL,
+ NULL, "player can walk to or pass this field"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
&custom_element_properties[EP_GRAVITY_REACHABLE],
- NULL, "reachable despite gravity", "player can walk/dig despite gravity"
+ NULL,
+ "reachable despite gravity", "player can walk/dig despite gravity"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
&custom_element.use_last_ce_value,
- NULL, "use last CE value after change", "use last CE value after change"
+ NULL,
+ "use last CE value after change", "use last CE value after change"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
&custom_element_properties[EP_WALK_TO_OBJECT],
- NULL, NULL, "player can dig/collect/push element"
+ NULL,
+ NULL, "player can dig/collect/push element"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
&custom_element_properties[EP_INDESTRUCTIBLE],
- NULL, "indestructible", "element is indestructible"
+ NULL,
+ "indestructible", "element is indestructible"
},
/* ---------- element settings: configure 2 (custom elements) ----------- */
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
&custom_element_properties[EP_CAN_MOVE],
- NULL, NULL, "element can move with some pattern"
+ NULL,
+ NULL, "element can move with some pattern"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
&custom_element_properties[EP_CAN_FALL],
- NULL, "can fall", "element can fall down"
+ NULL,
+ "can fall", "element can fall down"
},
{
-1, ED_ELEMENT_SETTINGS_YPOS(7),
GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
&custom_element_properties[EP_CAN_SMASH],
- " ", NULL, "element can smash other elements"
+ " ",
+ NULL, "element can smash other elements"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
&custom_element_properties[EP_SLIPPERY],
- NULL, NULL, "other elements can fall down from it"
+ NULL,
+ NULL, "other elements can fall down from it"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
&custom_element_properties[EP_DEADLY],
- NULL, NULL, "element can kill the player"
+ NULL,
+ NULL, "element can kill the player"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
&custom_element_properties[EP_CAN_EXPLODE],
- NULL, NULL, "element can explode"
+ NULL,
+ NULL, "element can explode"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
&custom_element_properties[EP_EXPLODES_BY_FIRE],
- NULL, "by fire", "element can explode by fire/explosion"
+ NULL,
+ "by fire", "element can explode by fire/explosion"
},
{
-1, ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
&custom_element_properties[EP_EXPLODES_SMASHED],
- " ", "smashed", "element can explode when smashed"
+ " ",
+ "smashed", "element can explode when smashed"
},
{
-1, ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
&custom_element_properties[EP_EXPLODES_IMPACT],
- " ", "impact", "element can explode on impact"
+ " ",
+ "impact", "element can explode on impact"
},
/* ---------- element settings: advanced (custom elements) --------------- */
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
&custom_element_change.can_change,
- NULL, "element changes to:", "change element on specified condition"
+ NULL,
+ "element changes to:", "change element on specified condition"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
&custom_element_change_events[CE_DELAY],
- NULL, NULL, "element changes after delay"
+ NULL,
+ NULL, "element changes after delay"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
&custom_element_change_events[CE_BY_DIRECT_ACTION],
- NULL, NULL, "element changes by direct action"
+ NULL,
+ NULL, "element changes by direct action"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
&custom_element_change_events[CE_BY_OTHER_ACTION],
- NULL, NULL, "element changes by other element"
+ NULL,
+ NULL, "element changes by other element"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
&custom_element_change.explode,
- NULL, "explode instead of change", "element explodes instead of change"
+ NULL,
+ "explode instead of change", "element explodes instead of change"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
&custom_element_change.use_target_content,
- NULL, "use extended change target:","element changes to more elements"
+ NULL,
+ "use extended change target:", "element changes to more elements"
},
{
ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
&custom_element_change.only_if_complete,
- NULL, "replace all or nothing", "only replace when all can be changed"
+ NULL,
+ "replace all or nothing", "only replace when all can be changed"
},
{
ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
&custom_element_change.use_random_replace,
- NULL, NULL, "use percentage for random replace"
+ NULL,
+ NULL, "use percentage for random replace"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
&custom_element_change.has_action,
- NULL, NULL, "execute action on specified condition"
+ NULL,
+ NULL, "execute action on specified condition"
},
};
/* ---------- level start element ---------------------------------------- */
{
- -1, ED_AREA_1X1_SETTINGS_YPOS(8),
+ -1, ED_AREA_1X1_SETTINGS_YPOS(9),
GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
&level.start_element[0], 1, 1,
NULL, NULL, NULL, "level start element"
/* ---------- player artwork element ------------------------------------- */
{
- -1, ED_AREA_1X1_SETTINGS_YPOS(9),
+ -1, ED_AREA_1X1_SETTINGS_YPOS(10),
GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
&level.artwork_element[0], 1, 1,
NULL, NULL, NULL, "element for player artwork"
/* ---------- player explosion element ----------------------------------- */
{
- -1, ED_AREA_1X1_SETTINGS_YPOS(10),
+ -1, ED_AREA_1X1_SETTINGS_YPOS(11),
GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
&level.explosion_element[0], 1, 1,
NULL, NULL, NULL, "element for player explosion"
/* actual position of level editor drawing area in level playfield */
static int level_xpos = -1, level_ypos = -1;
+#if 1
+#define IN_ED_FIELD(x,y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
+#else
#define IN_ED_FIELD(x,y) ((x)>=0 && (x)<ed_fieldx && (y)>=0 &&(y)<ed_fieldy)
+#endif
/* drawing elements on the three mouse buttons */
static int new_element1 = EL_WALL;
static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
static int undo_buffer_position = 0;
static int undo_buffer_steps = 0;
EL_EM_GATE_2_GRAY,
EL_EM_GATE_3_GRAY,
EL_EM_GATE_4_GRAY,
+
+ EL_EM_EXIT_CLOSED,
+ EL_EM_EXIT_OPEN,
+ EL_EM_STEEL_EXIT_CLOSED,
+ EL_EM_STEEL_EXIT_OPEN,
};
static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
EL_SWITCHGATE_SWITCH_UP,
EL_SWITCHGATE_SWITCH_DOWN,
- EL_EMPTY,
- EL_EMPTY,
- EL_DC_SWITCHGATE_SWITCH_UP,
- EL_DC_SWITCHGATE_SWITCH_DOWN,
-
- EL_SIGN_EXCLAMATION,
- EL_SIGN_STOP,
EL_LIGHT_SWITCH,
EL_LIGHT_SWITCH_ACTIVE,
+ EL_DC_SWITCHGATE_SWITCH_UP,
+ EL_DC_SWITCHGATE_SWITCH_DOWN,
+ EL_STEEL_EXIT_CLOSED,
+ EL_STEEL_EXIT_OPEN,
EL_STEELWALL_SLIPPERY,
EL_INVISIBLE_SAND,
+
+ EL_QUICKSAND_FAST_EMPTY,
+ EL_QUICKSAND_FAST_FULL,
EL_LANDMINE,
EL_DC_LANDMINE,
EL_SHIELD_NORMAL,
EL_SHIELD_DEADLY,
EL_EXTRA_TIME,
- EL_EMPTY,
+ EL_DC_MAGIC_WALL,
EL_ENVELOPE_1,
EL_ENVELOPE_2,
EL_SIGN_EMERGENCY_EXIT,
EL_SIGN_YIN_YANG,
+#if 0
EL_SIGN_SPERMS,
EL_SIGN_BULLET,
EL_SIGN_HEART,
EL_EMPTY,
EL_EMPTY,
EL_EMPTY,
+#endif
EL_DC_STEELWALL_2_SINGLE,
EL_DC_STEELWALL_2_TOP,
- EL_STEEL_EXIT_CLOSED,
- EL_STEEL_EXIT_OPEN,
+ EL_SIGN_EXCLAMATION,
+ EL_SIGN_STOP,
EL_DC_STEELWALL_2_LEFT,
EL_DC_STEELWALL_2_MIDDLE,
EL_DC_STEELWALL_1_TOPLEFT,
EL_DC_STEELWALL_2_VERTICAL,
EL_DC_STEELWALL_1_TOPRIGHT,
- EL_EMPTY,
+ EL_DC_GATE_WHITE,
EL_DC_STEELWALL_1_VERTICAL,
EL_DC_STEELWALL_2_BOTTOM,
- EL_EMPTY,
- EL_EMPTY,
+ EL_DC_KEY_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
EL_DC_STEELWALL_1_BOTTOMLEFT,
EL_DC_STEELWALL_1_HORIZONTAL,
EL_DC_STEELWALL_1_BOTTOMRIGHT,
- EL_EMPTY,
+ EL_DC_GATE_FAKE_GRAY,
EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
EL_DC_STEELWALL_1_BOTTOM,
EL_DC_STEELWALL_1_BOTTOMLEFT_2,
- EL_EMPTY,
+ EL_EXPANDABLE_STEELWALL_HORIZONTAL,
EL_DC_STEELWALL_1_RIGHT,
EL_EMPTY,
EL_DC_STEELWALL_1_LEFT,
- EL_EMPTY,
+ EL_EXPANDABLE_STEELWALL_VERTICAL,
EL_DC_STEELWALL_1_TOPRIGHT_2,
EL_DC_STEELWALL_1_TOP,
EL_DC_STEELWALL_1_TOPLEFT_2,
- EL_EMPTY,
-
- EL_EXPANDABLE_STEELWALL_HORIZONTAL,
- EL_EXPANDABLE_STEELWALL_VERTICAL,
EL_EXPANDABLE_STEELWALL_ANY,
- EL_EMPTY,
-
- EL_EM_EXIT_CLOSED,
- EL_EM_EXIT_OPEN,
- EL_EM_STEEL_EXIT_CLOSED,
- EL_EM_STEEL_EXIT_OPEN,
-
- EL_DC_KEY_WHITE,
- EL_DC_GATE_WHITE,
- EL_DC_GATE_WHITE_GRAY,
- EL_DC_GATE_FAKE_GRAY,
};
static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
if (i == ED_COUNTER_ID_SELECT_LEVEL)
{
font_type = FONT_LEVEL_NUMBER;
+#if 1
+ font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
+#else
font_type_active = FONT_LEVEL_NUMBER;
-
+#endif
x += 2 * ED_GADGET_DISTANCE;
y -= ED_GADGET_DISTANCE;
void DrawLevelEd()
{
CloseDoor(DOOR_CLOSE_ALL);
+
+#if 1
+ FadeOut(REDRAW_FIELD);
+#endif
+
OpenDoor(DOOR_OPEN_2 | DOOR_NO_DELAY);
#if DEBUG
#endif
MapControlButtons();
+#if 0
+ FadeOut(REDRAW_FIELD);
+#endif
+
DrawEditModeWindow();
+#if 1
+ FadeIn(REDRAW_FIELD);
+#endif
+
/* copy actual editor door content to door double buffer for OpenDoor() */
BlitBitmap(drawto, bitmap_db_door,
DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
- return DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
- max_lines_per_screen, TRUE);
+ return DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
+ max_lines_per_screen, -1, TRUE, FALSE, FALSE);
}
static void DrawPropertiesTabulatorGadgets()
{
- struct GadgetInfo *gd_gi = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
- struct GadgetDesign *gd = &gd_gi->alt_design[GD_BUTTON_UNPRESSED];
- int gd_x = gd->x + gd_gi->border.width / 2;
- int gd_y = gd->y + gd_gi->height - 1;
+ struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
+ struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
+ struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
+ int gd_x = gd->x + gd_gi1->border.width / 2;
+ int gd_y = gd->y + gd_gi1->height - 1;
Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
+#if 1
+#else
int max_tabs = 4;
+#endif
int i;
- /* draw additional "advanced" tabulator for custom elements */
+ /* draw additional "change" tabulator for custom elements */
if (IS_CUSTOM_ELEMENT(properties_element))
id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
continue;
/* draw background line below tabulator button */
- ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width,1);
+ ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
/* draw solid line below inactive tabulator buttons */
if (!active && tab_color != BLACK_PIXEL) /* black => transparent */
- FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,1, tab_color);
+ FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width, 1, tab_color);
ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
MapTextbuttonGadget(i);
}
+#if 1
+ /* draw little border line below tabulator buttons */
+ if (tab_color != BLACK_PIXEL) /* black => transparent */
+ FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1,
+ gd_gi4->x - gd_gi1->x + gd_gi4->width, ED_GADGET_DISTANCE,
+ tab_color);
+#else
/* draw little border line below tabulator buttons */
if (tab_color != BLACK_PIXEL) /* black => transparent */
- FillRectangle(drawto, gd_gi->x, gd_gi->y + gd_gi->height + 1,
- max_tabs * gd_gi->width + (max_tabs -1) * ED_GADGET_DISTANCE,
+ FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1,
+ max_tabs * gd_gi1->width + (max_tabs -1) * ED_GADGET_DISTANCE,
ED_GADGET_DISTANCE, tab_color);
+#endif
}
static void DrawPropertiesInfo()
/* pre-defined properties */
{ EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
+ { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
{ EP_SWITCHABLE, "- can be switched" },
#if 0
{ EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
{ EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
{ EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
{ EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
+ { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
{ EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
{ EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
{
int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
+ int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
+ int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
int envelope_nr = properties_element - EL_ENVELOPE_1;
counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
+ checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
+ checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
+
/* display counter to choose size of envelope text area */
- MapCounterButtons(ED_COUNTER_ID_ENVELOPE_XSIZE);
- MapCounterButtons(ED_COUNTER_ID_ENVELOPE_YSIZE);
+ MapCounterButtons(counter1_id);
+ MapCounterButtons(counter2_id);
+
+ /* display checkbuttons to choose auto-wrap and alignment properties */
+ MapCheckbuttonGadget(button1_id);
+ MapCheckbuttonGadget(button2_id);
DrawEnvelopeTextArea(envelope_nr);
}
}
}
-static void DrawLineElement(int sx, int sy, int element, boolean change_level)
+static int getOpenDirectionFromTube(int element)
{
- int lx = sx + level_xpos;
- int ly = sy + level_ypos;
-
- DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
+ switch (element)
+ {
+ case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
+ case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
+ case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
+ case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
+ case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
+ case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
+ case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
+ case EL_TUBE_VERTICAL: return (MV_VERTICAL);
+ case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
+ case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
+ case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
+ }
- if (change_level)
- Feld[lx][ly] = element;
+ return MV_NONE;
}
-static void DrawLine(int from_x, int from_y, int to_x, int to_y,
- int element, boolean change_level)
+static int getTubeFromOpenDirection(int direction)
{
- if (from_y == to_y) /* horizontal line */
+ switch (direction)
{
- int x;
- int y = from_y;
-
- if (from_x > to_x)
- swap_numbers(&from_x, &to_x);
+ case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
+ case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
+ case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
+ case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
+ case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
+ case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
+ case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
+ case (MV_VERTICAL): return EL_TUBE_VERTICAL;
+ case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
+ case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
+ case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
- for (x = from_x; x <= to_x; x++)
- DrawLineElement(x, y, element, change_level);
+ /* if only one direction, fall back to simple tube with that direction */
+ case (MV_LEFT): return EL_TUBE_HORIZONTAL;
+ case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
+ case (MV_UP): return EL_TUBE_VERTICAL;
+ case (MV_DOWN): return EL_TUBE_VERTICAL;
}
- else if (from_x == to_x) /* vertical line */
- {
- int x = from_x;
- int y;
- if (from_y > to_y)
- swap_numbers(&from_y, &to_y);
+ return EL_EMPTY;
+}
- for (y = from_y; y <= to_y; y++)
- DrawLineElement(x, y, element, change_level);
- }
- else /* diagonal line */
- {
- int len_x = ABS(to_x - from_x);
- int len_y = ABS(to_y - from_y);
- int x, y;
+static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
+{
+ int element_new = getTubeFromOpenDirection(direction);
- if (len_y < len_x) /* a < 1 */
- {
- float a = (float)len_y / (float)len_x;
+ return (element_new != EL_EMPTY ? element_new : element_old);
+}
- if (from_x > to_x)
- swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
+static int getOpenDirectionFromBelt(int element)
+{
+ int belt_dir = getBeltDirFromBeltElement(element);
- for (x = 0; x <= len_x; x++)
- {
- y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
- DrawLineElement(from_x + x, from_y + y, element, change_level);
- }
- }
- else /* a >= 1 */
- {
- float a = (float)len_x / (float)len_y;
+ return (belt_dir == MV_LEFT ? MV_RIGHT :
+ belt_dir == MV_RIGHT ? MV_LEFT :
+ belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
+}
- if (from_y > to_y)
- swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
+static int getBeltFromNrAndOpenDirection(int nr, int direction)
+{
+ int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
+ direction == MV_RIGHT ? MV_LEFT :
+ direction == MV_HORIZONTAL ? MV_NONE : direction);
- for (y = 0; y <= len_y; y++)
- {
- x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
- DrawLineElement(from_x + x, from_y + y, element, change_level);
- }
- }
- }
+ if (direction == MV_NONE)
+ return EL_EMPTY;
+
+ return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
}
-static void DrawBox(int from_x, int from_y, int to_x, int to_y,
- int element, boolean change_level)
+static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
+ int element_old)
{
- DrawLine(from_x, from_y, from_x, to_y, element, change_level);
- DrawLine(from_x, to_y, to_x, to_y, element, change_level);
- DrawLine(to_x, to_y, to_x, from_y, element, change_level);
- DrawLine(to_x, from_y, from_x, from_y, element, change_level);
+ int element_new = getBeltFromNrAndOpenDirection(nr, direction);
+
+ return (element_new != EL_EMPTY ? element_new : element_old);
}
-static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
- int element, boolean change_level)
+static int getOpenDirectionFromPool(int element)
{
- int y;
-
- if (from_y > to_y)
- swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
+ switch (element)
+ {
+ case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
+ case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
+ case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
+ case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
+ case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
+ case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
+ }
- for (y = from_y; y <= to_y; y++)
- DrawLine(from_x, y, to_x, y, element, change_level);
+ return MV_NONE;
}
-static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
- int element, boolean change_level)
+static int getPoolFromOpenDirection(int direction)
{
- int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
- int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
- int len_x = ABS(to_x - from_x);
- int len_y = ABS(to_y - from_y);
- int radius, x, y;
+ switch (direction)
+ {
+ case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
+ case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
+ case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
+ case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
+ case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
+ case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
+ }
- radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
+ return EL_EMPTY;
+}
- /* not optimal (some points get drawn twice) but simple,
- and fast enough for the few points we are drawing */
+static int getPoolFromOpenDirectionExt(int direction, int help_element)
+{
+ int element = getPoolFromOpenDirection(direction);
+ int help_direction = getOpenDirectionFromPool(help_element);
- for (x = 0; x <= radius; x++)
+ if (element == EL_EMPTY)
{
- int sx, sy, lx, ly;
+ int help_direction_vertical = help_direction & MV_VERTICAL;
- y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
+ element = getPoolFromOpenDirection(direction | help_direction_vertical);
+ }
- sx = from_x + x * (from_x < to_x2 ? +1 : -1);
- sy = from_y + y * (from_y < to_y2 ? +1 : -1);
- lx = sx + level_xpos;
- ly = sy + level_ypos;
+ if (element == EL_EMPTY)
+ {
+ int help_direction_horizontal = help_direction & MV_HORIZONTAL;
- if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
- DrawLineElement(sx, sy, element, change_level);
+ element = getPoolFromOpenDirection(direction | help_direction_horizontal);
}
- for (y = 0; y <= radius; y++)
- {
- int sx, sy, lx, ly;
+ return element;
+}
- x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
+static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
+{
+ int element_new = getPoolFromOpenDirectionExt(direction, element_old);
- sx = from_x + x * (from_x < to_x2 ? +1 : -1);
- sy = from_y + y * (from_y < to_y2 ? +1 : -1);
- lx = sx + level_xpos;
- ly = sy + level_ypos;
+ return (element_new != EL_EMPTY ? element_new : element_old);
+}
- if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
- DrawLineElement(sx, sy, element, change_level);
+static int getOpenDirectionFromPillar(int element)
+{
+ switch (element)
+ {
+ case EL_EMC_WALL_1: return (MV_DOWN);
+ case EL_EMC_WALL_2: return (MV_VERTICAL);
+ case EL_EMC_WALL_3: return (MV_UP);
}
+
+ return MV_NONE;
}
-static void DrawArc(int from_x, int from_y, int to_x, int to_y,
- int element, boolean change_level)
+static int getPillarFromOpenDirection(int direction)
{
- int to_x2 = to_x + (to_x < from_x ? -1 : +1);
- int to_y2 = to_y + (to_y > from_y ? +1 : -1);
+ switch (direction)
+ {
+ case (MV_DOWN): return EL_EMC_WALL_1;
+ case (MV_VERTICAL): return EL_EMC_WALL_2;
+ case (MV_UP): return EL_EMC_WALL_3;
+ }
- DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
+ return EL_EMPTY;
}
-#define DRAW_CIRCLES_BUTTON_AVAILABLE 0
+static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
+{
+ int element_new = getPillarFromOpenDirection(direction);
-#if DRAW_CIRCLES_BUTTON_AVAILABLE
-static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
- int element, boolean change_level)
+ return (element_new != EL_EMPTY ? element_new : element_old);
+}
+
+static int getOpenDirectionFromSteel2(int element)
{
- int to_x2 = to_x + (to_x < from_x ? -1 : +1);
+ switch (element)
+ {
+ case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
+ case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
+ case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
+ case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
+ case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
+ case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
+ case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
+ case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
+ }
+
+ return MV_NONE;
+}
+
+static int getSteel2FromOpenDirection(int direction)
+{
+ switch (direction)
+ {
+ case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
+ case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
+ case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
+ case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
+ case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
+ case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
+ case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
+ case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
+ }
+
+ return EL_EMPTY;
+}
+
+static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
+{
+ int element_new = getSteel2FromOpenDirection(direction);
+
+ return (element_new != EL_EMPTY ? element_new : element_old);
+}
+
+static int getOpenDirectionFromChip(int element)
+{
+ switch (element)
+ {
+ case EL_SP_CHIP_SINGLE: return (MV_NONE);
+ case EL_SP_CHIP_LEFT: return (MV_RIGHT);
+ case EL_SP_CHIP_RIGHT: return (MV_LEFT);
+ case EL_SP_CHIP_TOP: return (MV_DOWN);
+ case EL_SP_CHIP_BOTTOM: return (MV_UP);
+ }
+
+ return MV_NONE;
+}
+
+static int getChipFromOpenDirection(int direction)
+{
+ switch (direction)
+ {
+ case (MV_NONE): return EL_SP_CHIP_SINGLE;
+ case (MV_LEFT): return EL_SP_CHIP_RIGHT;
+ case (MV_RIGHT): return EL_SP_CHIP_LEFT;
+ case (MV_UP): return EL_SP_CHIP_BOTTOM;
+ case (MV_DOWN): return EL_SP_CHIP_TOP;
+ }
+
+ return EL_EMPTY;
+}
+
+static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
+{
+ int element_new = getChipFromOpenDirection(direction);
+
+ return (element_new != EL_EMPTY ? element_new : element_old);
+}
+
+static int getClosedTube(int x, int y)
+{
+ static int xy[4][2] =
+ {
+ { -1, 0 },
+ { +1, 0 },
+ { 0, -1 },
+ { 0, +1 }
+ };
+ int element_old = IntelliDrawBuffer[x][y];
+ int direction_old = getOpenDirectionFromTube(element_old);
+ int direction_new = MV_NONE;
+ int i;
+
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+
+ if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
+ (direction_old & dir) &&
+ (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
+ direction_new |= dir;
+ }
+
+ return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
+}
+
+static int getClosedBelt(int x, int y)
+{
+ static int xy[4][2] =
+ {
+ { -1, 0 },
+ { +1, 0 },
+ { 0, -1 },
+ { 0, +1 }
+ };
+ int element_old = IntelliDrawBuffer[x][y];
+ int nr = getBeltNrFromBeltElement(element_old);
+ int direction_old = getOpenDirectionFromBelt(element_old);
+ int direction_new = MV_NONE;
+ int i;
+
+ for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+
+ if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
+ (direction_old & dir) &&
+ (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
+ direction_new |= dir;
+ }
+
+ return getBeltFromNrAndOpenDirection(nr, direction_new);
+}
+
+static int getClosedPool(int x, int y)
+{
+ static int xy[4][2] =
+ {
+ { -1, 0 },
+ { +1, 0 },
+ { 0, -1 },
+ { 0, +1 }
+ };
+ int element_old = IntelliDrawBuffer[x][y];
+ int direction_old = getOpenDirectionFromPool(element_old);
+ int direction_new = MV_NONE;
+ int i;
+
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+
+ if (IN_LEV_FIELD(xx, yy) &&
+ IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
+ (direction_old & dir) &&
+ (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
+ direction_new |= dir;
+ }
+
+ return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
+}
+
+static int getClosedPillar(int x, int y)
+{
+ static int xy[4][2] =
+ {
+ { -1, 0 },
+ { +1, 0 },
+ { 0, -1 },
+ { 0, +1 }
+ };
+ int element_old = IntelliDrawBuffer[x][y];
+ int direction_old = getOpenDirectionFromPillar(element_old);
+ int direction_new = MV_NONE;
+ int i;
+
+ for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+
+ if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
+ (direction_old & dir) &&
+ (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
+ direction_new |= dir;
+ }
+
+ return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
+}
+
+static int getClosedSteel2(int x, int y)
+{
+ static int xy[4][2] =
+ {
+ { -1, 0 },
+ { +1, 0 },
+ { 0, -1 },
+ { 0, +1 }
+ };
+ int element_old = IntelliDrawBuffer[x][y];
+ int direction_old = getOpenDirectionFromSteel2(element_old);
+ int direction_new = MV_NONE;
+ int i;
+
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+
+ if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
+ (direction_old & dir) &&
+ (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
+ direction_new |= dir;
+ }
+
+ return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
+}
+
+static int getClosedChip(int x, int y)
+{
+ static int xy[4][2] =
+ {
+ { -1, 0 },
+ { +1, 0 },
+ { 0, -1 },
+ { 0, +1 }
+ };
+ int element_old = IntelliDrawBuffer[x][y];
+ int direction_old = getOpenDirectionFromChip(element_old);
+ int direction_new = MV_NONE;
+ int i;
+
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+
+ if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
+ (direction_old & dir) &&
+ (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
+ direction_new |= dir;
+ }
+
+ return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
+}
+
+static void SetElementSimple(int x, int y, int element, boolean change_level)
+{
+ int sx = x - level_xpos;
+ int sy = y - level_ypos;
+
+ IntelliDrawBuffer[x][y] = element;
+
+ if (change_level)
+ Feld[x][y] = element;
+
+ if (IN_ED_FIELD(sx, sy))
+ DrawMiniElement(sx, sy, element);
+}
+
+static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
+ int x2, int y2, int *element2,
+ int (*close_function)(int, int),
+ boolean change_level)
+{
+ /* set neighbour elements to newly determined connections */
+ SetElementSimple(x1, y1, *element1, change_level);
+ SetElementSimple(x2, y2, *element2, change_level);
+
+ /* remove all open connections of neighbour elements */
+ *element1 = close_function(x1, y1);
+ *element2 = close_function(x2, y2);
+
+ /* set neighbour elements to new, minimized connections */
+ SetElementSimple(x1, y1, *element1, change_level);
+ SetElementSimple(x2, y2, *element2, change_level);
+}
+
+static void SetElementIntelliDraw(int x, int y, int new_element,
+ boolean change_level, int button)
+{
+ static int xy[4][2] =
+ {
+ { -1, 0 },
+ { +1, 0 },
+ { 0, -1 },
+ { 0, +1 }
+ };
+ static int last_x = -1;
+ static int last_y = -1;
+ int old_element = IntelliDrawBuffer[x][y];
+
+ if (new_element == EL_UNDEFINED)
+ {
+ last_x = -1;
+ last_y = -1;
+
+ return;
+ }
+
+ if (IS_TUBE(new_element))
+ {
+ int last_element_new = EL_UNDEFINED;
+ int direction = MV_NONE;
+ int i;
+
+ /* if old element is of same kind, keep all existing directions */
+ if (IS_TUBE(old_element))
+ direction |= getOpenDirectionFromTube(old_element);
+
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+
+ if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
+ IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
+ {
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+ int last_element_old = IntelliDrawBuffer[last_x][last_y];
+ int last_direction_old = getOpenDirectionFromTube(last_element_old);
+ int last_direction_new = last_direction_old | dir_opposite;
+
+ last_element_new = getTubeFromOpenDirection(last_direction_new);
+
+ direction |= dir;
+ }
+ }
+
+ new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
+
+ if (last_element_new != EL_UNDEFINED)
+ MergeAndCloseNeighbourElements(x, y, &new_element,
+ last_x, last_y, &last_element_new,
+ getClosedTube, change_level);
+ }
+ else if (IS_BELT(new_element))
+ {
+ int belt_nr = getBeltNrFromBeltElement(new_element);
+ int last_element_new = EL_UNDEFINED;
+ int direction = MV_NONE;
+ int i;
+
+ /* if old element is of same kind, keep all existing directions */
+ if (IS_BELT(old_element))
+ direction |= getOpenDirectionFromBelt(old_element);
+
+ for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+
+ if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
+ IS_BELT(IntelliDrawBuffer[last_x][last_y]))
+ {
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+ int last_element_old = IntelliDrawBuffer[last_x][last_y];
+ int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
+ int last_direction_old = getOpenDirectionFromBelt(last_element_old);
+ int last_direction_new = last_direction_old | dir_opposite;
+
+ last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
+ last_direction_new);
+ direction |= dir;
+ }
+ }
+
+ new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
+ new_element);
+ if (last_element_new != EL_UNDEFINED)
+ MergeAndCloseNeighbourElements(x, y, &new_element,
+ last_x, last_y, &last_element_new,
+ getClosedBelt, change_level);
+ }
+ else if (IS_ACID_POOL_OR_ACID(new_element))
+ {
+ int last_element_new = EL_UNDEFINED;
+ int direction = MV_NONE;
+ int i;
+
+ /* if old element is of same kind, keep all existing directions */
+ if (IS_ACID_POOL_OR_ACID(old_element))
+ direction |= getOpenDirectionFromPool(old_element);
+
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+
+ if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
+ IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
+ {
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+ int last_element_old = IntelliDrawBuffer[last_x][last_y];
+ int last_direction_old = getOpenDirectionFromPool(last_element_old);
+ int last_direction_new = last_direction_old | dir_opposite;
+
+ last_element_new = getPoolFromOpenDirection(last_direction_new);
+
+ direction |= dir;
+ }
+ }
+
+ /* special corrections needed for intuitively correct acid pool drawing */
+ if (last_element_new == EL_EMPTY)
+ last_element_new = new_element;
+ else if (last_element_new != EL_UNDEFINED)
+ new_element = last_element_new;
+
+ new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
+
+ if (last_element_new != EL_UNDEFINED)
+ MergeAndCloseNeighbourElements(x, y, &new_element,
+ last_x, last_y, &last_element_new,
+ getClosedPool, change_level);
+ }
+ else if (IS_EMC_PILLAR(new_element))
+ {
+ int last_element_new = EL_UNDEFINED;
+ int direction = MV_NONE;
+ int i;
+
+ /* if old element is of same kind, keep all existing directions */
+ if (IS_EMC_PILLAR(old_element))
+ direction |= getOpenDirectionFromPillar(old_element);
+
+ for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+
+ if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
+ IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
+ {
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+ int last_element_old = IntelliDrawBuffer[last_x][last_y];
+ int last_direction_old = getOpenDirectionFromPillar(last_element_old);
+ int last_direction_new = last_direction_old | dir_opposite;
+
+ last_element_new = getPillarFromOpenDirection(last_direction_new);
+
+ direction |= dir;
+ }
+ }
+
+ new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
+
+ if (last_element_new != EL_UNDEFINED)
+ MergeAndCloseNeighbourElements(x, y, &new_element,
+ last_x, last_y, &last_element_new,
+ getClosedPillar, change_level);
+ }
+ else if (IS_DC_STEELWALL_2(new_element))
+ {
+ int last_element_new = EL_UNDEFINED;
+ int direction = MV_NONE;
+ int i;
+
+ /* if old element is of same kind, keep all existing directions */
+ if (IS_DC_STEELWALL_2(old_element))
+ direction |= getOpenDirectionFromSteel2(old_element);
+
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+
+ if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
+ IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
+ {
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+ int last_element_old = IntelliDrawBuffer[last_x][last_y];
+ int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
+ int last_direction_new = last_direction_old | dir_opposite;
+
+ last_element_new = getSteel2FromOpenDirection(last_direction_new);
+
+ direction |= dir;
+ }
+ }
+
+ new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
+
+ if (last_element_new != EL_UNDEFINED)
+ MergeAndCloseNeighbourElements(x, y, &new_element,
+ last_x, last_y, &last_element_new,
+ getClosedSteel2, change_level);
+ }
+ else if (IS_SP_CHIP(new_element))
+ {
+ int last_element_new = EL_UNDEFINED;
+ int direction = MV_NONE;
+ int i;
+
+ /* (do not keep existing directions, regardless of kind of old element) */
+
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+
+ if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
+ IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
+ {
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+ int last_element_old = IntelliDrawBuffer[last_x][last_y];
+ int last_direction_old = getOpenDirectionFromChip(last_element_old);
+ int last_direction_new = last_direction_old | dir_opposite;
+
+ if (last_direction_old == MV_NONE)
+ {
+ last_element_new = getChipFromOpenDirection(last_direction_new);
+ direction |= dir;
+ }
+ else if (last_direction_old & (dir | dir_opposite))
+ {
+ direction |= MV_DIR_OPPOSITE(last_direction_old);
+ }
+ else
+ {
+ direction |= MV_DIR_OPPOSITE(dir);
+ }
+ }
+ }
+
+ new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
+
+ if (last_element_new != EL_UNDEFINED)
+ MergeAndCloseNeighbourElements(x, y, &new_element,
+ last_x, last_y, &last_element_new,
+ getClosedChip, change_level);
+ }
+ else if (IS_SP_HARDWARE_BASE(new_element))
+ {
+ int nr = GetSimpleRandom(6);
+
+ new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
+ nr == 1 ? EL_SP_HARDWARE_BASE_2 :
+ nr == 2 ? EL_SP_HARDWARE_BASE_3 :
+ nr == 3 ? EL_SP_HARDWARE_BASE_4 :
+ nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
+ }
+ else if (new_element == EL_SP_HARDWARE_GREEN ||
+ new_element == EL_SP_HARDWARE_BLUE ||
+ new_element == EL_SP_HARDWARE_RED)
+ {
+ int nr = GetSimpleRandom(3);
+
+ new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
+ nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
+ }
+ else if (IS_GROUP_ELEMENT(new_element))
+ {
+ boolean connected_drawing = FALSE;
+ int i;
+
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+
+ if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
+ IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
+ connected_drawing = TRUE;
+ }
+
+ if (!connected_drawing)
+ ResolveGroupElement(new_element);
+
+ new_element = GetElementFromGroupElement(new_element);
+ }
+ else if (IS_BELT_SWITCH(old_element))
+ {
+ int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
+ int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
+
+ belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
+ belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
+
+ new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
+ }
+ else
+ {
+ static int swappable_elements[][2] =
+ {
+ { EL_EXIT_CLOSED, EL_EXIT_OPEN },
+ { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
+ { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
+ { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
+ { EL_EMERALD, EL_WALL_EMERALD },
+ { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
+ { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
+ { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
+ { EL_DIAMOND, EL_WALL_DIAMOND },
+ { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
+ { EL_GATE_1, EL_GATE_1_GRAY },
+ { EL_GATE_2, EL_GATE_2_GRAY },
+ { EL_GATE_3, EL_GATE_3_GRAY },
+ { EL_GATE_4, EL_GATE_4_GRAY },
+ { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
+ { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
+ { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
+ { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
+ { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
+ { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
+ { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
+ { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
+ { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
+ { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
+ { EL_LAMP, EL_LAMP_ACTIVE },
+ { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
+ { EL_SP_BASE, EL_SP_BUGGY_BASE },
+ { EL_PEARL, EL_WALL_PEARL },
+ { EL_CRYSTAL, EL_WALL_CRYSTAL },
+ { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
+ { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
+ { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
+ { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
+ { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
+ { EL_LANDMINE, EL_DC_LANDMINE },
+ { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
+ { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
+ { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
+ { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
+ { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
+
+ { -1, -1 },
+ };
+ static int rotatable_elements[][4] =
+ {
+ {
+ EL_BUG_UP,
+ EL_BUG_RIGHT,
+ EL_BUG_DOWN,
+ EL_BUG_LEFT
+ },
+
+ {
+ EL_SPACESHIP_UP,
+ EL_SPACESHIP_RIGHT,
+ EL_SPACESHIP_DOWN,
+ EL_SPACESHIP_LEFT
+ },
+
+ {
+ EL_BD_BUTTERFLY_UP,
+ EL_BD_BUTTERFLY_RIGHT,
+ EL_BD_BUTTERFLY_DOWN,
+ EL_BD_BUTTERFLY_LEFT
+ },
+
+ {
+ EL_BD_FIREFLY_UP,
+ EL_BD_FIREFLY_RIGHT,
+ EL_BD_FIREFLY_DOWN,
+ EL_BD_FIREFLY_LEFT
+ },
+
+ {
+ EL_PACMAN_UP,
+ EL_PACMAN_RIGHT,
+ EL_PACMAN_DOWN,
+ EL_PACMAN_LEFT
+ },
+
+ {
+ EL_YAMYAM_UP,
+ EL_YAMYAM_RIGHT,
+ EL_YAMYAM_DOWN,
+ EL_YAMYAM_LEFT
+ },
+
+ {
+ EL_ARROW_UP,
+ EL_ARROW_RIGHT,
+ EL_ARROW_DOWN,
+ EL_ARROW_LEFT
+ },
+
+ {
+ EL_SP_PORT_UP,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_LEFT
+ },
+
+ {
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_PORT_LEFT
+ },
+
+ {
+ EL_MOLE_UP,
+ EL_MOLE_RIGHT,
+ EL_MOLE_DOWN,
+ EL_MOLE_LEFT
+ },
+
+ {
+ EL_BALLOON_SWITCH_UP,
+ EL_BALLOON_SWITCH_RIGHT,
+ EL_BALLOON_SWITCH_DOWN,
+ EL_BALLOON_SWITCH_LEFT
+ },
+
+ {
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_ON_PORT_LEFT
+ },
+
+ {
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT
+ },
+
+ {
+ -1,
+ -1,
+ -1,
+ -1,
+ },
+ };
+ int i, j;
+
+ for (i = 0; swappable_elements[i][0] != -1; i++)
+ {
+ int element1 = swappable_elements[i][0];
+ int element2 = swappable_elements[i][1];
+
+ if (old_element == element1 || old_element == element2)
+ new_element = (old_element == element1 ? element2 : element1);
+ }
+
+ for (i = 0; rotatable_elements[i][0] != -1; i++)
+ {
+ for (j = 0; j < 4; j++)
+ {
+ int element = rotatable_elements[i][j];
+
+ if (old_element == element)
+ new_element = (button == 1 ? rotatable_elements[i][(j + 3) % 4] :
+ button == 2 ? rotatable_elements[i][0] :
+ button == 3 ? rotatable_elements[i][(j + 1) % 4] :
+ old_element);
+ }
+ }
+ }
+
+ SetElementSimple(x, y, new_element, change_level);
+
+ last_x = x;
+ last_y = y;
+}
+
+static void ResetIntelliDraw()
+{
+ int x, y;
+
+ for (x = 0; x < lev_fieldx; x++)
+ for (y = 0; y < lev_fieldy; y++)
+ IntelliDrawBuffer[x][y] = Feld[x][y];
+
+ SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE, -1);
+}
+
+static void SetElementExt(int x, int y, int element, boolean change_level,
+ int button)
+{
+ if (element < 0)
+ SetElementSimple(x, y, Feld[x][y], change_level);
+ else if (GetKeyModState() & KMOD_Shift)
+ SetElementIntelliDraw(x, y, element, change_level, button);
+ else
+ SetElementSimple(x, y, element, change_level);
+}
+
+static void SetElement(int x, int y, int element)
+{
+ SetElementExt(x, y, element, TRUE, -1);
+}
+
+static void SetElementButton(int x, int y, int element, int button)
+{
+ SetElementExt(x, y, element, TRUE, button);
+}
+
+static void DrawLineElement(int sx, int sy, int element, boolean change_level)
+{
+ int lx = sx + level_xpos;
+ int ly = sy + level_ypos;
+
+ SetElementExt(lx, ly, element, change_level, -1);
+}
+
+static void DrawLine(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
+{
+ int xsize = ABS(to_x - from_x);
+ int ysize = ABS(to_y - from_y);
+ int dx = (to_x < from_x ? -1 : +1);
+ int dy = (to_y < from_y ? -1 : +1);
+ int i;
+
+ if (from_y == to_y) /* horizontal line */
+ {
+ for (i = 0; i <= xsize; i++)
+ DrawLineElement(from_x + i * dx, from_y, element, change_level);
+ }
+ else if (from_x == to_x) /* vertical line */
+ {
+ for (i = 0; i <= ysize; i++)
+ DrawLineElement(from_x, from_y + i * dy, element, change_level);
+ }
+ else /* diagonal line */
+ {
+ if (ysize < xsize) /* a < 1 */
+ {
+ float a = (float)ysize / (float)xsize;
+
+ for (i = 0; i <= xsize; i++)
+ {
+ int x = dx * i;
+ int y = dy * (int)(a * i + 0.5);
+
+ DrawLineElement(from_x + x, from_y + y, element, change_level);
+ }
+ }
+ else /* a >= 1 */
+ {
+ float a = (float)xsize / (float)ysize;
+
+ for (i = 0; i <= ysize; i++)
+ {
+ int x = dx * (int)(a * i + 0.5);
+ int y = dy * i;
+
+ DrawLineElement(from_x + x, from_y + y, element, change_level);
+ }
+ }
+ }
+}
+
+static void DrawBox(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
+{
+ DrawLine(from_x, from_y, from_x, to_y, element, change_level);
+ DrawLine(from_x, to_y, to_x, to_y, element, change_level);
+ DrawLine(to_x, to_y, to_x, from_y, element, change_level);
+ DrawLine(to_x, from_y, from_x, from_y, element, change_level);
+}
+
+static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
+{
+ int y;
+
+ if (from_y > to_y)
+ swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
+
+ for (y = from_y; y <= to_y; y++)
+ DrawLine(from_x, y, to_x, y, element, change_level);
+}
+
+static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
+ int element, boolean change_level)
+{
+ int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
+ int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
+ int len_x = ABS(to_x - from_x);
+ int len_y = ABS(to_y - from_y);
+ int radius, x, y;
+
+ radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
+
+ /* not optimal (some points get drawn twice) but simple,
+ and fast enough for the few points we are drawing */
+
+ for (x = 0; x <= radius; x++)
+ {
+ int sx, sy, lx, ly;
+
+ y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
+
+ sx = from_x + x * (from_x < to_x2 ? +1 : -1);
+ sy = from_y + y * (from_y < to_y2 ? +1 : -1);
+ lx = sx + level_xpos;
+ ly = sy + level_ypos;
+
+ if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
+ DrawLineElement(sx, sy, element, change_level);
+ }
+
+ for (y = 0; y <= radius; y++)
+ {
+ int sx, sy, lx, ly;
+
+ x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
+
+ sx = from_x + x * (from_x < to_x2 ? +1 : -1);
+ sy = from_y + y * (from_y < to_y2 ? +1 : -1);
+ lx = sx + level_xpos;
+ ly = sy + level_ypos;
+
+ if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
+ DrawLineElement(sx, sy, element, change_level);
+ }
+}
+
+static void DrawArc(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
+{
+ int to_x2 = to_x + (to_x < from_x ? -1 : +1);
+ int to_y2 = to_y + (to_y > from_y ? +1 : -1);
+
+ DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
+}
+
+#define DRAW_CIRCLES_BUTTON_AVAILABLE 0
+
+#if DRAW_CIRCLES_BUTTON_AVAILABLE
+static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
+{
+ int to_x2 = to_x + (to_x < from_x ? -1 : +1);
int to_y2 = to_y + (to_y > from_y ? +1 : -1);
int mirror_to_x2 = from_x - (to_x2 - from_x);
int mirror_to_y2 = from_y - (to_y2 - from_y);
for (y = 0; y < brush_height; y++)
{
- for (x=0; x < brush_width; x++)
+ for (x = 0; x < brush_width; x++)
{
brush_buffer[x][y] = Feld[from_lx + x][from_ly + y];
int num_percentage, num_elements;
int x, y;
+#if 1
+ ResetIntelliDraw();
+#endif
+
/* determine number of free positions for randomly placing the new element */
for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
{
for (x = 0; x < lev_fieldx; x++)
for (y = 0; y < lev_fieldy; y++)
if (free_position[x][y])
+#if 1
+ SetElement(x, y, new_element);
+#else
Feld[x][y] = new_element;
+#endif
}
else
{
while (num_elements > 0)
{
- x = RND(lev_fieldx);
- y = RND(lev_fieldy);
+ x = GetSimpleRandom(lev_fieldx);
+ y = GetSimpleRandom(lev_fieldy);
/* don't place element at the same position twice */
if (free_position[x][y])
{
free_position[x][y] = FALSE;
+#if 1
+ SetElement(x, y, new_element);
+#else
Feld[x][y] = new_element;
+#endif
num_elements--;
}
}
actual_drawing_function = GADGET_ID_PICK_ELEMENT;
}
+ if (GetKeyModState() & KMOD_Shift)
+ {
+ if (button_press_event || button_release_event)
+ ResetIntelliDraw();
+ }
+
switch (actual_drawing_function)
{
case GADGET_ID_SINGLE_ITEMS:
if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
!inside_drawing_area)
DeleteBrushFromCursor();
+
+#if 0
+ ResetIntelliDraw();
+#endif
}
- if (!button)
+ if (!button || button_release_event)
break;
if (draw_with_brush)
{
+#if 0
if (!button_release_event)
+#endif
CopyBrushToLevel(sx, sy, button);
}
+#if 1
+ else
+#else
else if (new_element != Feld[lx][ly])
+#endif
{
if (new_element == EL_PLAYER_1)
{
{
if (Feld[x][y] == EL_PLAYER_1)
{
+#if 1
+ SetElement(x, y, EL_EMPTY);
+#else
Feld[x][y] = EL_EMPTY;
+#if 1
+ if (IN_ED_FIELD(x - level_xpos, y - level_ypos))
+ DrawMiniElement(x - level_xpos, y - level_ypos, EL_EMPTY);
+#else
if (x - level_xpos >= 0 && x - level_xpos < ed_fieldx &&
y - level_ypos >= 0 && y - level_ypos < ed_fieldy)
- DrawMiniElement(x - level_xpos, y - level_ypos,
- EL_EMPTY);
+ DrawMiniElement(x - level_xpos, y - level_ypos, EL_EMPTY);
+#endif
+#endif
}
}
}
}
+#if 1
+ SetElementButton(lx, ly, new_element, button);
+#else
Feld[lx][ly] = new_element;
DrawMiniElement(sx, sy, new_element);
+#endif
}
}
else
break;
case GADGET_ID_EXIT:
- RequestExitLevelEditor(TRUE); /* if level has changed, ask user */
+ RequestExitLevelEditor(TRUE, FALSE); /* if level has changed, ask user */
break;
default:
case KSYM_Escape:
if (edit_mode == ED_MODE_DRAWING)
{
- RequestExitLevelEditor(setup.ask_on_escape_editor);
+ RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
}
else if (edit_mode == ED_MODE_INFO)
{
DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, infotext);
}
-void RequestExitLevelEditor(boolean ask_if_level_has_changed)
+void RequestExitLevelEditor(boolean ask_if_level_has_changed,
+ boolean quick_quit)
{
if (!ask_if_level_has_changed ||
!LevelChanged() ||
{
CloseDoor(DOOR_CLOSE_1);
SetDoorState(DOOR_CLOSE_2);
+
+#if 1
+ if (quick_quit)
+ FadeSkipNextFadeIn();
+#else
+ if (quick_quit)
+ fading = fading_none;
+#endif
+
game_status = GAME_MODE_MAIN;
+#if 1
+ DrawAndFadeInMainMenu(REDRAW_FIELD);
+#else
DrawMainMenu();
+#endif
}
else
{