NULL, " ", "height",
},
{
- ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
0, 999,
GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
NULL, "number of gems to collect:", NULL
},
{
- ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
0, 9999,
GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
"time or step limit to solve level:", NULL, NULL
},
{
- ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
0, 255,
GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
/* ---------- level and editor settings ---------------------------------- */
{
- -1, ED_LEVEL_SETTINGS_YPOS(8),
+ -1, ED_LEVEL_SETTINGS_YPOS(7),
GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
-1,
options_time_or_steps,
NULL, "(0 => no limit)", "time or step limit"
},
{
- ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
-1,
options_game_engine_type,
"game engine:", NULL, "game engine"
},
{
- ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
-1,
options_wind_direction,
int gd_x, gd_y;
int x, y;
int width, height;
+ int wheel_x, wheel_y;
+ int wheel_width, wheel_height;
int type;
int gadget_id;
char *infotext;
ED_SCROLLBAR_XPOS, ED_SCROLLBAR_YPOS,
SX + ED_SCROLL_HORIZONTAL_XPOS, SY + ED_SCROLL_HORIZONTAL_YPOS,
ED_SCROLL_HORIZONTAL_XSIZE, ED_SCROLL_HORIZONTAL_YSIZE,
+ 0, 0,
+ SX + SXSIZE + SX, WIN_YSIZE,
GD_TYPE_SCROLLBAR_HORIZONTAL,
GADGET_ID_SCROLL_HORIZONTAL,
"scroll level editing area horizontally"
ED_SCROLLBAR_XPOS, ED_SCROLLBAR_YPOS,
SX + ED_SCROLL_VERTICAL_XPOS, SY + ED_SCROLL_VERTICAL_YPOS,
ED_SCROLL_VERTICAL_XSIZE, ED_SCROLL_VERTICAL_YSIZE,
+ 0, 0,
+ SX + SXSIZE + SX, WIN_YSIZE,
GD_TYPE_SCROLLBAR_VERTICAL,
GADGET_ID_SCROLL_VERTICAL,
"scroll level editing area vertically"
ED_SCROLLBAR2_XPOS, ED_SCROLLBAR2_YPOS,
DX + ED_SCROLL2_VERTICAL_XPOS, DY + ED_SCROLL2_VERTICAL_YPOS,
ED_SCROLL2_VERTICAL_XSIZE, ED_SCROLL2_VERTICAL_YSIZE,
+ SX + SXSIZE + SX, 0,
+ WIN_XSIZE - (SX + SXSIZE + SX), WIN_YSIZE,
GD_TYPE_SCROLLBAR_VERTICAL,
GADGET_ID_SCROLL_LIST_VERTICAL,
"scroll element list vertically"
static int element_shift = 0;
+static int editor_el_players[] =
+{
+ EL_PLAYER_1,
+ EL_PLAYER_2,
+ EL_PLAYER_3,
+ EL_PLAYER_4
+};
+static int *editor_el_players_ptr = editor_el_players;
+static int num_editor_el_players = SIZEOF_ARRAY_INT(editor_el_players);
+
static int editor_hl_boulderdash[] =
{
EL_INTERNAL_CASCADE_BD_ACTIVE,
static int editor_el_boulderdash[] =
{
+#if 1
+ EL_EMPTY,
+ EL_SAND,
+ EL_BD_ROCK,
+ EL_BD_DIAMOND,
+
+ EL_STEELWALL,
+ EL_BD_WALL,
+ EL_BD_EXPANDABLE_WALL,
+ EL_BD_MAGIC_WALL,
+
+ EL_BD_AMOEBA,
+ EL_BD_BUTTERFLY_UP,
+ EL_BD_FIREFLY_UP,
+ EL_EXIT_CLOSED,
+
+ EL_BD_BUTTERFLY_LEFT,
+ EL_BD_FIREFLY_LEFT,
+ EL_BD_BUTTERFLY_RIGHT,
+ EL_BD_FIREFLY_RIGHT,
+
+ EL_EMPTY,
+ EL_BD_BUTTERFLY_DOWN,
+ EL_BD_FIREFLY_DOWN,
+ EL_EXIT_OPEN,
+
+#else
+
EL_PLAYER_1,
EL_EMPTY,
EL_SAND,
EL_BD_AMOEBA,
EL_BD_BUTTERFLY_DOWN,
EL_BD_FIREFLY_DOWN,
- EL_EMPTY,
+ EL_BD_EXPANDABLE_WALL,
+#endif
};
static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
static int editor_el_emerald_mine[] =
{
- EL_PLAYER_1,
- EL_PLAYER_2,
- EL_PLAYER_3,
- EL_PLAYER_4,
+#if 1
+ EL_SAND,
+ EL_ROCK,
+ EL_QUICKSAND_EMPTY,
+ EL_QUICKSAND_FULL,
+
+ EL_STEELWALL,
+ EL_WALL,
+ EL_WALL_SLIPPERY,
+ EL_MAGIC_WALL,
+
+ EL_EMERALD,
+ EL_DIAMOND,
+ EL_NUT,
+ EL_BOMB,
+
+ EL_WALL_EMERALD,
+ EL_WALL_DIAMOND,
+ EL_DYNAMITE,
+ EL_DYNAMITE_ACTIVE,
+
+ EL_YAMYAM,
+ EL_BUG_UP,
+ EL_SPACESHIP_UP,
+ EL_ROBOT,
+
+ EL_BUG_LEFT,
+ EL_SPACESHIP_LEFT,
+ EL_BUG_RIGHT,
+ EL_SPACESHIP_RIGHT,
+
+ EL_ROBOT_WHEEL,
+ EL_BUG_DOWN,
+ EL_SPACESHIP_DOWN,
+ EL_INVISIBLE_WALL,
+
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_AMOEBA_DROP,
+
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+ EL_AMOEBA_WET,
+
+ EL_EM_KEY_1,
+ EL_EM_KEY_2,
+ EL_EM_KEY_3,
+ EL_EM_KEY_4,
+
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+
+#else
EL_PLAYER_1,
- EL_EMPTY,
+ EL_PLAYER_2,
EL_SAND,
EL_ROCK,
EL_EM_GATE_2_GRAY,
EL_EM_GATE_3_GRAY,
EL_EM_GATE_4_GRAY,
+#endif
};
static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
static int editor_el_emerald_mine_club[] =
{
+#if 1
+ EL_EMC_KEY_5,
+ EL_EMC_KEY_6,
+ EL_EMC_KEY_7,
+ EL_EMC_KEY_8,
+
+ EL_EMC_GATE_5,
+ EL_EMC_GATE_6,
+ EL_EMC_GATE_7,
+ EL_EMC_GATE_8,
+
+ EL_EMC_GATE_5_GRAY,
+ EL_EMC_GATE_6_GRAY,
+ EL_EMC_GATE_7_GRAY,
+ EL_EMC_GATE_8_GRAY,
+
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
+
+ EL_EMC_WALL_13,
+ EL_EMC_WALL_14,
+ EL_EMC_WALL_15,
+ EL_EMC_WALL_16,
+
+ EL_EMC_WALL_SLIPPERY_1,
+ EL_EMC_WALL_SLIPPERY_2,
+ EL_EMC_WALL_SLIPPERY_3,
+ EL_EMC_WALL_SLIPPERY_4,
+
+ EL_EMC_WALL_1,
+ EL_EMC_WALL_2,
+ EL_EMC_WALL_3,
+ EL_EMC_WALL_4,
+
+ EL_EMC_WALL_5,
+ EL_EMC_WALL_6,
+ EL_EMC_WALL_7,
+ EL_EMC_WALL_8,
+
+ EL_EMC_WALL_9,
+ EL_EMC_WALL_10,
+ EL_EMC_WALL_11,
+ EL_EMC_WALL_12,
+
+ EL_EMC_GRASS,
+ EL_EMC_FAKE_GRASS,
+ EL_EMC_PLANT,
+ EL_EMC_DRIPPER,
+
+ EL_EMC_MAGIC_BALL,
+ EL_EMC_MAGIC_BALL_SWITCH,
+ EL_SPRING,
+ EL_EMC_SPRING_BUMPER,
+
+ EL_EMC_LENSES,
+ EL_EMC_MAGNIFIER,
+ EL_EM_DYNAMITE,
+ EL_EM_DYNAMITE_ACTIVE,
+
+ EL_BALLOON,
+ EL_YAMYAM_UP,
+ EL_BALLOON_SWITCH_UP,
+ EL_BALLOON_SWITCH_ANY,
+
+ EL_YAMYAM_LEFT,
+ EL_BALLOON_SWITCH_LEFT,
+ EL_YAMYAM_RIGHT,
+ EL_BALLOON_SWITCH_RIGHT,
+
+ EL_EMC_ANDROID,
+ EL_YAMYAM_DOWN,
+ EL_BALLOON_SWITCH_DOWN,
+ EL_BALLOON_SWITCH_NONE,
+
+#else
+
EL_EMC_KEY_5,
EL_EMC_KEY_6,
EL_EMC_KEY_7,
EL_YAMYAM_RIGHT,
EL_YAMYAM_UP,
EL_YAMYAM_DOWN,
+#endif
};
static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
static int num_editor_hl_emerald_mine_club=SIZEOF_ARRAY_INT(editor_hl_emerald_mine_club);
static int num_editor_el_emerald_mine_club=SIZEOF_ARRAY_INT(editor_el_emerald_mine_club);
-static int editor_hl_more[] =
+static int editor_hl_rnd[] =
{
EL_INTERNAL_CASCADE_RND_ACTIVE,
EL_CHAR('R'),
#endif
};
-static int editor_el_more[] =
+static int editor_el_rnd[] =
{
+#if 1
+ EL_KEY_1,
+ EL_KEY_2,
+ EL_KEY_3,
+ EL_KEY_4,
+
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+
+ EL_ARROW_LEFT,
+ EL_ARROW_RIGHT,
+ EL_ARROW_UP,
+ EL_ARROW_DOWN,
+
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_GAME_OF_LIFE,
+
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_BIOMAZE,
+
+ EL_WALL_EMERALD_YELLOW,
+ EL_WALL_EMERALD_RED,
+ EL_WALL_EMERALD_PURPLE,
+ EL_WALL_BD_DIAMOND,
+
+ EL_SPEED_PILL,
+ EL_PACMAN_UP,
+ EL_TIME_ORB_FULL,
+ EL_TIME_ORB_EMPTY,
+
+ EL_PACMAN_LEFT,
+ EL_DARK_YAMYAM,
+ EL_PACMAN_RIGHT,
+ EL_EMPTY,
+
+ EL_BLACK_ORB,
+ EL_PACMAN_DOWN,
+ EL_LAMP,
+ EL_LAMP_ACTIVE,
+
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
+ EL_STONEBLOCK,
+
+ EL_MOLE,
+ EL_PENGUIN,
+ EL_PIG,
+ EL_DRAGON,
+
+ EL_BUG,
+ EL_MOLE_UP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+
+ EL_MOLE_LEFT,
+ EL_SATELLITE,
+ EL_MOLE_RIGHT,
+ EL_PACMAN,
+
+ EL_SPACESHIP,
+ EL_MOLE_DOWN,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_WALL,
+
+ EL_EXPANDABLE_WALL,
+ EL_EXPANDABLE_WALL_HORIZONTAL,
+ EL_EXPANDABLE_WALL_VERTICAL,
+ EL_EXPANDABLE_WALL_ANY,
+
+#else
+
EL_KEY_1,
EL_KEY_2,
EL_KEY_3,
EL_ARROW_UP,
EL_ARROW_DOWN,
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_DRY,
EL_AMOEBA_FULL,
+ EL_EMPTY,
+
+ EL_EMPTY,
EL_EMERALD_YELLOW,
EL_EMERALD_RED,
EL_EMERALD_PURPLE,
EL_INVISIBLE_WALL,
EL_SPEED_PILL,
EL_BLACK_ORB,
+#endif
};
-static int *editor_hl_more_ptr = editor_hl_more;
-static int *editor_el_more_ptr = editor_el_more;
-static int num_editor_hl_more = SIZEOF_ARRAY_INT(editor_hl_more);
-static int num_editor_el_more = SIZEOF_ARRAY_INT(editor_el_more);
+static int *editor_hl_rnd_ptr = editor_hl_rnd;
+static int *editor_el_rnd_ptr = editor_el_rnd;
+static int num_editor_hl_rnd = SIZEOF_ARRAY_INT(editor_hl_rnd);
+static int num_editor_el_rnd = SIZEOF_ARRAY_INT(editor_el_rnd);
static int editor_hl_sokoban[] =
{
static int editor_el_supaplex[] =
{
+#if 1
+ EL_SP_MURPHY,
+ EL_EMPTY,
+ EL_SP_BASE,
+ EL_SP_BUGGY_BASE,
+
+ EL_SP_INFOTRON,
+ EL_SP_ZONK,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
+
+ EL_SP_DISK_RED,
+ EL_SP_DISK_ORANGE,
+ EL_SP_DISK_YELLOW,
+ EL_SP_TERMINAL,
+
+ EL_SP_EXIT_CLOSED,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
+
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_UP,
+ EL_SP_PORT_DOWN,
+
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_GRAVITY_PORT_DOWN,
+
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_CHIP_TOP,
+
+ EL_SP_CHIP_SINGLE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+ EL_SP_CHIP_BOTTOM,
+
+#else
+
#if 1
EL_EMPTY,
#else
EL_SP_HARDWARE_BASE_6,
EL_SP_CHIP_TOP,
EL_SP_CHIP_BOTTOM,
+#endif
};
static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
static int *editor_el_supaplex_ptr = editor_el_supaplex;
static int editor_el_diamond_caves[] =
{
+#if 1
+ EL_PEARL,
+ EL_CRYSTAL,
+ EL_WALL_PEARL,
+ EL_WALL_CRYSTAL,
+
+ EL_CONVEYOR_BELT_1_LEFT,
+ EL_CONVEYOR_BELT_1_MIDDLE,
+ EL_CONVEYOR_BELT_1_RIGHT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+
+ EL_CONVEYOR_BELT_2_LEFT,
+ EL_CONVEYOR_BELT_2_MIDDLE,
+ EL_CONVEYOR_BELT_2_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+
+ EL_CONVEYOR_BELT_3_LEFT,
+ EL_CONVEYOR_BELT_3_MIDDLE,
+ EL_CONVEYOR_BELT_3_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+
+ EL_CONVEYOR_BELT_4_LEFT,
+ EL_CONVEYOR_BELT_4_MIDDLE,
+ EL_CONVEYOR_BELT_4_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+
+ EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_SWITCH_UP,
+ EL_SWITCHGATE_SWITCH_DOWN,
+
+ EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_SWITCH,
+ EL_EMPTY,
+
+ EL_SIGN_EXCLAMATION,
+ EL_SIGN_STOP,
+ EL_LIGHT_SWITCH,
+ EL_LIGHT_SWITCH_ACTIVE,
+
+ EL_STEELWALL_SLIPPERY,
+ EL_INVISIBLE_SAND,
+ EL_LANDMINE,
+ EL_EMPTY,
+
+ EL_SHIELD_NORMAL,
+ EL_SHIELD_DEADLY,
+ EL_EXTRA_TIME,
+ EL_EMPTY,
+
+ EL_ENVELOPE_1,
+ EL_ENVELOPE_2,
+ EL_ENVELOPE_3,
+ EL_ENVELOPE_4,
+
+#else
+
EL_PEARL,
EL_CRYSTAL,
EL_WALL_PEARL,
EL_SHIELD_DEADLY,
EL_EXTRA_TIME,
EL_EMPTY,
+
+#endif
};
static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
EL_CUSTOM_START + 252,
EL_CUSTOM_START + 253,
EL_CUSTOM_START + 254,
- EL_CUSTOM_START + 255,
+ EL_CUSTOM_START + 255
+};
+static int *editor_hl_custom_ptr = editor_hl_custom;
+static int *editor_el_custom_ptr = editor_el_custom;
+static int num_editor_hl_custom = SIZEOF_ARRAY_INT(editor_hl_custom);
+static int num_editor_el_custom = SIZEOF_ARRAY_INT(editor_el_custom);
+
+static int editor_hl_reference[] =
+{
+ EL_INTERNAL_CASCADE_REF_ACTIVE,
+ EL_CHAR('R'),
+ EL_CHAR('E'),
+ EL_CHAR('F')
+};
+static int editor_el_reference[] =
+{
EL_TRIGGER_PLAYER,
EL_TRIGGER_ELEMENT,
EL_TRIGGER_CE_VALUE,
EL_CURRENT_CE_VALUE,
EL_CURRENT_CE_SCORE
};
-static int *editor_hl_custom_ptr = editor_hl_custom;
-static int *editor_el_custom_ptr = editor_el_custom;
-static int num_editor_hl_custom = SIZEOF_ARRAY_INT(editor_hl_custom);
-static int num_editor_el_custom = SIZEOF_ARRAY_INT(editor_el_custom);
+static int *editor_hl_reference_ptr = editor_hl_reference;
+static int *editor_el_reference_ptr = editor_el_reference;
+static int num_editor_hl_reference = SIZEOF_ARRAY_INT(editor_hl_reference);
+static int num_editor_el_reference = SIZEOF_ARRAY_INT(editor_el_reference);
static int editor_hl_group[] =
{
static int *editor_elements = NULL; /* dynamically allocated */
static int num_editor_elements = 0; /* dynamically determined */
+static boolean setup_editor_show_always = TRUE;
+static boolean setup_editor_cascade_never = FALSE;
+
+static int editor_hl_unused[] = { EL_EMPTY };
+static int *editor_hl_unused_ptr = editor_hl_unused;
+static int num_editor_hl_unused = 0;
+
static struct
{
boolean *setup_value;
}
editor_elements_info[] =
{
+ {
+ &setup_editor_show_always,
+ &setup_editor_cascade_never,
+ &editor_hl_unused_ptr, &num_editor_hl_unused,
+ &editor_el_players_ptr, &num_editor_el_players
+ },
{
&setup.editor.el_boulderdash,
&setup.editor_cascade.el_bd,
{
&setup.editor.el_more,
&setup.editor_cascade.el_rnd,
- &editor_hl_more_ptr, &num_editor_hl_more,
- &editor_el_more_ptr, &num_editor_el_more
+ &editor_hl_rnd_ptr, &num_editor_hl_rnd,
+ &editor_el_rnd_ptr, &num_editor_el_rnd
},
{
&setup.editor.el_sokoban,
&editor_hl_custom_ptr, &num_editor_hl_custom,
&editor_el_custom_ptr, &num_editor_el_custom
},
+ {
+ &setup.editor.el_custom,
+ &setup.editor_cascade.el_ref,
+ &editor_hl_reference_ptr, &num_editor_hl_reference,
+ &editor_el_reference_ptr, &num_editor_el_reference
+ },
{
&setup.editor.el_custom,
&setup.editor_cascade.el_ge,
GDI_SCROLLBAR_ITEMS_MAX, items_max,
GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
GDI_SCROLLBAR_ITEM_POSITION, item_position,
+ GDI_WHEEL_AREA_X, scrollbar_info[i].wheel_x,
+ GDI_WHEEL_AREA_Y, scrollbar_info[i].wheel_y,
+ GDI_WHEEL_AREA_WIDTH, scrollbar_info[i].wheel_width,
+ GDI_WHEEL_AREA_HEIGHT, scrollbar_info[i].wheel_height,
GDI_STATE, GD_BUTTON_UNPRESSED,
GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
#if 1
{ EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
+ { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
{ EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
{ EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
{ EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
DrawAreaBorder(sx, sy, sx, sy);
}
+static void CheckLevelBorderElement(boolean redraw_playfield)
+{
+ int last_border_element = BorderElement;
+
+ SetBorderElement();
+
+ if (redraw_playfield && BorderElement != last_border_element)
+ DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+}
+
static void CopyLevelToUndoBuffer(int mode)
{
static boolean accumulated_undo = FALSE;
boolean new_undo_buffer_position = TRUE;
- int last_border_element;
int x, y;
switch (mode)
UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
/* check if drawing operation forces change of border style */
- last_border_element = BorderElement;
- SetBorderElement();
- if (BorderElement != last_border_element)
- DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+ CheckLevelBorderElement(TRUE);
level.changed = TRUE;
}
for (x = 0; x < lev_fieldx; x++)
for (y = 0; y < lev_fieldy; y++)
Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
- DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos,level_ypos);
+
+ /* check if undo operation forces change of border style */
+ CheckLevelBorderElement(FALSE);
+
+ DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+
break;
case GADGET_ID_INFO:
(key == KSYM_Delete && new_element_shift > element_shift))
break;
- if (IS_EDITOR_CASCADE(editor_elements[i]))
+ /* jump to next cascade block (or to start of element list) */
+ if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
new_element_shift = i;
}