EL_NUT,
EL_BOMB,
- EL_WALL_EMERALD,
- EL_WALL_DIAMOND,
- EL_DYNAMITE,
- EL_DYNAMITE_ACTIVE,
+ EL_EM_DYNAMITE,
+ EL_EM_DYNAMITE_ACTIVE,
+ EL_EM_EXIT_CLOSED,
+ EL_EM_EXIT_OPEN,
- EL_YAMYAM,
+ EL_YAMYAM_UP,
EL_BUG_UP,
EL_SPACESHIP_UP,
EL_ROBOT,
EL_EM_GATE_2_GRAY,
EL_EM_GATE_3_GRAY,
EL_EM_GATE_4_GRAY,
-
- EL_EM_EXIT_CLOSED,
- EL_EM_EXIT_OPEN,
- EL_EM_STEEL_EXIT_CLOSED,
- EL_EM_STEEL_EXIT_OPEN,
};
static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
EL_EMC_LENSES,
EL_EMC_MAGNIFIER,
- EL_EM_DYNAMITE,
- EL_EM_DYNAMITE_ACTIVE,
+ EL_EMPTY,
+ EL_EMPTY,
EL_BALLOON,
EL_YAMYAM_UP,
static int editor_el_rnd[] =
{
+ EL_DYNAMITE, /* RND */
+ EL_DYNAMITE_ACTIVE, /* RND */
+ EL_EMPTY,
+ EL_EMPTY,
+
EL_KEY_1,
EL_KEY_2,
EL_KEY_3,
EL_PACMAN_LEFT,
EL_DARK_YAMYAM,
EL_PACMAN_RIGHT,
- EL_EMPTY,
+ EL_YAMYAM, /* RND */
EL_BLACK_ORB,
EL_PACMAN_DOWN,
static int editor_el_diamond_caves[] =
{
+ EL_EM_STEEL_EXIT_CLOSED, /* DC2 */
+ EL_EM_STEEL_EXIT_OPEN, /* DC2 */
+ EL_WALL_EMERALD, /* DC2 */
+ EL_WALL_DIAMOND, /* DC2 */
+
EL_PEARL,
EL_CRYSTAL,
EL_WALL_PEARL,
void InitZoomLevelSettings(int zoom_tilesize)
{
- if (zoom_tilesize == -1)
+ static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
+
+ if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
{
ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
}
}
+ last_game_engine_type = level.game_engine_type;
+
// limit zoom tilesize by upper and lower bound
ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);